Thanks for the mod! Ran into a small issue with a missing sound, using a Skorpion v.61 (alternate) with 9x19mm suppressor. How do I fix this?
Thanks for the mod! Ran into a small issue with a missing sound, using a Skorpion v.61 (alternate) with 9x19mm suppressor. How do I fix this?
Yeah, that was another problem. The cordon village was wiped out to a man, so I lost the medic. Then the trader didn't have batteries in stock and I was out of food so couldn't wait. It just feels way too overtuned to random stuff ending the playthrough. Still, all the crafting and cooking additions are amazing, as is the way they handle artifacts.
Thanks for the pointer, I'll check that out. I really like the potential of DA but there's just far too much to handle. It's been a while since I played a game where I steadily made negative progress.
How does Anomaly compare to Dead Air? I found DA dialed far too high in terms of difficulty. When I finally got some binoculars only to find the handshake made them useless, I had to call it a day.
(Moved comment)
Getting the following crash after a clean install and applying the latest patch (2.04):
XR_3DA.exe caused BREAKPOINT in module "D:\Games\OGSE\bin\xrCore_GSC.DLL" at 0023:00C6CC85, xrDebug::backend()+165 byte(s)
(Mod worked fine unpatched and with patch 2.03, and was launched as admin in win10.)
And Lenin's Elongated Fingers Cuh-Cuh-Cuh-COMBO BREAKER!!!
Congrats on reaching the final build of this fantastic mod! Thank you.
Nothing like a well earned rest after all that Christmas pudding.
Looks like the Freedom base / railway compound from SoC to me.
Yeah, completeness is what we aim for, but it does take time. Hopefully more people will get active in the BB modding community and create the missing skins.
The update text was written before everything was finalised. I corrected it earlier today. Perhaps they'll make it into V1.7, we'll see. :)
Guest: As soon as it's approved by ModDB. Should be any day now.
Guest1: No, it works fine.
I've not tested it but it should work for the teams available in DE edition. The rest of the mod's content will be redundant, but shouldn't cause any problems. Just don't run the stadium randomizer script as it's meant for LE.
This mod works with the new Chaos Edition of Blood Bowl. News post inbound.
Looking forward to hearing all the voice dialogue I wrote for this mod years ago!
If there's a fix I think we'd both appreciate being pointed to it instead of ignored and neg voted simply for mentioning a serious bug.
There's a crash/lockup at 'A Quiet Word' after you get back from Lab X8 and speak to the captain. Are there any workarounds? I hear it could be an issue with Atmosphere 2.0 -- would removing the Gamedata folder prior to the cutscene and then replacing after work, or would it wipe items from my inventory that are specific to the mod?
Fantastic mod, and my favourite by far for CoP. Thanks for making this.
Unfortunately there's a crash/lockup at 'A Quiet Word' after you get back from Lab X8 and speak to the captain. Are there any workarounds? I hear it could be an issue with Atmosphere 2.0 -- would removing the Gamedata folder prior to the cutscene and then replacing after work, or would it wipe items from my inventory that are specific to the mod?
First, thanks very much for the hard work in making the mod.
I'm trying to run this on a Samsung RC512 notebook (6gb ram, NVIDIA 525m 1gb gfx card, Win7 64bit Premium) but any of the dynamic lighting settings causes it to crash and shutdown immediately. It's fairly stable without dynamic lighting checked (except for the glowing anomaly/boat crash), and can run on max settings without slowdown; but this setting misses out on all the cool effects. Can someone please help or at least point me in the right direction to fix this?
Getting X-Ray engine crash after I attempt the glowing artefact mission at the start. Usually bombs out after picking it up.
Thumbs up from me, I think it's very creative of you to do this.
Great work, looks wonderfully atmospheric. Is there any way to view the environment without the zombies? I'm not really a L4D fan, but I'd love to be able to explore this map.
Thanks for all your hard work in creating this fantastic mod!
I bought this last night after trying the demo, and I'm very much enjoying it! I do agree with Prez's comment regarding the sense of lifelessness, but that's always been a problem with the genre. Even the X3 series feels rather sterile, though the ability to communicate with other ships goes some way to alleviate this. Perhaps a similar comm system could be added here. Of course, extending the starport interiors in a similar vein to Freelancer would also improve things, but that probably isn't within the scope of the project.
By the way, there's a minor issue with binding the square bracket keys, in that they seem to be mismapped one key to the right (left bracket is right bracket, right bracket is backslash; hope that makes sense).
Thanks for making this great game.
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