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Comment History  (0 - 30 of 33)
soapmode
soapmode May 8 2014, 3:43pm says:

cf. Retirony ( Tvtropes.org ) too. :)

0 votes     media: Damn you Zone!
soapmode
soapmode Jan 3 2014, 3:57pm replied:

Hello.

+1 vote     article: Tyranid Army
soapmode
soapmode Sep 17 2013, 2:51pm says:

Congrats on reaching the final build of this fantastic mod! Thank you.

+1 vote     article: Circle of Eight Mopdack v8 Released
soapmode
soapmode Dec 25 2012, 12:45pm says:

Nothing like a well earned rest after all that Christmas pudding.

+2 votes     media: The Christmas 2012 Screenshots
soapmode
soapmode Dec 4 2012, 4:44am says:

Looks like the Freedom base / railway compound from SoC to me.

-3 votes     media: Lost Alpha Calendars 2012 December
soapmode
soapmode Nov 19 2012, 7:58pm replied:

Yeah, completeness is what we aim for, but it does take time. Hopefully more people will get active in the BB modding community and create the missing skins.

+2 votes     mod: Blood Bowl Community Content Pack
soapmode
soapmode Nov 19 2012, 2:50pm replied:

The update text was written before everything was finalised. I corrected it earlier today. Perhaps they'll make it into V1.7, we'll see. :)

+4 votes     mod: Blood Bowl Community Content Pack
soapmode
soapmode Nov 19 2012, 12:55am says:

Guest: As soon as it's approved by ModDB. Should be any day now.

+1 vote     article: Chaos Edition Released!
soapmode
soapmode Nov 14 2012, 10:24pm says:

Guest1: No, it works fine.

+1 vote     download: Blood Bowl Community Content Pack v1.5
soapmode
soapmode Nov 7 2012, 1:15am replied:

I've not tested it but it should work for the teams available in DE edition. The rest of the mod's content will be redundant, but shouldn't cause any problems. Just don't run the stadium randomizer script as it's meant for LE.

+1 vote     download: Blood Bowl Community Content Pack v1.5
soapmode
soapmode Oct 13 2012, 2:23pm says:

This mod works with the new Chaos Edition of Blood Bowl. News post inbound.

+1 vote     download: Blood Bowl Community Content Pack v1.5
soapmode
soapmode Sep 19 2012, 2:47am says:

Looking forward to hearing all the voice dialogue I wrote for this mod years ago!

+1 vote     article: Project Announcement
soapmode
soapmode Jul 25 2012, 11:15pm replied:

If there's a fix I think we'd both appreciate being pointed to it instead of ignored and neg voted simply for mentioning a serious bug.

+1 vote     mod: MISERY
soapmode
soapmode Jul 23 2012, 7:15am says:

There's a crash/lockup at 'A Quiet Word' after you get back from Lab X8 and speak to the captain. Are there any workarounds? I hear it could be an issue with Atmosphere 2.0 -- would removing the Gamedata folder prior to the cutscene and then replacing after work, or would it wipe items from my inventory that are specific to the mod?

+1 vote     mod: MISERY
soapmode
soapmode Jun 24 2012, 12:11pm says:

Fantastic mod, and my favourite by far for CoP. Thanks for making this.

Unfortunately there's a crash/lockup at 'A Quiet Word' after you get back from Lab X8 and speak to the captain. Are there any workarounds? I hear it could be an issue with Atmosphere 2.0 -- would removing the Gamedata folder prior to the cutscene and then replacing after work, or would it wipe items from my inventory that are specific to the mod?

+1 vote     mod: MISERY
soapmode
soapmode Jun 11 2012, 11:59am says:

First, thanks very much for the hard work in making the mod.

I'm trying to run this on a Samsung RC512 notebook (6gb ram, NVIDIA 525m 1gb gfx card, Win7 64bit Premium) but any of the dynamic lighting settings causes it to crash and shutdown immediately. It's fairly stable without dynamic lighting checked (except for the glowing anomaly/boat crash), and can run on max settings without slowdown; but this setting misses out on all the cool effects. Can someone please help or at least point me in the right direction to fix this?

+1 vote     download: AtmosFear 3 for CoP
soapmode
soapmode Jun 5 2012, 7:52pm says:

Getting X-Ray engine crash after I attempt the glowing artefact mission at the start. Usually bombs out after picking it up.

+1 vote     mod: AtmosFear for Call of Pripyat
soapmode
soapmode Jan 16 2012, 1:24am replied:

Yes, it'll work fine. :)

+1 vote     mod: [Project] Amazons
soapmode
soapmode Feb 12 2011, 7:12pm says:

Thumbs up from me, I think it's very creative of you to do this.

+1 vote     media: Morrowind Title Track
soapmode
soapmode Feb 5 2011, 11:17am says:

Great work, looks wonderfully atmospheric. Is there any way to view the environment without the zombies? I'm not really a L4D fan, but I'd love to be able to explore this map.

+2 votes     media: Lakeside Finale
soapmode
soapmode Jan 22 2011, 9:28pm says:

Thanks for all your hard work in creating this fantastic mod!

+1 vote     download: Circle of Eight Modpack 6.0.0 NC
soapmode
soapmode Oct 24 2010, 1:24pm says:

Very nice work, guys.

+1 vote     media: Necron Fleet
soapmode
soapmode Oct 8 2010, 4:39pm says:

I bought this last night after trying the demo, and I'm very much enjoying it! I do agree with Prez's comment regarding the sense of lifelessness, but that's always been a problem with the genre. Even the X3 series feels rather sterile, though the ability to communicate with other ships goes some way to alleviate this. Perhaps a similar comm system could be added here. Of course, extending the starport interiors in a similar vein to Freelancer would also improve things, but that probably isn't within the scope of the project.

By the way, there's a minor issue with binding the square bracket keys, in that they seem to be mismapped one key to the right (left bracket is right bracket, right bracket is backslash; hope that makes sense).

Thanks for making this great game.

+1 vote     game: Evochron Mercenary
soapmode
soapmode Oct 4 2010, 8:58am says:

Still around, Ron? ;)

+1 vote     member: Ginkerba
soapmode
soapmode Sep 27 2010, 9:18am replied:

Absolutely. The catchers are already built and are a fair bit skinnier. The blitzer is close to being finished (I think the the UVing is all that's left) and will have a more athletic form. We're also adding shape definitions to allow coaches more variety between their players. The positions will also be scaled slightly differently (large blitzers, medium linefrogs, and small catchers). Then there's the selection of base skins, which I'm currently working on. :)

+1 vote     mod: [Project] Slann
soapmode
soapmode Sep 26 2010, 7:01pm replied:

Thanks, BloodBowler! I too am chuffed with how much character the new eye textures have added to our froggies. :)

Music is Orbital's 'Illuminate (Charlie May Mix)'. Great track (the original is also worth a listen).

+1 vote     mod: [Project] Slann
soapmode
soapmode Sep 2 2010, 3:06pm says:

Nicely done, and very intriguing. Just my opinion, but 'The Survivor Chronicles' would be a bit more punchy.

+3 votes     article: The Dead Never Die - First Trailer
soapmode
soapmode Aug 18 2010, 8:09pm says:

Great idea, going to be watching this one.

+2 votes     mod: SHRUNK
soapmode
soapmode Aug 16 2010, 12:13pm says:

Thanks for watching, see you next week!

+1 vote     member: jrgl_cuchallain
soapmode
soapmode Aug 16 2010, 12:10pm says:

Great choice of mod, best of luck with it!

+2 votes     game: X-Com: Terror From The Deep Redux
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