Yeah, completeness is what we aim for, but it does take time. Hopefully more people will get active in the BB modding community and create the missing skins.
I've not tested it but it should work for the teams available in DE edition. The rest of the mod's content will be redundant, but shouldn't cause any problems. Just don't run the stadium randomizer script as it's meant for LE.
There's a crash/lockup at 'A Quiet Word' after you get back from Lab X8 and speak to the captain. Are there any workarounds? I hear it could be an issue with Atmosphere 2.0 -- would removing the Gamedata folder prior to the cutscene and then replacing after work, or would it wipe items from my inventory that are specific to the mod?
Fantastic mod, and my favourite by far for CoP. Thanks for making this.
Unfortunately there's a crash/lockup at 'A Quiet Word' after you get back from Lab X8 and speak to the captain. Are there any workarounds? I hear it could be an issue with Atmosphere 2.0 -- would removing the Gamedata folder prior to the cutscene and then replacing after work, or would it wipe items from my inventory that are specific to the mod?
First, thanks very much for the hard work in making the mod.
I'm trying to run this on a Samsung RC512 notebook (6gb ram, NVIDIA 525m 1gb gfx card, Win7 64bit Premium) but any of the dynamic lighting settings causes it to crash and shutdown immediately. It's fairly stable without dynamic lighting checked (except for the glowing anomaly/boat crash), and can run on max settings without slowdown; but this setting misses out on all the cool effects. Can someone please help or at least point me in the right direction to fix this?
Great work, looks wonderfully atmospheric. Is there any way to view the environment without the zombies? I'm not really a L4D fan, but I'd love to be able to explore this map.
I bought this last night after trying the demo, and I'm very much enjoying it! I do agree with Prez's comment regarding the sense of lifelessness, but that's always been a problem with the genre. Even the X3 series feels rather sterile, though the ability to communicate with other ships goes some way to alleviate this. Perhaps a similar comm system could be added here. Of course, extending the starport interiors in a similar vein to Freelancer would also improve things, but that probably isn't within the scope of the project.
By the way, there's a minor issue with binding the square bracket keys, in that they seem to be mismapped one key to the right (left bracket is right bracket, right bracket is backslash; hope that makes sense).
Absolutely. The catchers are already built and are a fair bit skinnier. The blitzer is close to being finished (I think the the UVing is all that's left) and will have a more athletic form. We're also adding shape definitions to allow coaches more variety between their players. The positions will also be scaled slightly differently (large blitzers, medium linefrogs, and small catchers). Then there's the selection of base skins, which I'm currently working on. :)
Probably passing given the AG4 catchers with Diving Catch, though Slann playstyle is pretty unique since they have Leap and Very Long Legs across the board. :)
Nothing like a well earned rest after all that Christmas pudding.
Looks like the Freedom base / railway compound from SoC to me.
Yeah, completeness is what we aim for, but it does take time. Hopefully more people will get active in the BB modding community and create the missing skins.
The update text was written before everything was finalised. I corrected it earlier today. Perhaps they'll make it into V1.7, we'll see. :)
Guest: As soon as it's approved by ModDB. Should be any day now.
Guest1: No, it works fine.
I've not tested it but it should work for the teams available in DE edition. The rest of the mod's content will be redundant, but shouldn't cause any problems. Just don't run the stadium randomizer script as it's meant for LE.
This mod works with the new Chaos Edition of Blood Bowl. News post inbound.
Looking forward to hearing all the voice dialogue I wrote for this mod years ago!
If there's a fix I think we'd both appreciate being pointed to it instead of ignored and neg voted simply for mentioning a serious bug.
There's a crash/lockup at 'A Quiet Word' after you get back from Lab X8 and speak to the captain. Are there any workarounds? I hear it could be an issue with Atmosphere 2.0 -- would removing the Gamedata folder prior to the cutscene and then replacing after work, or would it wipe items from my inventory that are specific to the mod?
Fantastic mod, and my favourite by far for CoP. Thanks for making this.
Unfortunately there's a crash/lockup at 'A Quiet Word' after you get back from Lab X8 and speak to the captain. Are there any workarounds? I hear it could be an issue with Atmosphere 2.0 -- would removing the Gamedata folder prior to the cutscene and then replacing after work, or would it wipe items from my inventory that are specific to the mod?
First, thanks very much for the hard work in making the mod.
I'm trying to run this on a Samsung RC512 notebook (6gb ram, NVIDIA 525m 1gb gfx card, Win7 64bit Premium) but any of the dynamic lighting settings causes it to crash and shutdown immediately. It's fairly stable without dynamic lighting checked (except for the glowing anomaly/boat crash), and can run on max settings without slowdown; but this setting misses out on all the cool effects. Can someone please help or at least point me in the right direction to fix this?
Getting X-Ray engine crash after I attempt the glowing artefact mission at the start. Usually bombs out after picking it up.
Yes, it'll work fine. :)
Thumbs up from me, I think it's very creative of you to do this.
Great work, looks wonderfully atmospheric. Is there any way to view the environment without the zombies? I'm not really a L4D fan, but I'd love to be able to explore this map.
Thanks for all your hard work in creating this fantastic mod!
Very nice work, guys.
I bought this last night after trying the demo, and I'm very much enjoying it! I do agree with Prez's comment regarding the sense of lifelessness, but that's always been a problem with the genre. Even the X3 series feels rather sterile, though the ability to communicate with other ships goes some way to alleviate this. Perhaps a similar comm system could be added here. Of course, extending the starport interiors in a similar vein to Freelancer would also improve things, but that probably isn't within the scope of the project.
By the way, there's a minor issue with binding the square bracket keys, in that they seem to be mismapped one key to the right (left bracket is right bracket, right bracket is backslash; hope that makes sense).
Thanks for making this great game.
Still around, Ron? ;)
Absolutely. The catchers are already built and are a fair bit skinnier. The blitzer is close to being finished (I think the the UVing is all that's left) and will have a more athletic form. We're also adding shape definitions to allow coaches more variety between their players. The positions will also be scaled slightly differently (large blitzers, medium linefrogs, and small catchers). Then there's the selection of base skins, which I'm currently working on. :)
Thanks, BloodBowler! I too am chuffed with how much character the new eye textures have added to our froggies. :)
Music is Orbital's 'Illuminate (Charlie May Mix)'. Great track (the original is also worth a listen).
Nicely done, and very intriguing. Just my opinion, but 'The Survivor Chronicles' would be a bit more punchy.
Great idea, going to be watching this one.
Thanks for watching, see you next week!
Great choice of mod, best of luck with it!
Probably passing given the AG4 catchers with Diving Catch, though Slann playstyle is pretty unique since they have Leap and Very Long Legs across the board. :)
Nice review.
Hey if you're offering, wouldn't say no. :D