Description

Drinking, eating and using medicines don't autoclose the Inventory anymore

Preview
No Autoclose Inventory
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Bass-Junkie
Bass-Junkie - - 532 comments

decent

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Guest
Guest - - 690,257 comments

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Thank you so much. Is it possible to do this for the crafting menu as well?

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GabeCPB0
GabeCPB0 - - 354 comments

Thanks for your contribution! I'll be testing it, and if I find anything negative, will report. Thanks again!

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Bazingarrey
Bazingarrey - - 499 comments

Should make it compatible with Trader Overhaul 1.23

Great work btw

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reter Author
reter - - 615 comments

it is already compatible

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soulliight1111
soulliight1111 - - 109 comments

THANK YOU, was meaning to get around to making this when I had time.

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Goldni
Goldni - - 8 comments

any chance u can add like sharpening stones to not close inventory after u use it, it that not possible since it opens a separate window for the repairing stuff. or well there is more that does it too like the pdas u find and the notes u find all close inventory when use them

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Rubrakul
Rubrakul - - 46 comments

Can it be done to repair kits?

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anilex
anilex - - 80 comments

would appreciate it aswell. a version for repairkits only would be nice since this are the actions you have to do mostly more than twice in a row, depending on the condition of the item that gets repaired

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Rubrakul
Rubrakul - - 46 comments

Yeah...I´m currently trying to figure it out if it´s possible. I´ve managed to keep the screen opened but the repair kits don´t repair the 2nd time and so on.

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anilex
anilex - - 80 comments

good luck. thanks for looking into it. crafting and cooking is a similar problem, i mean i 'just' have to get into my inventory again and then doubleclick the cookingpot (and have to scroll up the menu, because it's always fully scrolled down for some reason) but just staying in the menu and cook multiple meals in one go would be so much faster in the long run <-<

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Bartoche70
Bartoche70 - - 219 comments

Sorry but i don't understand what your mod do. In the Vanilla Anomaly default's game, eating, drinking and using medicines doesnt close the inventory. So for me this mod is useless...

Using repair for example, glues, closed inventory, it would be more interesting to do that.

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Guest
Guest - - 690,257 comments

update? and plus no craftmenue close, and so on

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monelock
monelock - - 77 comments

Can you update with an no Craft Menu close? because i love the anim and the sound repairing items but i hate that i can't open menu and do something (much fast process).

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2FiXtv
2FiXtv - - 1 comments

When an update for 1.5.1??

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Nichego
Nichego - - 17 comments

1.5.2

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FireVasilisk
FireVasilisk - - 9 comments

It crashes when you try to place a landmine:

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: [string "txr_actor_effects.use_weapon(0)"]:1: attempt to index global 'txr_actor_effects' (a nil value)

stack trace:

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Guest
Guest - - 690,257 comments

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