Comment History  (0 - 30 of 2,101)
Slayer_2
Slayer_2 Dec 12 2014, 7:24pm says:

It's a work in progress, I have a new idea and it's quite different. May entail a complete rebuild of the mod.

+1 vote   article: Fallout 3 Reborn V11
Slayer_2
Slayer_2 Oct 30 2014, 11:58pm replied:

Thanks for the feedback :)

I agree, I want to implement some kind of common sense (such as in I Am Alive). Make it so you can hold up or scare off unarmed enemies. It'll have to be done through scripts, which is easier said than done. But I'm looking into it :)

+2 votes   mod: Fallout 3 Reborn: A Realism Mod
Slayer_2
Slayer_2 Oct 27 2014, 1:54pm replied:

The learning curve is pretty steep, I've found most of my testers take about 4-5 hours to adapt to the gameplay and get really started with it.

Nothing is certain regarding price, apparently Steam will discuss it with me, and I'm sure they know better than me, so I'll of course take their input into consideration when the time comes :)

+1 vote   article: Update On the Beta Status
Slayer_2
Slayer_2 Oct 24 2014, 3:40pm replied:

I actually just bought a 2009 one from the action. $1500, so it was a steal. The are great cars, very reliable and easy to work on when something minor happens.

Yeah, I'm excited to see how it goes, this is my first commercial venture, and I'm hopeful I can raise enough to hire on some more help to make the game even better through updates.

+2 votes   article: Update On the Beta Status
Slayer_2
Slayer_2 Oct 24 2014, 3:37pm replied:

It won't be short, probably at least 20 hours the first play through, if you really know what you're doing and are good. I figure people new to the game will take more like 25-30 hours, and since it's semi-randomly generated loot, the game is different each time, allowing another play or two if you like it. Thanks for the support :)

As for 10 bucks, I find it stupid how games cost often over 30 dollars, don't get me started on AAA games going for 60-80 bucks, it's ridiculous! It'll be quite affordable.

+2 votes   article: Update On the Beta Status
Slayer_2
Slayer_2 Sep 4 2014, 1:24pm replied:

You need to install the ironsights mod.

+1 vote   download: Fallout 3 Version 10
Slayer_2
Slayer_2 Sep 4 2014, 12:11pm says:

Not gonna promise anything, but I'm back working on V11, if anyone even cares anymore. Hopefully the GECK behaves this time :D

+5 votes   mod: Fallout 3 Reborn: A Realism Mod
Slayer_2
Slayer_2 Aug 27 2014, 3:07pm replied:

Thanks man, let me know how it goes :)

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 24 2014, 11:18pm replied:

Hmmm, this happens forever, not just in the first minute? What are your specs?

+1 vote   download: E:SL Alpha Demo V0.1 (PART 2 OF 2)
Slayer_2
Slayer_2 Aug 14 2014, 12:20pm replied:

Drag the GameSDK folder from the 2nd set of files to merge with the GameSDK folder in the first set of files. Extract both first.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 11 2014, 11:11pm replied:

Pretty much, I don't have time to update it right now.

+3 votes   mod: Battlefield 2 Reborn
Slayer_2
Slayer_2 Aug 11 2014, 10:22pm replied:

Did you download and properly merge both parts?

+1 vote   article: Escape: Sierra Leone Alpha Demo Uploaded to Indie DB!
Slayer_2
Slayer_2 Aug 11 2014, 11:21am replied:

Yup, welcome to the world of Cryengine ;)

+1 vote   article: Escape: Sierra Leone Alpha Demo Uploaded to Indie DB!
Slayer_2
Slayer_2 Aug 11 2014, 11:21am replied:

Yeah, McAfee and Norton seem to sometimes cause issues. If it has the feature, try temporarily disabling it and then try running the game.

+2 votes   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 10 2014, 5:17pm replied:

Yeah the website DL doesn't always complete properly. It's best to download here I think.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 10 2014, 1:58pm replied:

Out of curiosity, can I get your specs? Also what antispyware do you run?

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 8 2014, 11:23am replied:

Thank you :)

+1 vote   download: E:SL Alpha Demo V0.1 (PART 1 OF 2)
Slayer_2
Slayer_2 Aug 8 2014, 3:32am replied:

Yes sir, the game is greenlit and will be sold on Steam and probably Desura as well when it gets further in development.

+1 vote   download: E:SL Alpha Demo V0.1 (PART 1 OF 2)
Slayer_2
Slayer_2 Aug 7 2014, 8:03pm replied:

You may be able to mod it in... I won't be officially supporting mods at this point, but right now there has been zero considerations made for multiplayer. If you really want it, it'll take a lot of work.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 7 2014, 2:42pm replied:

Yeah, either way the licensing is too expensive to consider now... If you have to ask the price of the Xbox/PS4 license, you can't afford it.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 7 2014, 1:15pm replied:

Strange, the downloading fast thing is weird too... Did you try the download on my personal website? www.escapesierraleone.com

+1 vote   download: E:SL Alpha Demo V0.1 (PART 2 OF 2)
Slayer_2
Slayer_2 Aug 7 2014, 1:14pm replied:

You need to merge both folders. Drag the GameSDK folder from the part 2 .zip to merge with the GameSDK folder in the ELSdemo folder.

+1 vote   download: E:SL Alpha Demo V0.1 (PART 2 OF 2)
Slayer_2
Slayer_2 Aug 7 2014, 1:13pm replied:

If I sell a ton of units, an Xbone/PS4 build is possible. However, I doubt hardware from 8 years ago will ever run this game in a way that is enjoyable.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 7 2014, 1:12pm replied:

I'm debating that, might make it easier for people to know what's interactive and what's not. Might also look into the player's hand extending when you hover over interactive items.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 7 2014, 1:07pm replied:

Not at this point, maybe sometimes after the 1.0 release, multiplayer may be looked at. But not right now.

+1 vote   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 6 2014, 7:09pm replied:

I mean delete what you downloaded and try downloading both archives again? Maybe their servers had a hitch of some sort.

+1 vote   download: E:SL Alpha Demo V0.1 (PART 2 OF 2)
Slayer_2
Slayer_2 Aug 6 2014, 2:48pm replied:

Did you dry redownloading both files?

+1 vote   download: E:SL Alpha Demo V0.1 (PART 2 OF 2)
Slayer_2
Slayer_2 Aug 6 2014, 2:14pm replied:

That's odd, could be the download was interrupted or something? Some kind of problem with the file host. I tried DLing it again, and it worked fine for me :)

Enjoy!

+2 votes   download: E:SL Alpha Demo V0.1 (PART 2 OF 2)
Slayer_2
Slayer_2 Aug 6 2014, 2:13pm replied:

If you want to get specific, my game was in development before FC3 was announced, so they ripped me off. It's okay, since I ripped off Far Cry 2, all I need is the annoying *** respawning camps :P

+2 votes   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Aug 6 2014, 12:30pm replied:

I'll try downloading it, see if it works for me. What extraction program do you use?

+1 vote   download: E:SL Alpha Demo V0.1 (PART 2 OF 2)
Slayer_2
Slayer_2 Jul 31 2014, 2:43pm says:

Note that models come fully rigged and game-ready. Including anims and .xml setup. If you can find me weapons on turbosquid that are rigged and ready to drop in the engine, please do point me to them.

+1 vote   article: E:SL Finances
Slayer_2
Slayer_2 Jan 21 2013, 8:52pm replied:

1: Maybe, I don't know how possible it'd be to make firearms without factories or at least a blacksmith.

2: I take it you like that, good to hear.

3: Mosin Nagant, SVT40 (those two found in the museum mostly, or some raiders), Glock 18C, Hammer and wrench melee weapons, a few others maybe.

4 and 5: Thanks mate.

6: That's more like Cryengine stuff, but I can probably get a raindrops effect and sounds going like other mods.

7: Yeah, it all depends on how realistic I can get it to be.

Thanks for the input.

+1 vote   article: Fallout 3 Reborn V11
Slayer_2
Slayer_2 Dec 29 2012, 10:18pm replied:

That system is already in place, you cannot fill up from the ocean, nor drink it. In real life that would do more damage than good. Also, you can drink out of some dirty puddles and swamps, but only if you are very thirsty and you cannot fill your bottles from them. And it only restores to 50% hydration. So it will sustain you, but is not the best option.

+3 votes   game: Escape: Sierra Leone
Slayer_2
Slayer_2 Dec 19 2012, 12:28am says:

Thanks guys.

+1 vote   media: More Objects and Props
Slayer_2
Slayer_2 Aug 11 2012, 8:01am replied:

No HUD in V10, that is likely the "issue" :P

+1 vote   download: Fallout 3 Version 10.2 Patch
Slayer_2
Slayer_2 Aug 4 2012, 11:19am replied:

Simple? Are you serious? This is one of the hardest games I've played since Gothic.

+2 votes   download: Escape Paradise V1.0
Slayer_2
Slayer_2 Jul 31 2012, 2:23pm replied:

I'm not 100% sure, you can try it and tell me.

+2 votes   article: Escape: Paradise Ready For Release
Slayer_2
Slayer_2 Jul 23 2012, 5:05pm replied:

PM-ed

+1 vote   download: Escape: Paradise V1.0
Slayer_2
Slayer_2 Jul 3 2012, 5:58pm replied:

Sometimes realism gets shat on for gameplay's sake :P

+2 votes   download: Fallout 3 Version 10
Slayer_2
Slayer_2 Jun 27 2012, 3:13pm replied:

Thanks man, I'm hoping to get some screens/vids up ASAP, if only I had a good recording application.

+2 votes   article: Ready for Beta Release!
Slayer_2
Slayer_2 Jun 19 2012, 3:01pm replied:

You'll find that having two secondaries is much less useful. There are far more weapons termed "main weapons" than there are "secondaries".

+3 votes   download: Fallout 3 Version 10
Slayer_2
Slayer_2 May 31 2012, 4:10am says:

Great display of gun safety going on here.

+11 votes   media: some kind of training i guess...
Slayer_2
Slayer_2 May 12 2012, 5:01pm replied:

No problem man, I never got who could use the M249, it's only somewhat useful if you drop to prone and spray and pray hard.

+1 vote   mod: Battlefield 2 Reborn
Slayer_2
Slayer_2 Mar 31 2012, 12:51pm says:

Alright, thanks guys.

+2 votes   article: Status Update
Slayer_2
Slayer_2 Feb 10 2012, 8:45pm replied:

Thanks man.

+2 votes   mod: Escape: Paradise
Slayer_2
Slayer_2 Jan 30 2012, 11:28am replied:

Pretty much, you CAN carry as many guns as you wish, but the game will force over-encumber you, slowing you to a walk. I doubt anyone could carry 10 pistols, even in a bag, they'd be extremely heavy, and since you don't have even a bag, I doubt it'd be possible. Of course, it brings up the question of where do you carry everything else, to that, I have no answer.

The ammo max is set so that you can only carry a certain amount of mags for guns, but you get bonuses for higher strength skills, and wearing armour with ammo pouches in it. The initial values are quite high, so it's not really annoying, it's just to prevent you from carrying 100 5.56 mags around.

+3 votes   download: Fallout 3 Version 10
Slayer_2
Slayer_2 Jan 6 2012, 9:41pm replied:

Same :D

+2 votes   download: VATS Enabler Patch
Slayer_2
Slayer_2 Jan 5 2012, 3:51pm replied:

Seconded, every "fan" is appreciated, no matter how nooby they are. Unless you ask for help installing, in which case, GET OUT! :P

+1 vote   article: Fallout 3 V10 Tenative Release Date
Slayer_2
Slayer_2 Sep 28 2011, 7:33pm replied:

Or worse, the ones who do check out the "error log" and think that the whole mod will wreck their game because a few tiny errors pop up.

+1 vote   article: Compatibility Questions
Slayer_2
Slayer_2 Sep 18 2011, 2:41pm replied:

The point is so you can't revive with infected around, and that you want a team-mate by your side covering you, too. It's a way to force the player to play smarter.

+2 votes   media: Left 4 Dead Reborn V1 Gameplay Footage
Slayer_2
Slayer_2 Aug 31 2011, 12:54am replied:

Not only is my mod more realistic than the vanilla game, it makes it a truly terrifying experience. Hordes are around 5x larger, and special zombies deal far more damage to you. Plus not knowing where your team is and what they are doing all the time makes the game far harder.

+2 votes   mod: Left 4 Dead Reborn
Slayer_2
Slayer_2 Jun 28 2011, 5:45pm replied:

I'll get one up, it's rough but better than nothing. Keep checking back.

+1 vote   article: Fallout 3 Reborn V9.0 Release Date
Slayer_2
Slayer_2 May 5 2011, 10:40pm replied:

Some of them are really crappy looking, because of the limitations of the mod, but in the end, I think it's worth it to be able to have a more-or-less HUD-free game.

+1 vote   article: Reborn V9 Alpha feature list
Slayer_2
Slayer_2 Apr 29 2011, 10:38pm replied:

It will require all the DLCs, and it should work with steam. If other mods do, then this one will.

+1 vote   download: Fallout 3 Reborn V9 Alpha
Slayer_2
Slayer_2 Mar 31 2011, 12:13am replied:

Well, they are pretty much the same thing, just one fires in bursts, the other in fully auto.

+1 vote   article: Recruiting Talent For Fallout 3 Reborn V9
Slayer_2
Slayer_2 Mar 30 2011, 11:01pm replied:

Sounds like a plan, and just a heads up, there is no M16 (yet, anyhow). There is an M4, though.

+1 vote   article: Recruiting Talent For Fallout 3 Reborn V9
Slayer_2
Slayer_2 Mar 30 2011, 9:39pm replied:

Alright, I received it, and it looks to be pretty damn good. I'll see about implementing it withing a week or so, then popping out a demo video.

+1 vote   article: Recruiting Talent For Fallout 3 Reborn V9
Slayer_2
Slayer_2 Mar 27 2011, 2:21pm replied:

Thanks man :D

+1 vote   media: Fallout 3 Reborn V9 Spawn Multiplier Demonstration
Slayer_2
Slayer_2 Mar 26 2011, 4:10pm replied:

Yeah, V9 might be the last one, but I've been saying that since V6. If I get this one right, then I might just release updates for V9, instead of whole new versions.

+1 vote   article: Fallout 3 Reborn V9 News
Slayer_2
Slayer_2 Feb 15 2011, 10:12pm replied:

I want to find a way to do that. Hopefully someday.

+3 votes   media: Mine Death
Slayer_2
Slayer_2 Jan 31 2011, 12:56am replied:

No problem, man, have fun :)

+1 vote   download: Fallout 3 Reborn V8 Point Lookout DLC Mod
Slayer_2
Slayer_2 Jan 25 2011, 7:07pm replied:

It lets me swear :P

+1 vote   media: Fallout 3 Reborn Release Date Trailer
Slayer_2
Slayer_2 Jan 19 2011, 1:24am replied:

Thanks man :)

+1 vote   download: Fallout 3 Reborn V8 Operation Anchorage DLC Mod
Slayer_2
Slayer_2 Dec 8 2010, 11:19am replied:

Win.

+2 votes   media: Fallout New Vegas Reborn Screenshots
Slayer_2
Slayer_2 Dec 6 2010, 12:27pm says:

**** people, read the goddamn description BEFORE POSTING.

+7 votes   download: No Level Up Temporary Fix
Slayer_2
Slayer_2 Dec 2 2010, 10:18pm replied:

Yeah, I agree. NV is ok, but has nothing on F3.

And I made the hellfire armor like the other realistic armors, but it's a black jumpsuit with a red vest/trim and 25% resistance to fire.

+1 vote   download: Fallout 3 Reborn V8 Broken Steel DLC Mod
Slayer_2
Slayer_2 Nov 30 2010, 10:14pm says:

Thanks guys.

+1 vote   media: Fallout 3 Reborn V8.2 Night Fight
Slayer_2
Slayer_2 Nov 25 2010, 11:06pm replied:

I didn't actually consider that for V1.0, but maybe in later versions.

+1 vote   media: Nicole After the Gun Runner Building Tour
Slayer_2
Slayer_2 Nov 23 2010, 3:43pm replied:

I know what the problem is, a sleep deprived modder uploading a mod, but NOT the files needed to run it. You also can't use the custom radio (Mojave Mix) without these files. I'll work on uploading a hotfix right away, sorry for the inconvenience.

+1 vote   download: Fallout New Vegas Reborn V1.0
Slayer_2
Slayer_2 Nov 20 2010, 5:41pm replied:

Well... They deserved it... Crazy casino cannibals.

+2 votes   media: Pool Party!
Slayer_2
Slayer_2 Nov 15 2010, 9:36pm says:

Nice one Sher, you make this with Nifskope?

+1 vote   download: Sniper Gauss rifle
Slayer_2
Slayer_2 Nov 7 2010, 9:54pm replied:

Yeah, I'm a bit of a WW2 gun nut, I love the game Red Orchestra.

+2 votes   article: Fallout New Vegas Reborn V1 Progress Report
Slayer_2
Slayer_2 Nov 7 2010, 1:46pm replied:

I find it funny how you base whether you're gonna use the mod on a single weapon :P

"This Machine" (although I've never got it) is based off of the M1 Garand, a semi-automatic WW2-era rifle. It has been re-named, and distributed throughout the wasteland. And yes, since it is a real-life weapon, I'm keeping it.

I agree, there are more realistic weapons in Fallout 3, but I'm still going to add in some new ones for V2 (AK-47, desert eagle, etc).

+2 votes   article: Fallout New Vegas Reborn V1 Progress Report
Slayer_2
Slayer_2 Oct 29 2010, 1:09pm replied:

No problem, I've already used the GECK, which told me all that anyhow :P

+2 votes   mod: Fallout New Vegas Reborn
Slayer_2
Slayer_2 Oct 29 2010, 2:35am replied:

I haven't played the game yet (I just got my PC fixed today), but I likely will be keeping it AND improving upon it.

+2 votes   mod: Fallout New Vegas Reborn
Slayer_2
Slayer_2 Oct 16 2010, 2:06pm replied:

Oh, I didn't know that people played like that... I couldn't live without my player house :P

+1 vote   download: Fallout 3 Reborn V8.0
Slayer_2
Slayer_2 Oct 16 2010, 2:02pm replied:

I did clean it out a few weeks ago, so I doubt it's dust buildup, like that would cause such drastic problems...

+1 vote   article: My Computer is KIA
Slayer_2
Slayer_2 Oct 10 2010, 2:40pm replied:

So you looked for an hour in the megaton and tenpenny player houses and couldn't find them? Fail.

+2 votes   download: Fallout 3 Reborn V8.0
Slayer_2
Slayer_2 Oct 4 2010, 7:52pm replied:

It really is, as far as I know. Most games are a little more realistic than that, preferring to use the terms "kit" or "loadout".

+2 votes   media: Random V8 Pic #1
Slayer_2
Slayer_2 Oct 2 2010, 5:02pm replied:

Epic, eh?

And no, they are used (with permission, of course) from parts of other mods. See the credit section of my readme to find out who made what model/texture.

+2 votes   member: Slayer_2
Slayer_2
Slayer_2 Sep 30 2010, 1:46pm replied:

Yeah man, you know it!

+1 vote   article: Future Plans for Fallout 3 Reborn
Slayer_2
Slayer_2 Sep 27 2010, 8:15pm replied:

It's no longer of much point, as V8.2 removes the feature.

I'll post the bug fix list for ya, too.

+1 vote   download: Fallout 3 Reborn V8.1 Patch
Slayer_2
Slayer_2 Sep 25 2010, 4:01pm replied:

Ooops, that's my bad for forgetting the files. I'll have to do a re-upload of the file.

+1 vote   download: Fallout 3 Reborn V8 The Pitt DLC Mod
Slayer_2
Slayer_2 Sep 19 2010, 2:28am replied:

Yep, in .45 caliber.

+1 vote   media: Fallout 3 Reborn V8 EPIC PICS!
Slayer_2
Slayer_2 Sep 19 2010, 2:28am replied:

A WIP cover system, obviously not in V8.

+3 votes   media: Fallout 3 Reborn V8 EPIC PICS!
Slayer_2
Slayer_2 Sep 15 2010, 2:19pm replied:

Ain't it? :P

+1 vote   article: Fallout 3 Reborn V8.1 Patch Uploaded
Slayer_2
Slayer_2 Sep 8 2010, 1:44pm replied:

You need to have the RH_Ironsights mod installed first...

+1 vote   media: Fallout 3 Reborn V8.0 Post-Release Trailer
Slayer_2
Slayer_2 Sep 7 2010, 6:45pm replied:

I know, I did this thing a few times, and every time the knife missed the first swipe, and went clean through him without harming him. So retarded :P

+1 vote   media: Fallout 3 Reborn V8 Anchorage Failed Ninja Leap
Slayer_2
Slayer_2 Sep 1 2010, 10:25pm replied:

Yep, with V8.0, some weapons support the RH_Ironsights mod.

+1 vote   media: Fallout 3 Reborn V8.0 Post-Release Trailer
Slayer_2
Slayer_2 Sep 1 2010, 1:36pm replied:

Enemy AC-130 above!

+1 vote   download: Fallout 3 Reborn V8.0
Slayer_2
Slayer_2 Aug 31 2010, 2:42pm replied:

Exciting times, I know :P

+1 vote   article: Fallout 3 Reborn V8.0 Is Ready for Release!
Slayer_2
Slayer_2 Aug 11 2010, 7:18pm replied:

Well, it's an AC-130! They're pretty over-powered in real life :P

I take it you're gonna start saving up the caps for it now? :P

+1 vote   media: F3R V8 AC-130U Spooky Gunship Air Support
Slayer_2
Slayer_2 Aug 9 2010, 3:44pm replied:

Huh, I never knew that, I thought Steam had quite the monopoly going.

Yeah, but on the plus side, it's simple, and it records HQ footage.

+1 vote   media: You Killed Biwwy!
Slayer_2
Slayer_2 Aug 8 2010, 8:22pm replied:

I thought Xfire was long dead :P

And FRAPS is almost that bad. It's like a GB per minute of footage.

+1 vote   media: You Killed Biwwy!
Slayer_2
Slayer_2 Aug 8 2010, 8:17pm replied:

in the console, enter "TCL", and collision is disabled, meaning you can fly, ghost, and physics are frozen as well.

+1 vote   media: Random V8 Pic #2 AC-130U and TCL fun
Slayer_2
Slayer_2 Aug 5 2010, 6:23pm replied:

People still use Xfire? :P

+1 vote   media: You Killed Biwwy!
Slayer_2
Slayer_2 Aug 5 2010, 6:21pm replied:

"Class", very CoD of you :P

+4 votes   media: Random V8 Pic #1
Slayer_2
Slayer_2 Aug 5 2010, 12:45pm replied:

The trial is, but it has a 30 second limit, and a watermark. Otherwise, I think it's 20 bucks.

+1 vote   media: You Killed Biwwy!
Slayer_2
Slayer_2 Jul 16 2010, 1:16am says:

Sounds cool, I'll probably have to go find a copy of Doom 3 so I can try this out.

+2 votes   article: I am BACK!
Slayer_2
Slayer_2 Jul 12 2010, 4:47pm replied:

Thanks for the compliments :D

+1 vote   download: Fallout 3 Reborn V8 BETA
Slayer_2
Slayer_2 Jul 11 2010, 6:16pm replied:

You make more Fallout sound like a bad thing :P

Thanks for the compliments :D

+1 vote   media: Fallout 3 Reborn V8 Reborn Trailer: Rebirthing
Slayer_2
Slayer_2 Jun 20 2010, 4:02pm says:

Yeah, pretty much. V7 is pretty boring and bland next to V6 or V8.

Sweet, glad to know I have a fan or two :P

+1 vote   media: Fallout 3 Reborn V8 Pics #1
Slayer_2
Slayer_2 Jun 14 2010, 7:35pm replied:

It is quite amusing :P

It's a timed explosive, the beeps increase in frequency until they make a solid tone, then the bomb goes off.

+1 vote   media: Fallout 3 Reborn V8 Pics #1
Slayer_2
Slayer_2 Jun 14 2010, 7:34pm replied:

Hahaha, no, CoD4 :P

+1 vote   media: Fallout 3 Reborn V8 Pics #1
Slayer_2
Slayer_2 Jun 14 2010, 12:02pm says:

Thanks for the compliments, guys, but yeah, it's not out yet, all in good time, I need a few weeks to finish fixing as many bugs/inconsistencies as I can.

+1 vote   media: Fallout 3 Reborn V8 Pics #1
Slayer_2
Slayer_2 Jun 14 2010, 12:00pm replied:

Hahaha, thanks :D

+1 vote   media: Fallout 3 Reborn V8 Pics #1
Slayer_2
Slayer_2 May 26 2010, 7:10pm replied:

Amen to that :D

+1 vote   article: Fallout 3 Reborn V8
Slayer_2
Slayer_2 May 24 2010, 2:20am replied:

Whatever, you get the idea. It is a moot point, as V8 doesn't have weapon mods that extend ammo caps.

+1 vote   media: Fallout 3 Reborn V7 New Weapon Mods
Slayer_2
Slayer_2 May 24 2010, 2:17am replied:

Only tick the mod files, ticking the DLC .esp's could cause issues.

And that's good that you like V6 better, V8 is on the way, and it is much more like V6, in that it is more interesting and fun.

+1 vote   download: Fallout 3 Reborn V6 Mothership Zeta
Slayer_2
Slayer_2 May 16 2010, 3:53am replied:

I suppose the problem with making tutorials for your own game is that you already know the SDK in and out.

But yeah, I had a very hard time learning how to mod Fallout 3, I hope to cover the basics in a few tutorials, and that people can branch out. For example, they could take what they've learned here, and make the Chinese Assault Rifle have a 20-round clip, and deal 25 damage per shot.

Lots of possibility from one small tutorial.

+1 vote   article: Modding With the GECK, Part 1
Slayer_2
Slayer_2 May 12 2010, 8:25pm replied:

RAMIREZ, TAKE OUT THE ENCLAVE VERTIBIRD!

+3 votes   media: Fallout 3 Reborn Version 5 Screenshots
Slayer_2
Slayer_2 May 12 2010, 8:24pm replied:

Yeah, I don't see how people who have energy weapons could be so behind us in everything else.

+1 vote   media: Fallout 3 Reborn Version 5 Screenshots
Slayer_2
Slayer_2 Apr 21 2010, 2:51pm replied:

Yep, just like you requested.

+1 vote   download: Fallout 3 Reborn V7.1 PATCH
Slayer_2
Slayer_2 Apr 12 2010, 11:51pm replied:

Good :D

+1 vote   article: Fallout 3 Reborn V7.1 Patch
Slayer_2
Slayer_2 Mar 27 2010, 1:09pm replied:

Thanks man, will do.

+1 vote   article: Fallout 3 Reborn V7 HARDCORE Update
Slayer_2
Slayer_2 Mar 26 2010, 12:16am replied:

Really? Oh right, Deputy Steel. Next time, I'll get some pulse nades and take him out :P

+2 votes   media: Fallout 3 Reborn Version 5 Screenshots
Slayer_2
Slayer_2 Mar 22 2010, 12:33pm replied:

Don't tell the robot, but the player is packing pulse grenades.

+2 votes   media: Some Pictures of Fallout 3
Slayer_2
Slayer_2 Mar 22 2010, 12:32pm replied:

A bit late for that now, but perhaps in the next patch.

+1 vote   media: Fallout 3 Reborn Version 5 Screenshots
Slayer_2
Slayer_2 Mar 22 2010, 12:17pm replied:

It probably wouldn't be too difficult, if I had any texturing skill.

+2 votes   media: Fallout 3 Reborn Version 7.0 Post-Release Trailer
Slayer_2
Slayer_2 Mar 20 2010, 1:49pm replied:

Well good luck with that. Compatibility is a bitch.

Hope you enjoy the mod :)

+1 vote   download: Fallout 3 Reborn Version 7.0
Slayer_2
Slayer_2 Mar 6 2010, 2:06pm replied:

Huh?

P.S. It's ok, you can swear on the internet.

+2 votes   media: Fallout 3 Reborn Release Date Trailer
Slayer_2
Slayer_2 Feb 26 2010, 12:30pm replied:

Hahaha!

+1 vote   media: Some Pictures of Fallout 3
Slayer_2
Slayer_2 Feb 26 2010, 12:30pm replied:

Eh, he had a gangrene problem, so we got him to do a backflip while our best surgeon took aim at his leg.

+1 vote   media: Some Pictures of Fallout 3
Slayer_2
Slayer_2 Feb 26 2010, 12:25pm replied:

That could be interesting. WHIIZZZ, SMACK! The supermutant's head explodes... Who says recycling is for wimps?

+1 vote   media: Fallout 3 Reborn Version 5 Screenshots
Slayer_2
Slayer_2 Feb 26 2010, 12:24pm says:

Guys, guys, all the cool wastelanders use tables! Guns and chairs are for sissies :P

+3 votes   media: Fallout 3 Reborn Version 5 Screenshots
Slayer_2
Slayer_2 Feb 21 2010, 1:20am replied:

Yeah, I need to work on it a bit more :P

The spread and ammo consumption keeps this weapon from being overpowered. You have no idea how fast 100 shotgun shells can go bye-bye with this monster.

+1 vote   media: Lethal Weapons, Episode 1: Buckshot Rechambers
Slayer_2
Slayer_2 Feb 7 2010, 11:56pm replied:

Sure, although the mod should defiantly NOT cause any crashes. The only crash it (may cause) is a "crash" on the exit of the game, and that is a minor problem. Just PM me your email.

+2 votes   article: Fallout 3 Reborn Beta Ready to Go
Slayer_2
Slayer_2 Jan 24 2010, 4:48pm replied:

Haven't you seen a news post about it? It pretty much gives you an option on your Player House Terminal to enable "Player Needs". There are five needs: nutrition, hydration, rest, urination, and excretion.

The longer you're out in the wasteland, the more your rest, hunger, and thirst needs grow, when you eat or drink to fulfill two of those needs, you develop the need to urinate or crap, depending on how much you eat. Sleeping no longer gives you an XP boost, and it barely heals you (maybe 30 HP, max). The whole system is almost done, but I need to work on it a bit more.

+2 votes   media: Fallout 3 Reborn Version 7 Alpha
Slayer_2
Slayer_2 Jan 5 2010, 5:21pm replied:

Most of the modern weapons I'm looking at have different version (with various attachments). I do have one guy working on the mod with me, but he's having trouble with getting custom models to work properly in Fallout 3.

Iron-sights would require a skilled animator, and no luck there. If you find someone interested, please let me know. Also, how are the new sound effects coming along, any luck yet?

+2 votes   article: Fallout 3 Reborn V7 Update
Slayer_2
Slayer_2 Jan 1 2010, 2:39pm replied:

I considered it, but making them interact-able would most likely strain the engine (and cause lag). Even if it doesn't, I think the wasteland already has too much ammo, so there is little need for any more.

+1 vote   media: Fallout 3 Reborn Version 5 Screenshots
Slayer_2
Slayer_2 Dec 28 2009, 3:44pm replied:

Yes, but all of USA is much larger then a small Russian town. Larger space = a need for more bombs.

+1 vote   media: How to install the "textures" and "meshes" folders
Slayer_2
Slayer_2 Dec 15 2009, 12:47am replied:

You'd think, but no. Maybe on really low-end PCs. But that was after 5 minutes of firing a few fully-auto weapons.

+1 vote   media: Fallout 3 Reborn Version 5 Screenshots
Slayer_2
Slayer_2 Dec 3 2009, 7:41pm replied:

Done. The creator of the iron-sights mod has contacted me and stated that the mod is currently not ready for integration into Reborn. However, he says that when it reaches a later version, it will be. Since the release date is still weeks, perhaps months away, I will get an update from him before Reborn V7 is released.

+1 vote   article: Fallout 3 Reborn V7 UPDATE
Slayer_2
Slayer_2 Dec 3 2009, 5:31pm replied:

Thanks :)

+1 vote   media: Fallout 3 Reborn V7 Weapon Slots Follow-up Video
Slayer_2
Slayer_2 Dec 3 2009, 5:31pm replied:

Alright, vote added.

+1 vote   article: Fallout 3 Reborn V7 UPDATE
Slayer_2
Slayer_2 Nov 29 2009, 8:06pm replied:

Oh well, it's going in.

+2 votes   media: Fallout 3 Reborn V7 Weapon Slots (Prototype) Video
Slayer_2
Slayer_2 Nov 28 2009, 8:54pm replied:

Alright, and thanks.

+1 vote   article: Fallout 3 Reborn V7 Feature List
Slayer_2
Slayer_2 Nov 28 2009, 2:00pm replied:

Well, it wouldn't be a FULL removal. But at worst, I may remove the DLC weapons. You'd still get the same gameplay, but you might be missing out on some or all of the new weapons.

+1 vote   article: Fallout 3 Reborn V7 Feature List
Slayer_2
Slayer_2 Nov 25 2009, 2:46pm replied:

Wait for V7 (no greenery). Besides, green trees are actually realistic. Look at Hiroshima and Chernobyl. Those were DECADES ago, the great war in Fallout took place CENTURIES ago. Mutated animals would either reproduce (continue on) or fail to reproduce (and go extinct). Plus there are still pockets of radiation, but I reduced the unrealistic amounts found throughout the wasteland. Either wait till V7 or play V6 until V7. Watch this mod if you want a notification when V7 is out, otherwise, find another mod.

+1 vote   media: How to install the "textures" and "meshes" folders
Slayer_2
Slayer_2 Nov 5 2009, 11:56pm replied:

Uhhhh... Stimpacks heal, it takes time though. No more instant-heal BS.

+1 vote   download: Fallout 3 Reborn Version 5 (Version 5)
Slayer_2
Slayer_2 Oct 4 2009, 12:11pm replied:

Yes, I could easily add that in, but I may have a weapon customization system in V7, which could include that.

+1 vote   download: Fallout 3 Reborn Version 6.1 (Update)
Slayer_2
Slayer_2 Sep 18 2009, 8:09pm replied:

You have no idea, I the DLC killed my first and only (so far) idea of how to make a weapon slot system.

+1 vote   media: Fallout 3 Reborn Version 5 Trailer
Slayer_2
Slayer_2 Sep 18 2009, 11:14am replied:

That is an idea, I'll pay an online visit to some of the other green-tree modders :D

+1 vote   article: Fallout 3 Reborn Version 6 is Finished
Slayer_2
Slayer_2 Sep 12 2009, 12:43am replied:

Oh but I do... if I didn't then I wouldn't be modding. Plus I have the lovely perk of not having to wait for the next version's release :P

+1 vote   article: Fallout 3 Reborn and Mothership Zeta
Slayer_2
Slayer_2 Sep 11 2009, 8:29pm replied:

It's been tested, any fixable glitches have been taken care of. The tree glitch remains, but what can you do? I've spent hours trying to fix it... no luck.

You will have to wait for the new stuff though.

+1 vote   article: Fallout 3 Reborn Version 6 is Finished
Slayer_2
Slayer_2 Sep 5 2009, 4:36pm replied:

Possible, although I already have done so many full-auto special weapons.

+1 vote   media: Fallout 3 Reborn V5 Developer Interview
Slayer_2
Slayer_2 Sep 2 2009, 8:11pm says:

Nice tutorials. Well written, clear and simple. Nice work,

Adam

+2 votes   article: ID TECH 4: Radiant - Brush Works
Slayer_2
Slayer_2 Aug 12 2009, 11:09pm says:

Delicious... oh wait, this is my mod :P

+1 vote   article: Fallout 3 Reborn and Mothership Zeta
Slayer_2
Slayer_2 Jul 23 2009, 12:39am replied:

By the "big huge gun" you mean the M249? Or the MG-3? Both have firing animations and I rather like the sounds that HeroinZero provided.

Also, that's actually supposed to be a Railgun, a new high-powered weapon without a new model... yet. Sorry if the font is too small to read :P

+1 vote   media: Fallout 3 Reborn Version 6 Alpha Gameplay Footage
Slayer_2
Slayer_2 Jul 15 2009, 11:49pm replied:

No problem man, I'm just glad someone enjoys it :)

+1 vote   mod: Quake 4 Reborn
Slayer_2
Slayer_2 Jul 12 2009, 1:21pm replied:

What version are you running? I believe the "light" version doesn't have the gibbing effects.

+1 vote   mod: Quake 4 Reborn
Slayer_2
Slayer_2 Jul 7 2009, 2:19pm says:

So far: destroyed world 2, green world O.

7 more days till the polls are closed.

+1 vote   article: Two Directions...
Slayer_2
Slayer_2 Jul 7 2009, 12:18am replied:

Well, I'm already adding realistic weapon models to the game. Taken (with permision, of course) from other modders. I dunno about Fallout Classic, as I'm not a Fallout fan. We'll see though.

+1 vote   article: Fallout 3 Reborn V6 New Features
Slayer_2
Slayer_2 Jul 2 2009, 11:06pm replied:

I am so confused. This paradox is going to kill my brain :P

+1 vote   media: Fallout 3 Reborn Version 5 Trailer
Slayer_2
Slayer_2 Jun 5 2009, 6:11pm replied:

Because of noobs who will whine and complain when they could easily figure out the answer to their stupid questions if they googled it. As a modder, I know how they must feel.

+1 vote   article: Mirrors Edge Level Editor
Slayer_2
Slayer_2 Jun 4 2009, 11:03am says:

I hope you guys get the joke :P

+1 vote   media: A Picture of the Actual Mod!
Slayer_2
Slayer_2 May 11 2009, 1:27am replied:

Yes, it would be amazing indeed. But it is frankly impossible giving Bioshocks hate on mods. I did the best I could and I have much bigger projects, but I hope to leave BETA soon...

+2 votes   download: BioShock Reborn: BETA
Slayer_2
Slayer_2 May 4 2009, 8:15pm replied:

Well, I have made a tutorial to teach the basics of weapon mods. Check it out here: Moddb.com

All I can say is welcome to the group, and I hope you find what you need. I unfortunatly can't help you with anythign related to modelling :(

+1 vote   group: ID Tech 4 Modders
Slayer_2
Slayer_2 Apr 25 2009, 9:10pm replied:

Hmm, any error messages or anything?

+1 vote   download: Fallout 3 Reborn Version 3
Slayer_2
Slayer_2 Apr 24 2009, 11:26am replied:

Please do. Tell me how it works out. This is sort of a beta release until V4 gets here, so I'm hoping it works 100%.

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Slayer_2
Slayer_2 Apr 10 2009, 7:42pm says:

No problem David. It's good to remember everyone starts as a noobie then advances with time.

+1 vote   article: Quake 4 Modding for Dummies: Part 1
Slayer_2
Slayer_2 Mar 30 2009, 11:49pm says:

Hey David, it's Adam (Slayer_2) I added you as a friend, thanks for showing me this great site, I hope to be up and running with my old and new mods soon.

+3 votes   member: Dafama2k7
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