Comment History  (0 - 30 of 2,104)
Slayer_2
Slayer_2 Jun 12 2015, 1:25pm replied:

You can add it back in with some modifications, go to the "menus" folder and delete all it's contents.

+1 vote   member: Slayer_2
Slayer_2
Slayer_2 Apr 13 2015, 11:27am says:

Thanks guys, will keep you updated on progress :)

+1 vote   news: A No-BS Update on How Things Are Going
Slayer_2
Slayer_2 Apr 2 2015, 11:17am replied:

In one of the updates a couple months ago, they shrank the maximum level size significantly. Now it's 4x4 kilometers (16km2), previously, you could go up to insane size (16x16km or 256km2). However, my game was made on a practically-sized 8x8 km map. A lot of it was empty ocean, but that was important to make boats/helicopters more valuable vehicles. Now I'm re-creating the level from scratch, and you can pretty much swim between islands, as well as I've had to shrink some land sizes and remove certain areas to fit the world comfortably. I believe UDK can create a level up to 5x5km now, or 25km2, which is almost 10km2 more than CE3 is now capable of.

As for why, I couldn't tell you. A terrible decision if I've ever seen one, but Crytek makes quite a few decisions I disagree with.

+1 vote   news: A No-BS Update on How Things Are Going
Slayer_2
Slayer_2 Apr 1 2015, 2:11pm says:

And this is why no women like you guys, hahaha. As if you'd say this stuff to a woman face to face. I'm not sure if Willow is female in real life, but if they are, I feel bad for her. This **** makes me embarrassed to be a gamer, developer, and modder. I know if I was a girl, my profile would say male or nothing thanks to creeps like you. Get some social skills and common decency and stop feeding Anita.

-1 votes   member: Jenny-XJ9
Slayer_2
Slayer_2 Apr 1 2015, 2:04pm replied:

A quick news update on that has been posted and will be authorized shortly. I've had some delays due to real life, but the project is still alive :)

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Dec 12 2014, 7:24pm says:

It's a work in progress, I have a new idea and it's quite different. May entail a complete rebuild of the mod.

+1 vote   news: Fallout 3 Reborn V11
Slayer_2
Slayer_2 Oct 30 2014, 11:58pm replied:

Thanks for the feedback :)

I agree, I want to implement some kind of common sense (such as in I Am Alive). Make it so you can hold up or scare off unarmed enemies. It'll have to be done through scripts, which is easier said than done. But I'm looking into it :)

+2 votes   mod: Fallout 3 Reborn: A Realism Mod
Slayer_2
Slayer_2 Oct 27 2014, 1:54pm replied:

The learning curve is pretty steep, I've found most of my testers take about 4-5 hours to adapt to the gameplay and get really started with it.

Nothing is certain regarding price, apparently Steam will discuss it with me, and I'm sure they know better than me, so I'll of course take their input into consideration when the time comes :)

+1 vote   news: Update On the Beta Status
Slayer_2
Slayer_2 Oct 24 2014, 3:40pm replied:

I actually just bought a 2009 one from the action. $1500, so it was a steal. The are great cars, very reliable and easy to work on when something minor happens.

Yeah, I'm excited to see how it goes, this is my first commercial venture, and I'm hopeful I can raise enough to hire on some more help to make the game even better through updates.

+2 votes   news: Update On the Beta Status
Slayer_2
Slayer_2 Oct 24 2014, 3:37pm replied:

It won't be short, probably at least 20 hours the first play through, if you really know what you're doing and are good. I figure people new to the game will take more like 25-30 hours, and since it's semi-randomly generated loot, the game is different each time, allowing another play or two if you like it. Thanks for the support :)

As for 10 bucks, I find it stupid how games cost often over 30 dollars, don't get me started on AAA games going for 60-80 bucks, it's ridiculous! It'll be quite affordable.

+2 votes   news: Update On the Beta Status
Slayer_2
Slayer_2 Sep 4 2014, 1:24pm replied:

You need to install the ironsights mod.

+1 vote   download: Fallout 3 Version 10
Slayer_2
Slayer_2 Sep 4 2014, 12:11pm says:

Not gonna promise anything, but I'm back working on V11, if anyone even cares anymore. Hopefully the GECK behaves this time :D

+7 votes   mod: Fallout 3 Reborn: A Realism Mod
Slayer_2
Slayer_2 Aug 27 2014, 3:07pm replied:

Thanks man, let me know how it goes :)

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 24 2014, 11:18pm replied:

Hmmm, this happens forever, not just in the first minute? What are your specs?

+1 vote   download: E:SL Alpha Demo V0.1 (PART 2 OF 2)
Slayer_2
Slayer_2 Aug 14 2014, 12:20pm replied:

Drag the GameSDK folder from the 2nd set of files to merge with the GameSDK folder in the first set of files. Extract both first.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 11 2014, 11:11pm replied:

Pretty much, I don't have time to update it right now.

+3 votes   mod: Battlefield 2 Reborn
Slayer_2
Slayer_2 Aug 11 2014, 10:22pm replied:

Did you download and properly merge both parts?

+1 vote   news: Escape: Sierra Leone Alpha Demo Uploaded to Indie DB!
Slayer_2
Slayer_2 Aug 11 2014, 11:21am replied:

Yup, welcome to the world of Cryengine ;)

+1 vote   news: Escape: Sierra Leone Alpha Demo Uploaded to Indie DB!
Slayer_2
Slayer_2 Aug 11 2014, 11:21am replied:

Yeah, McAfee and Norton seem to sometimes cause issues. If it has the feature, try temporarily disabling it and then try running the game.

+2 votes   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 10 2014, 5:17pm replied:

Yeah the website DL doesn't always complete properly. It's best to download here I think.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 10 2014, 1:58pm replied:

Out of curiosity, can I get your specs? Also what antispyware do you run?

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 8 2014, 11:23am replied:

Thank you :)

+1 vote   download: E:SL Alpha Demo V0.1 (PART 1 OF 2)
Slayer_2
Slayer_2 Aug 8 2014, 3:32am replied:

Yes sir, the game is greenlit and will be sold on Steam and probably Desura as well when it gets further in development.

+1 vote   download: E:SL Alpha Demo V0.1 (PART 1 OF 2)
Slayer_2
Slayer_2 Aug 7 2014, 8:03pm replied:

You may be able to mod it in... I won't be officially supporting mods at this point, but right now there has been zero considerations made for multiplayer. If you really want it, it'll take a lot of work.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 7 2014, 2:42pm replied:

Yeah, either way the licensing is too expensive to consider now... If you have to ask the price of the Xbox/PS4 license, you can't afford it.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 7 2014, 1:15pm replied:

Strange, the downloading fast thing is weird too... Did you try the download on my personal website? www.escapesierraleone.com

+1 vote   download: E:SL Alpha Demo V0.1 (PART 2 OF 2)
Slayer_2
Slayer_2 Aug 7 2014, 1:14pm replied:

You need to merge both folders. Drag the GameSDK folder from the part 2 .zip to merge with the GameSDK folder in the ELSdemo folder.

+1 vote   download: E:SL Alpha Demo V0.1 (PART 2 OF 2)
Slayer_2
Slayer_2 Aug 7 2014, 1:13pm replied:

If I sell a ton of units, an Xbone/PS4 build is possible. However, I doubt hardware from 8 years ago will ever run this game in a way that is enjoyable.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 7 2014, 1:12pm replied:

I'm debating that, might make it easier for people to know what's interactive and what's not. Might also look into the player's hand extending when you hover over interactive items.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 7 2014, 1:07pm replied:

Not at this point, maybe sometimes after the 1.0 release, multiplayer may be looked at. But not right now.

+1 vote   game: Escape: Sierra Leone
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