I would like to see that instead of once a day you wouod lose 100 postive goodwill. If you dont have it they dont rescue you. Would make sense lore wise. Would be a better alternative to wish granter.
I would like to see that instead of once a day you wouod lose 100 postive goodwill. If you dont have it they dont rescue you. Would make sense lore wise. Would be a better alternative to wish granter.
So I'm not sure how, but on my current save I'm invulnerable and I have infinite sprint. Started a new game and everything works fine... Meaning I lost that playthrough. No Idea what caused it.
Interesting, does the sound of the casing reflect the surface your standing on?
My mod changes nothing in the game files except the loadout screen, sounds like another mod issue.
THANK YOU, was meaning to get around to making this when I had time.
Updated to 1.0001
Forgot Freedoms helmet, standby for upload....
Updated to 1.0
Looking for advice on secret faction loadouts as I do not know the lore. Please DM with suggestions and you will be credited.
You get nothing isn't too bad in vanilla Anomaly. However in Muh Immersion it's pretty easy to get kitted out very early game at no cost basically making that load out start boring.
Hello, I'll be uploaded a completely redone starting loadouts to go along with your mod. I'll be dubbing it Muh Immersive starting Loadouts. I'll have it out maybe Friday as I'm working crazy hours but its 80% done.
As a fellow 21:9'er I truly appreciate this. Thank you for your hard work!
Edit your link to the Bart actor menu is incorrect.
This is great! Could you make an Opaque Version? I'm actually not a fan of the Transparent Inventories. Thanks and awesome work!
Doesn't work at all for me. Put it at the end of my mod load order and it touches nothing else.
Where can I look in the files to adjust this for 21:9 resolution?
Thanks, lemme know when the new version is out.
I don't know if it was intentional but I had to rename folders for your load order to work.
-Anomaly Magazines 0.3.7.1 to Anomaly Mags 0.3.7.1.7
-Anomaly Magazines EXTENDED(2.5)/Main Version to Anomaly Mags Extended 2.5.7
-Anomaly Magazines EXTENDED(2.5)/adaptation patches/TrOv(1.21)/Normal set to Anomaly Mags Extended 2.5.7 Trader Overhaul 1.21 patch
Way too meme-y and unimmersive for my taste. Hilarious over image though.
Reyslin_Abberfall Love the work so far. I'd like to donate to support your work but I need to see more communication even if it's just a little. Good luck and I hope to see the new update soon.
I have to agree with @⎛⎝Altair⎠⎞
You start with so much equipment you cant even move without dropping most of it. Additionally its a top tier equipment, you could walk straight to the end with no issue.
Normally this wouldn't be an issue since I could just drop what is overpowered. However then I'm left with less than a normal game as you can not pick low or mid tier equipment in the loadout menu.
I would rather (and be grateful) if you made a version where each faction has nothing but you can choose exactly what to start with. Which would include low and mid tier equipment.
Hey excellent job!
However I'm getting everything labed as something_something_something not sure if that intended.
You have named 'destroy' as 'release' which does not make sense in English. This is found when you right-click in item in the inventory. It should be 'destroy' as when you select this option the item is not dropped but wiped from existence. Otherwise good mod so far.
I noticed that performance is significantly worse for me. I used to be able to max out everything and achieve 60+fps now I barely maintain 75fps with default settings.
I would like to see this as well. Or hear it at least.
I'll help clear some misconceptions up about suppressors if I can. I'm a former PMC who has worked the circuit for a few years as well as a son of a Army gunsmith.
Suppressors make a gun virtually silent. No, in laymen's terms they reduce the sound and more importantly the vibration from that sound when a bullet leaves the crown of a gun. Sound travels further due to decibel and vibration.
Suppressors reduce range. Theoretically yes, though this is only noticeable a very long ranges. The main factor here is the ammo used. Subsonic ammo which is commonly used in conjunction with suppressed weapons do reduce the velocity of the bullet in exchange for less noise/vibration.
Suppressors make the impact weaker. Theoretically again only at very long ranges. Basically due to above.
Suppressors decrease accuracy. No, in fact the opposite. Suppressors remove a lot of vibration from the shot. Its all about barrel harmonics. When the bullet leaves the crown it is slightly shifted depending on MANY factors that I will not get into but just know that vibration is a major one and since it reduced thanks to the suppressor the shot is more accurate.
Suppressors make the weapon unwieldy. Yes and no. The extra weight added by the suppressor help control recoil at the cost of you having to be more aware that your weapons profile is longer. On the other hands lighter and smaller weapons my feel too end heavy causing the opposite. Usually the former applies though.
Hope this helps.
How do you disable the helicopter? Its already disabled by default yet it persist. It kills everything in my game and appears everywhere.
As a fellow 21:9er' I thank you.
I am incredibly impressed how optimized the engine is now. Ultra settings ( I mean max everything) @2560x1080 75Hz never goes below my 75Hz Vsync EVER! Excellent work!
Sapphire Nitro + Vega 64 OC
Ryzen 5 3600 OC
16G RAM @ 3200 16cl
M.2 SSD
I have a Ryzen 5 1600@ 3.75Ghz, Vega 64@ 1.5Ghz/1Ghz, 16G RAM @3.2Ghz and I have a hard time getting below my Vysnc cap @ 75fps 4k ultrawide (Ultra setings) unless I max out grass settings which cripple stalker games. Try lowering those and you should be good.
Make sure your grass density and distance are low. that setting even cripples my vega 64
Iron sight zoom fix for 21:9 users:
FOV=75
HUD FOV= 0.42
Where did you find it?
soulliight1111
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