any chance u can add like sharpening stones to not close inventory after u use it, it that not possible since it opens a separate window for the repairing stuff. or well there is more that does it too like the pdas u find and the notes u find all close inventory when use them
would appreciate it aswell. a version for repairkits only would be nice since this are the actions you have to do mostly more than twice in a row, depending on the condition of the item that gets repaired
Yeah...I´m currently trying to figure it out if it´s possible. I´ve managed to keep the screen opened but the repair kits don´t repair the 2nd time and so on.
good luck. thanks for looking into it. crafting and cooking is a similar problem, i mean i 'just' have to get into my inventory again and then doubleclick the cookingpot (and have to scroll up the menu, because it's always fully scrolled down for some reason) but just staying in the menu and cook multiple meals in one go would be so much faster in the long run <-<
Sorry but i don't understand what your mod do. In the Vanilla Anomaly default's game, eating, drinking and using medicines doesnt close the inventory. So for me this mod is useless...
Using repair for example, glues, closed inventory, it would be more interesting to do that.
Can you update with an no Craft Menu close? because i love the anim and the sound repairing items but i hate that i can't open menu and do something (much fast process).
decent
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Thank you so much. Is it possible to do this for the crafting menu as well?
Thanks for your contribution! I'll be testing it, and if I find anything negative, will report. Thanks again!
Should make it compatible with Trader Overhaul 1.23
Great work btw
it is already compatible
THANK YOU, was meaning to get around to making this when I had time.
any chance u can add like sharpening stones to not close inventory after u use it, it that not possible since it opens a separate window for the repairing stuff. or well there is more that does it too like the pdas u find and the notes u find all close inventory when use them
Can it be done to repair kits?
would appreciate it aswell. a version for repairkits only would be nice since this are the actions you have to do mostly more than twice in a row, depending on the condition of the item that gets repaired
Yeah...I´m currently trying to figure it out if it´s possible. I´ve managed to keep the screen opened but the repair kits don´t repair the 2nd time and so on.
good luck. thanks for looking into it. crafting and cooking is a similar problem, i mean i 'just' have to get into my inventory again and then doubleclick the cookingpot (and have to scroll up the menu, because it's always fully scrolled down for some reason) but just staying in the menu and cook multiple meals in one go would be so much faster in the long run <-<
Sorry but i don't understand what your mod do. In the Vanilla Anomaly default's game, eating, drinking and using medicines doesnt close the inventory. So for me this mod is useless...
Using repair for example, glues, closed inventory, it would be more interesting to do that.
update? and plus no craftmenue close, and so on
Can you update with an no Craft Menu close? because i love the anim and the sound repairing items but i hate that i can't open menu and do something (much fast process).
When an update for 1.5.1??
1.5.2
It crashes when you try to place a landmine:
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: [string "txr_actor_effects.use_weapon(0)"]:1: attempt to index global 'txr_actor_effects' (a nil value)
stack trace:
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