Report poll How do you manage your development?

Poll started by INtense! with 1,647 votes and 54 comments. Browse the poll archive.

 46%

Wiki, SVN, Bug Tracker we use it all (764 votes)

 43%

We all work independently then communicate via email / forums (713 votes)

 10%

We use different services from different sites (please comment) (170 votes)

Comments  (0 - 50 of 54)
dremth
dremth Jul 5 2009, 12:20am says:

My team and I work independently and then we either Skype, MSN, or email to meet up and see how everything is going. However, I can definitely see this becoming a problem later on once we get substantial builds. Then I could see us using Wikis, SVN, and maybe a forum (but I honestly hate forums).

+3 votes     reply to comment
Potteh
Potteh Jul 5 2009, 1:28am says:

Well my team usually work with Skype and power our work off the SVN which hooks directly to all of our work. We meet up now and again to brief each other on design ideas and show off concept art. But yeah, a SVN is a key aspect to a successful product.

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 5 2009, 1:48am says:

Modular Combat uses SVN + Trac to focus our development. A good ticketing system is key for anymore than 2 people developing the mod, especially when they don't live in the same area.

+1 vote     reply to comment
Stubby
Stubby Jul 5 2009, 3:08am says:

DROPBOX IS THE SHIT WHOOOOOOOOO!

seriously, free instant file sharing. great for smaller newbie mod teams.

+1 vote     reply to comment
Feared
Feared Aug 13 2009, 1:09pm replied: +1 vote     reply to comment
Warlock_23
Warlock_23 Jul 5 2009, 3:50am says:

Pm's and Emails are the way to go

+2 votes     reply to comment
Jimi
Jimi Jul 5 2009, 8:08am says:

With neural impulses... Sometimes write a big load of crap in some personal offline development blog design doc whatever... Sometimes write that big load on msn to some friends who will get bored to death :P Recently I've done more this talk on msn, I think it's more fun.

+1 vote     reply to comment
AndY
AndY Jul 5 2009, 1:54pm says:

Working with several different tools (IRC, SVN, Wiki, Bug Tracker, ..) is great, but utterly useless and quite a mess unless they're all cross-connected. Bug reports automatically linking to their own Wiki page for discussions, SVN commits automatically resolving associated bug reports, commits being posted live on IRC so testers could hop in-game and try out the fixes, etc.. Those are just some examples.

+1 vote     reply to comment
AntiSocialKindaGuy
AntiSocialKindaGuy Jul 5 2009, 2:04pm says:

I don't know where I'd be without SVN and Trac. Having an SVN not only helps with conflicts, but it's great for making changes and getting them out to the testers in a timely and hassle-free manner.

+1 vote     reply to comment
Ennui
Ennui Jul 5 2009, 4:02pm says:

work independently, communication via email, steam and forums, and SVN of course

+1 vote     reply to comment
GiffE
GiffE Jul 5 2009, 8:02pm says:

I wish I could do SVN but I currently lack the resources to fund any such server.
So forums, ftp and an instant message chat.

+1 vote     reply to comment
WarmGun
WarmGun Jul 5 2009, 8:47pm says:

The Warm Gunners use a few things...
We use Skype for everyday chat and meetings
We use SVN for our builds and distribution to the team.
There is also a full time dedicated server we use to play test the game.

As for software management and team management we use Basecamp
its a product by 37 signals...
Basecamphq.com

Its perfect for virtual teams and small in house teams that outsource.

We had tried three other software management tools and it just did not fly with the team... too complex and a real pain in the ass... basecamp is amazing.

Hope that helps some of you... we recommend all those methods :)

JC

+2 votes     reply to comment
ChromeAngel
ChromeAngel Jul 6 2009, 2:41am says:

Pretty bad match for the options on this vote :P

For my team it's Forum, Email, Wiki and IRC

A poll on what forum systems/features people are using might be interesting.

+2 votes     reply to comment
Mobster103
Mobster103 Jul 6 2009, 2:40pm says:

we use forums mostly

+1 vote     reply to comment
Mularac
Mularac Jul 6 2009, 8:34pm says:

We usually use a mixture of forums and msn, but I've never heard of that SVN thing, what is it?

+1 vote     reply to comment
dremth
dremth Jul 7 2009, 12:38pm replied:

the moddb comment formatting is screwing up the wikipedia link so i had to put it into a link shortener
Bit.ly

+1 vote     reply to comment
leilei
leilei Jul 7 2009, 5:14am says:

I svn everything, but I'm the only one that commits on it, and also i don't have a bugtracker or mailling spam list.

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro Jul 7 2009, 11:58am says:

My team just started using SVN a few months ago, and there is no way I will ever go back to just forum posts and MSN file transfers. Ever. No dealing with annoying file limits or file extensions. No going through old forum topics to find 1 measly attachment. Restricting user access to certain repositories, and having a server backup of everything.

We use a forum for assignments/discussions, and have an internal wiki.

+2 votes     reply to comment
ben72227
ben72227 Jul 7 2009, 12:55pm says:

Petrograd team uses Skype for communication, and SVN/Trac system for files.

+1 vote     reply to comment
lisac2k
lisac2k Jul 7 2009, 5:36pm says:

FOnline: 2238 uses SVN, IRC and forums. We also meet on the server to test bugs occasionally.

+1 vote     reply to comment
Mastasurf
Mastasurf Jul 7 2009, 8:23pm says:

ESF mainly uses SVN to manage internal builds, Mantis for bug tracking, and both Dotproject and scheduled weekly meetings (IRC) for task management. Any impromptu communication is usually left to a combination of development forums and aim/msn/steam/teamspeak/etc.

Did any of the other projects happen to use Rsync before SVN became popular?

+1 vote     reply to comment
DaveTheFreak
DaveTheFreak Jul 8 2009, 3:09pm says:

Mostly mail and messengers like ICQ, also Steam. Some we meet in rl, meaning they're friends living next to us.

+1 vote     reply to comment
Mularac
Mularac Jul 8 2009, 7:09pm says:

frack.
Ok, this comment was meant as a reply to dremth, thanking him, but hell...

+1 vote     reply to comment
INtense!
INtense! Jul 9 2009, 11:34pm says: Online

Like many others the ModDB team uses Skype for chat, SVN for versioning and Trac for Wiki / bug tracking.

+1 vote     reply to comment
Ocke_N
Ocke_N Jul 10 2009, 7:55pm says:

We at Roundhouse use Syncplicity for sharing files and all the likes, works like a charm, and we use forums or IM's to communicate with each other.

+1 vote     reply to comment
dec1234
dec1234 Jul 11 2009, 3:55pm says:

I have no team members, i have a folder on my PC which i can access when i please! :P

Its pretty easy to set up actually, took me a while to find the "New Folder" button. But got it working in the end! Haha

But seriously for communicating i feel Skype is best for audio, chat and small file/image sending. For actual content an SVN or Dropbox are the key to developing.

+2 votes     reply to comment
KorJax
KorJax Jul 12 2009, 11:59pm says:

Seriously, SVN is the only way to go. I don't see how anyone can mod in teams without it, it makes things so much easier.

Sure you have to get a server set up for it but it's no biggie. We use TortoiseSVN which is free, and is a god-send.

You make your repository on your computer, have all the files in there, and whenever a change is made to a file (say... a sound file), all you have to do is commit the change (aka upload that single file to the svn and leave comments about what you changed), and everyone's computers will automatically sync up to it when they chose to update their version.

It's INVALUBLE for bug fixing too because the SVN keeps track of many many versions, so if you accidentally cause a game-breaking bug to happen with an upload, the SVN takes care of everything and can revert a single file back, or can compaire files between two versions, or totally revert the entire build back to a previous version. Think System Restore except with mod files.

Seriously, for us at MWLL the mod would have gone 6 feet under by now without the SVN. Frequently during playtests if we encounter a game-breaking bug or crash we will start rolling back versions to see when the problem first started happening and then look into fixing it after the playtest.

+1 vote     reply to comment
hirato
hirato Jul 13 2009, 7:49am says:

we at of the Platinum Arts sandbox team use a SVN, a mediawiki, a PHPBB 3 forum, and primarily IRC for communication.

I don't see how any project can honestly consider to survive without use of a versioning system, such as CVS, SVN, monotone, bazaar, git and trac just to name a few; it's perfect for finding past silly silly mistakes and errors, or undoing someone else's changes if they did something really silly. I've experience with a few other coders whose style and general code I just can't stand...

now if any of you can't really afford to host a server to contain the versioning system, you might want to consider giving an online service such as sourceforge a try (though being mods, you'd most likely have to try elsewhere; I've never set up a project on SF, so I can't say)
a quick google will also turn up services like BerliOS or OpenSVN

seriously, IRC and version control systems are a must have for any project that wants to stay above the water; if people insist on throwing the anchors out...

wikis are also important if you want people to stop harassing you whenever they want to know something, and it allows the community to contribute, and feel as though they're helping out on the project, which they do; documentation is an area which is usually severely neglected by poeple working on the engine I use

+1 vote     reply to comment
joshrules599
joshrules599 Jul 13 2009, 9:54pm says:

I just do the work and then privite message or send the file by email. It's alot easyer that way!

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Jul 14 2009, 10:37am says:

The Freeworlds: Tides of War mod team uses SVN (amazing), forums and MSN to coordinate. I could never imagine modding without SVN, though. It's truly amazing.

For a good host, I recommend going to Google Code. They've been very good to us.

+2 votes     reply to comment
wolfi
wolfi Jul 15 2009, 3:27am says:

We have been working via forum/FTP for all these years now, and then we finally started using SVN a few months ago when the motivation was at about zero. Since then, we have made over 300 changes to our mod and still are adding new content, three vehicles within the past week, SVN power baby!
Oh and did I mention that our SVN repository is 17 gigs in size, and that doesn't even include the levels?

+2 votes     reply to comment
revility
revility Jul 17 2009, 2:26am says:

Forums, email and messaging. We work via milestones. Everybody has a list of things to do for each one, including bug fixing, tweaks, and content. Milestones are based on time frame and content amount. After all the work is done, it is wrapped up in a package and distributed to all team members to try out. We try to do this every 2-4 months.

This allows everybody in the team to be on the same page, and have the same installs of the game. It also removes any dev clutter the game install will have. Working with goals also helps keep a team motivated. Everytime we have one, its something new for everybody to try out and helps keep us from being burned out.

+1 vote     reply to comment
Visorak06
Visorak06 Jul 18 2009, 9:00am says:

1187 Uses Dropbox and Skype for about 90% of our work. We find the two programs to meet our needs excessively well. We do have a forum, but none of us like using it. We usually work as we go, adding and fixing things as we find them out. We've found this system to work well for us and wouldn't have it any other way =).

-Vis From The 1187 Team-

+1 vote     reply to comment
jakechapy
jakechapy Jul 21 2009, 4:15pm says:

we use svn and a forum

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Jul 22 2009, 9:59pm says:

SVN, BugZilla and Wiki.

and this isn't just modding either, this is commercially also.

+1 vote     reply to comment
dill1233
dill1233 Jul 23 2009, 10:58am says:

I pretty much just use Dropbox (getdropbox.com) to manage all of my data and find out what everyone has done with the recent updates that comes with it. It also allows rolling back files if anything happens to any file, and much more. It's pretty much just like SVN, but with 2GB of server space free (you can always upgrade whenever you want.

+1 vote     reply to comment
Dman757
Dman757 Jul 28 2009, 12:41am says:

Dropbox is a very valuable tool.

+1 vote     reply to comment
TheDaFox
TheDaFox Jul 30 2009, 12:58am says:

We sadly all work separately, I wish that would change and we could be all open though.

+1 vote     reply to comment
-SoUlFaThEr-
-SoUlFaThEr- Aug 11 2009, 6:47pm replied:

I am guessing you speak of us. Yes we work separately and this is mainly due to one of us not wanting anyone else in. Since he is a main DEV, I have little choice but to respect this. We mainly use Xfire and steam to communicate and a mutual ftp to pass files.

+1 vote     reply to comment
HopEoj
HopEoj Jul 31 2009, 6:01pm says:

We havent got into any work yet, but we are going to use a forum (when we can bothered to set it up), www.getdropbox.com to link files easier, and we also have a VoIP server (mumble) to have regular talks over things (server is for our team to play matches, not speciafically for the mod :D).

+1 vote     reply to comment
RedWarlord
RedWarlord Aug 5 2009, 4:11am says:

Forum and msn!

+1 vote     reply to comment
UBX_Master
UBX_Master Aug 6 2009, 10:02am says:

Since I'm the only member of my team, I'll say I just work alone. I don't use SVN, Wiki, BugTracker or anything, I just simply develop, then let my friends beta-test my products, and when it's enough, just release it to the public here at moddb.

+1 vote     reply to comment
SirBaron
SirBaron Aug 7 2009, 10:39am says:

We use a combination of forums/FTP/and Skype to do our work, we would like to own our own SVN however currently the price of such a thing is a little steep, and we currently are too early in development to require one anyway.

+1 vote     reply to comment
Warmfuzzy
Warmfuzzy Aug 8 2009, 3:29pm says:

Smashball is powered by SVN, Redmine (includes bug/support/feature tracking, wiki, and basic project managent foo like milestones and roadmaps and gantt charts), and Basecamp/Campfire for group communication and file sharing. We allow playtesters to access SVN to receive test build updates, but the "stable" release is available via steam.

We experimented with auto-close features based on commit message content, but it didn't give us sufficient workflow control, so we just have threads in Basecamp that get updated whenever someone commits to SVN.

Builds are done with an unholy union of cygwin/gnu make, msvc++, and valve's contenttool (which replaced the even more unholy automatic installer/updater hacked together with NSIS).

In addition to these systems, I highly recommend that for projects beyond 2-3 people, you put the "producer" hat on someone. Without someone dedicated to herding all the cats in the right direction, your project will flounder and miss planned milestones!

+1 vote     reply to comment
Warmfuzzy
Warmfuzzy Aug 8 2009, 3:37pm replied:

Almost forgot: we also do a weekly concall on Skype, which we try to keep under an hour.

+1 vote     reply to comment
theFringe
theFringe Aug 9 2009, 6:36am says:

Skype conference's regulary, msn kept on while we are working, regular enough group meetings. We have our own forum but we don't really use it as it is felt real-time commuinication is far more benificial to our development group

+1 vote     reply to comment
Frasier.
Frasier. Aug 11 2009, 1:25pm says:

We used Skype and SVN.

+1 vote     reply to comment
aschearer
aschearer Aug 11 2009, 3:28pm says:

I use git and GitHub to track my changes, track bugs/issues, and write documentation. I can't recommend the pair enough.

+1 vote     reply to comment
frvge
frvge Aug 14 2009, 6:46pm says:

SVN, Mantis as bugtracker, wiki (although that one isnt really used) and FTP for development
Forums, MSN and xfire for communication.

+1 vote     reply to comment
Australian_Bushman
Australian_Bushman Aug 16 2009, 2:34am says:

The Australian Postal Service.

+1 vote     reply to comment
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