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Ganners
Ganners Feb 28 2010, 7:08am says:

I could be wrong and it could be smoothing groups but this looks like it has had nurms applied and so the polycount i'm guessing is pretty high when it doesn't have to be.

+1 vote   media: Street Post (Untextured)
Ganners
Ganners Feb 28 2010, 7:06am says:

Not bad, looks a bit messy in places, Looks like milkshape 3D which I know isn't that easy to use so pretty good in that case.

+1 vote   media: Martian tripod update
Ganners
Ganners Feb 28 2010, 7:03am says:

Its called a normal map

+1 vote   media: WotW Texture's 1
Ganners
Ganners Dec 23 2009, 8:46pm says:

It looks like the blood you'd see running down a window, most paper is laying down flat so there should be no running blood, just splatters like you have on the bottom.

I don't know if this is supposed to be used in game or if its just promotional though.

+2 votes   media: 1187 December update Images
Ganners
Ganners Dec 21 2009, 7:44pm says:

Can't help but think the seam going up the leg is a bit unnatural, perhaps its the way the crease continues all the way to the waist. Great model none the less

+1 vote   media: Urban Male Model by Stefan Hansson
Ganners
Ganners Jul 13 2009, 8:27pm says:

One on the right has dust particles as well :)

+1 vote   media: alpha-test-2
Ganners
Ganners Jul 7 2009, 11:33am says:

This mod gets updated frequently, yet i'm seeing no progress being made at all? Is it just adding people to the team?

Also, could you shrink down those pictures at the top? They take up a lot of space!

+6 votes   mod: Balto
Ganners
Ganners Jul 6 2009, 9:16am says:

This is really incredible work

+1 vote   media: WIP Piccadilly Circus
Ganners
Ganners Jun 29 2009, 11:27am says:

Reminds me of the grinch! nice model.

+2 votes   media: santu - humanoid species
Ganners
Ganners Jun 26 2009, 11:08am replied:

I didn't mean both accounts like that, its an english expression. :)

Maybe you are right, but when 5 of the models he has are all almost identical to models from COD4 it does make you think, and I doubt its a coincidence.

However, if you are right and these are placeholders which will later be replaced then its absolutly fine.

Oh, but if i put it like this. You can download any mp3 for free, and album for free, and the developers and artists are hunting them down. Similarly, at my last university many people were fined from WB for downloading illegal movies.

I suppose you are right in that its probably not high up in the priority listings for game developers, but for this person, Artic0ne, to deny each accusation that the models are stolen, he is claiming credit for something that he didn't create and it's that which I am angry about.

-3 votes   media: AK-74u
Ganners
Ganners Jun 25 2009, 6:57pm replied:

Okay, well people obviously do care as i'm not the only person to say this. You are just one of the people who doesn't care, your opinion obviously doesn't represent the rest of the community.

And secondly he has never stated these were to ever be replaced either, so you are wrong on both accounts.

I'm not trying to start a troll war, I just want Artic0ne to create original content and not use copyrighted material.

-2 votes   media: AK-74u
Ganners
Ganners Jun 25 2009, 11:02am says:

Halo: Combat evolved had bump mapping at the end of 2001.

Cone step mapping is very nice, such a complex algorithm but it is most effective. Its results are similar to relief mapping but it looks far better on the larger steps.

I don't think its been implemented into any games yet though. And this technology has been around for about 5 years now.

+1 vote   article: Bump Mapping
Ganners
Ganners Jun 25 2009, 8:21am replied:

Well, truth is he would probably get away with it. Alot of members of the community probably wouldn't even mind if he credited COD4 for it. However, it is illegal. It's the same as downloading music.

Maybe also if the people who downloaded this mod owned a copy of COD4 then it would make it legal? But not too sure about that one.

-1 votes   media: AK-74u
Ganners
Ganners Jun 25 2009, 8:17am says:

Me saying you used COD4 as a base, it means as a base mesh which you took the original geometry and edited it. You don't need the PC version to rip models, you can quite happily do it from your xbox. The straps are the same as that in the first mission. In the first mission i do believe there would be a different character model where it would be on his head, perhaps just a noded object which would switch if it was programmed that way.

Why go to all of this trouble to make what should be an original mod look exactly like cod4? There is no logic in that.

You quite clearly stole some of your models, maybe not all of them, so just remove those which have been accused and produce original content.

+1 vote   media: Bill
Ganners
Ganners Jun 25 2009, 8:12am replied:

COD4 released an SDK which allowes you to move and edit COD4 content for use only with COD4. Read the disclaimer attached to it.

Okay, what you are saying is completely unbelievable. And, how else would you have been able to make a normal map? To make a normal map of a weapon you would first have to model a many thousand polygon high detail model of it, then project and bake it onto the low poly version.

"You cannot spec map in 3DS max, Source using phongs anyway."
Source engine supports:

Diffuse map
Specular map
Bump map
Normal map
Emission map

and multiple passes at each.

There are a lot of people trying to defend you, and for what I don't know. Just start again and make your own models this time.

-1 votes   media: AK-74u
Ganners
Ganners Jun 25 2009, 8:01am says:

"you cant really expect a 24 year old adolescent to make a lot of progress..."

An adolescent is someone going through puberty, generally between the ages of 12 and 18. If you were 24, which you aren't, you would be an adult.

I'm sure this will have been reported by a number of community members so maybe it will be removed. Time will tell, but know any stolen content is a crime.

+1 vote   mod: The Craft x
Ganners
Ganners Jun 25 2009, 7:46am says:

Look like the same image to me, I definitly wouldve gone for a better example than that.

Parallax mapping does seem to be improving, and programming wise I do believe it is the most simple solution. I just wonder when we will start seeing bump maps which change the silhouette.

+1 vote   article: Bump Mapping
Ganners
Ganners Jun 24 2009, 8:49pm says:

Whats the polycount? Theres a lot of polymunching cyndralical shapes in this. I think rework the entire diffuse, start with a metal texture base and then work ontop of that. Ambient occlusion might help with the depth,

But as hushpuppy said scratches and stuff will make him look far better, and with that a good specular map to give the scratches some shinyness.

Perhaps take him into a sculpting application like mudbox and paint the scratches as well as other details on. You could stencil that logo onto his chest and then give it some depth.

+1 vote   media: WIP Textured Space Marine
Ganners
Ganners Jun 24 2009, 8:16am replied:

Hmm, well I can't deny that what you have done sort of works, it's very unusual of course.

I think for it to work further you will have to edit the ergonomics of each weapon cleverly to fit a dogs paw.

0 votes   mod: Balto
Ganners
Ganners Jun 23 2009, 8:06am says:

Go and watch some tutorials, all I can see you are doing is putting primitives together and hoping it looks like something at the end.

Edharriss.com

Theres a good few tutorials for you. Start with some simple ones then maybe try out modeling the dog one and then maybe you'll be ready to model a few weapons.

+1 vote   media: impaler rifle progress (08%)
Ganners
Ganners Jun 23 2009, 7:32am says:

The head is too big and knocks off the entire body proportions on this. Looks a bit like an old professor I had at university.

Animations look very good though.

+1 vote   media: Zombie Walking Attack WIP Animation
Ganners
Ganners Jun 22 2009, 8:25am says:

I like the idea of a balto mod, not so much with guns though. There is plenty you could do without them. I did my research on this a bit.

The dog in the animation is named after a real dog who has a statue in central park. Balto was a husky who, in the winter of 1925, led a dogsled team through a blizzard to get desperately needed medicine to Nome, Alaska where there was a fatal diptheria epidemic.

You have a few obstacles, I would say priority one should be character models, it wont be easy!

Also obviously dogs cannot hold and use guns unless you were to take it from quadruped to biped, which wouldn't look right and you might as well remove the balto name then and there. (just read your notes and you have this) but still, having a dog with a gun in its mouth is just comedy and wont work.

I don't like all the pictures you have at the top, perhaps just use thumbnails? It makes too much scrolling down.



+3 votes   mod: Balto
Ganners
Ganners Jun 21 2009, 7:24pm says:

Can you remove all of these terrible concepts and start again, up the level a lot, make us think this is a good mod project. Currently, it looks like it will just end up a failure.

+1 vote   media: Pistol Of Light picture
Ganners
Ganners Jun 21 2009, 1:43pm says:

I think it baked out quite well, looks really good and i like what you are doing, will take a long time to do a whole map with this level of detail throughout but it would certainly pay off. The textures nearly look find aswell, keep it up.

+1 vote   media: Rock Wall with textures
Ganners
Ganners Jun 21 2009, 1:39pm says:

Just use mudbox unless you plan on using any of zbrush's other features. For sculpting mudbox is just as good with a nicer interface ofcourse.

This came out pretty nice so far, good job!

Do you plan on putting it in game?

+1 vote   media: Zombie Plant
Ganners
Ganners Jun 21 2009, 10:44am says:

Well, the other character is stolen, the diffuse map he has is original however. The gas mask on the head resembles even down to the straps on the side the gas mask from cod4, this body with all of the torso attachments is the same as some that appear in cod4, I think there are some changes as there is perhaps to all models, but the base geometry resembles that from cod4 on 5 of the models.

You can defend him but I undoubtedly think this is stolen content.

+1 vote   media: Bill
Ganners
Ganners Jun 21 2009, 9:04am says:

Nice concept, can't wait to see how it translates into 3d.

+1 vote   media: concepts
Ganners
Ganners Jun 21 2009, 4:22am replied:

Why are you so hard to convince? Okay
He has changed the barrel, the skin is the exact same and has the same details.

More proof: He somehow got a normal map without ever actually modelling the high polygon to bake it. Show us your high poly mesh?

You say its more blocky? this is because ArticOne imported the low polygon third person mesh, instead of the nice detailed first person mesh. They are different!

The fact all 3 guns look 'almost' exactly the same as the cod4 guns, and there IS a way to exctract all of this detail, in fact I have made a few skins myself! Theres a very large community.

For me the evidence is conclusive, do you need more? I'm sure I could find it.

0 votes   media: AK-74u
Ganners
Ganners Jun 20 2009, 7:33pm says:

The proof is in the picture, this is the exact same model. In fact, he stole all 3 and evidence has been provided. His intentions are illegal.

http://www.thelost1s.com/website/statsgen/cod4_ak74u-s.jpg

And more evidence. Obviously he has no spec map on it, so it has no shinyness.

-1 votes   media: AK-74u
Ganners
Ganners Jun 20 2009, 7:26pm says:

Considering your other content is stolen, and you seem to lack the ability to render? I'm going to guess this is actually also taken. Which the smoothing group errors would also suggest.

-1 votes   media: Bill
Ganners
Ganners Jun 15 2009, 8:23pm says:

oh nurms refers to the mesh smooth actually :) often confused with nurbs. Just cut some holes and bevel in some detail perhaps? just get a nice loop around the holes and it will make it much smoother in zb aswell.

or you could try the old fashion messy boolean and then clean it up after?

+1 vote   media: Modeling Start for the Ogm Zombie
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