This member has provided no bio about themself...

Comment History  (0 - 30 of 107)
-SoUlFaThEr- Dec 14 2014, 5:20am says:

7 years of development. except for 2, we had a big release each year.

Yeah this was written as if I no longer exist :D

+1 vote   news: Kreedz Climbing lives! Version 2.0 on the way
-SoUlFaThEr- Apr 15 2013, 6:17pm says:

Kreedz Climbing was never off developement. We have been continuously developing it for 7 years. We are not modeled after anything but the jumping, bhopping and surf commmunity on CS1.6 and not quake, hence whatever that corner jump is seems missing. KZmod has a great deal more to offer than just the 3 aforementioned "disciplines" too :) We also offer over 150 maps that contain close to 320 courses so you could probably play through Skyrim about 4 times before seeing everything there is to see in KZmod :D Check it out.

+2 votes   news: Kreedz Climbing v1.2 update
-SoUlFaThEr- Apr 13 2013, 9:00am replied:

You only need the Source SDK Base 2006 to play it. He said HL1 and that is surely not true :D The game can be played without owning a single valve product.

+2 votes   mod: Kreedz Climbing
-SoUlFaThEr- Dec 2 2012, 1:41pm says:

Don't start downloading 4.2 because it is nothing like the upcoming 1.0 on December 21, 2012

+2 votes   news: Kreedz Climbing 1.0 release date announcement
-SoUlFaThEr- Mar 3 2010, 7:12pm replied:

hehe almost made me look bad :)

+1 vote   media: Pickup and Map screenshots
-SoUlFaThEr- Mar 3 2010, 6:58pm says:

Most people don't do this much detail because 50% of the people who want to play it will lag like hell in it. Nonetheless it looks awesome! All these screens here are truly works of perfection.

+2 votes   media: Impression
-SoUlFaThEr- Mar 3 2010, 2:53pm replied:

No....I took over the mod and will continue its developement :)

+2 votes   member: -SoUlFaThEr-
-SoUlFaThEr- Mar 3 2010, 2:25pm says:

This mod now belongs to the makers of Kreedz Climbing and will 100% see release. We will take our time optimizong what was left undone and keep you posted during this process. Kreedz still has #1 priority but this will happen dont worry. I keep my promises (not suggesting duck doesnt, he just wants to spend his attention to GraviNULL.fairly).

I am happy to take over this excellent project.

+3 votes   mod: FragOut!
-SoUlFaThEr- Feb 26 2010, 5:34pm says:

Good job Duck + Team :)

+3 votes   download: GraviNULL a1.0 Client Full Installer
-SoUlFaThEr- Jan 23 2010, 1:15am says:

They really doing that aren't they :)

+1 vote   feature: Episode 66
-SoUlFaThEr- Jan 2 2010, 1:12pm replied:

Thanks for adding us to the spotlight Henley :)

An exciting super fast raceway map from our latest update with someone who knew what they were doing would have helped make us not look so boring though lol :)

Peace *wink*

Don't think I am not greatful! *runs*

+2 votes   feature: ModDB Video Spotlight - December 2009
-SoUlFaThEr- Dec 30 2009, 10:39pm replied:

Hope you voted for us and thanks for posting such nice comments!
Pretty soon we will have a NIIINJAAAAAA model in the game too!

+1 vote   download: Kreedz Climbing Beta4.2
-SoUlFaThEr- Dec 30 2009, 10:38pm replied:

Actually we got the mod out on time, in fact we release 3 hours before the end of the 21st :) I haven't released late once! The release from our website counts :)

+1 vote   download: Kreedz Climbing Beta4.2
-SoUlFaThEr- Dec 29 2009, 3:41pm replied:

Might want to install 4.0 and then 4.2 again....avoid 4.1 because its included in the 4.2 update patch.

+1 vote   mod: Kreedz Climbing
-SoUlFaThEr- Dec 29 2009, 3:26pm replied:

It is, in fact, a patch and even says its a patch and no, I didn't even edit it so I'm not sure what you mean with that. It's displayed all over the internet as a patch too.

I am very pleased at the response of this version so far and glad you all like it :)

+1 vote   download: Kreedz Climbing Beta4.2
-SoUlFaThEr- Dec 22 2009, 6:39am says:

I wanted to paste the 4.2 changelog here but it is SO big, I would need 5 comments to post it a 2k words each. A clean version of the changelog can be found in your main kzmod folder, or take a look at the news on our main site: It's in the extended news of the release. Thanks and enjoy!

+3 votes   news: Kreedz Climbing Beta4.2 punctual release
-SoUlFaThEr- Dec 21 2009, 3:07pm says: <------mirrors for the release GO GO GO

Yes its OUT

PLEASE vote for us!

+3 votes   mod: Kreedz Climbing
-SoUlFaThEr- Dec 20 2009, 10:08am replied:

We are in fact better than the average source game in that respect. Our physics are presently so close to won't notice much difference at all. So, if doing that in CS1.6 was ok for you, it will be in kzmod. We have techniques that might bother you though that 1.6 player use all the time like doubeducking to reach a 32 unti high block rather than jumping and getting the speed penalty. Let's not even get started on duck-to-standup bunnyhopping :) It's an advanced technique anyway.

+4 votes   mod: Kreedz Climbing
-SoUlFaThEr- Dec 19 2009, 11:02am replied:

If we did that it would ruin the nature of the maps (would make all maps cheatable) and the nature of the original concept of the game. As we progress through the development, I realize that this name no longer fits the mod as we have become much more than just climbing/jumping, but since its so far, a 4 year project, we shouldn't change it.

The "tools" we use are to break obstructions in the maps that block your way. This is it's sole purpose to date.

+3 votes   mod: Kreedz Climbing
-SoUlFaThEr- Dec 19 2009, 1:20am replied:

Basically yes although bunnyhop is only 1 of our 18 game modes

+2 votes   news: Kreedz Climbing Beta4.2 Christmas Release
-SoUlFaThEr- Dec 18 2009, 12:25pm says:

My testers have a great deal of skill in fact. You can go that fast too if you are able to do bunnyhopping. The raceway itself is always adding a slight amount of speed so everytime you touch, you will gain speed if the bhop was just right so you can really build it up. The rest is just learning the track. It's awesome! There are in fact 2 raceways on that map.

+3 votes   news: Kreedz Climbing 4.2 release date announcement with exclusive media
-SoUlFaThEr- Dec 17 2009, 3:50am replied:

This game is so much more than just "a climbing game". Most think we only jump. We have 18 game modes or disciplines. 1 of them is jumping. Have a read on our profile to see a very nice description of the game and the modes.

+1 vote   mod: Kreedz Climbing
-SoUlFaThEr- Dec 16 2009, 3:08pm says:

The final version will include the multiplayer aspects of the original plan. Now that the game has enough different modes of play (18), it is time to advance to making the automated tournaments and something I call

Tag Arena.

Merry Christmas everyone :)

+2 votes   news: Kreedz Climbing Beta4.2 Christmas Release
-SoUlFaThEr- Dec 7 2009, 11:39pm replied:

It's a simple jump map. Reach the top as fast as you can.

+1 vote   media: kz_stranded
-SoUlFaThEr- Dec 7 2009, 11:33pm replied:

This map was released with 4.1, what do you mean with later?

+1 vote   media: kz_computer
-SoUlFaThEr- Dec 7 2009, 11:32pm replied:

Lol, Ovi modeled his own room, yes. :P

+1 vote   media: kz_cmfrb
-SoUlFaThEr- Dec 7 2009, 11:29pm says:

This map is old stuff already.

+1 vote   media: kz_bhop_kashgar
-SoUlFaThEr- Dec 7 2009, 3:51pm says:

The donut is a hidden will have to find out how to get it :)

+1 vote   media: Kreedz Climbing Tools
-SoUlFaThEr- Aug 11 2009, 7:47pm replied:

I am guessing you speak of us. Yes we work separately and this is mainly due to one of us not wanting anyone else in. Since he is a main DEV, I have little choice but to respect this. We mainly use Xfire and steam to communicate and a mutual ftp to pass files.

+1 vote   poll: How do you manage your development?
-SoUlFaThEr- Feb 26 2009, 4:59pm replied:

Congratulations Hourences! Good job on your hard work. and to ModDB well chosen :) It was fun watching this happen from afar.

I also am not sure why we were chosen for SP truthfully but...
What many do not know about Kreedz Climbing is that we sometimes have tournaments online. This was the original goal but some linux issues have stopped this for a time. I agree it's a single player game basicly because there is no team you play with tactically towards a common goal. 90% of the game is ,yes.....played alone....although playing alone with some cool people on a server with perfect ping from anywhere in the world is more fun. You can compete directly with someone or many others in your own "home made" tournaments which gives it a slight multiplayer thing because:

In UT or any other multiplayer actually play alone against ALL on the server (Your skill against theirs like Golf)....just like we do with the exception that our end scores are time based rather than on kills/deaths. Players DO compete online against each other in our game. The World Records list is the single player part of our slightly difficult to understand Race-Puzzle-type game concept.

I also get the feeling that Single player = a game that you play against computer AI solve many missions and boom yer might have a multiplayer whuich means the game has extra maps or parts of maps....where you play against other real players.

So technically we ARE both.
Thanks for the fun!

+1 vote   feature: Editors' Choice: Best Single Player Mod
Offline Since
May 26, 2015
Germany Germany
Member Watch
Track this member
Comment Statistics
Posts per day