I make mods.
I think you probably did not install the mod correctly. Either you're missing some files from the archive, or you didn't install all the mods this one is dependent on.
They need one fission battery to operate, and it depletes over time. Press N to access the control menu for the NVGs.
MMM is hit and miss. It may work, but some things are iffy, it worked well for me though.
There are full detailed install instructions in the readme file.
Play V9, V10 is the hardcore only variant that doesn't allow much customization.
Sure thing: Steamcommunity.com
I won't bore you with too much of the details, but you can find a lot of info on the greenlight page. Pretty much it's a game I've been working on for about 2 years now. Essentially it's my "ideal" survival game. Extremely hard and unforgiving, very limited inventory, and a focus on realistic combat and surviving day to day. You roam around a giant tropical island and attempt to survive and find a way to escape.
Hahaha, thanks for the thank you thanking.
Hahaha, yeah this mod certainly needs some work, but it's behind a few other mods and games I'm working on currently.
They aren't gone, they can be found, but are extremely rare (prototypes). Occasionally you will come across some soldiers wearing power armor, and it can be found in some places in the world.
I agree, I really want to try to reduce the amount of guns and armed enemies, give melee combat a place again. I was working on it until the V11 .esp started acting up. I think I'll have to redo a lot of stuff and I'm debating redoing it ground-up, which is a ton of work. So due to this, I probably have to finish my current project (a full game set to go on greenlight), then I'll have some free time. An approximate time? Well if I go the re-do route, probably either Q4 this year or sometime early in the new year, but I have to clear my plate first, and it depends on that really.
Well, hopefully I can get V11 out sometime soon to cheer you up :P
You'll need more that 6L of gas to go anywhere, it's not a hybrid boat ;)
V9 + read the readme.
Hahahaha, any chance you know of mods that provide these models and allow their usage? :P
You'll need more than 60 liters (which is about 16 gallons) to make it off the island in the shortest direction.
There is no nanosuit, the model is still there because at the time I didn't have the ability to change it, but it does not function and your health is that of a realistic shooter (one shot often kills).
I provided detailed install instructions in the file.
PC specs and is your game up to date with the latest patch?
But only 15 mil polygons in the scene :P
I already did a mod for NV ;)
It's better for realism, but I just can't enjoy the NV storyline, I only made it about 12 hours in and quit soon after releasing the mod for it. Fallout 3 has such a rich environment compared to NV I find.
I started bad with the GECK too, but a few months of trying and I learned most of it, there isn't much documentation on it, so you have to learn it yourself.
Thanks man. As for the damage values, the idea was to implement a system where pistol caliber rounds would deal more damage to flesh targets (simulated hollow points), while rifle rounds would ignore and penetrate any armor easily (simulated armor piercing) as well as have a knockdown chance. However, this has been consigned to V11, whenever I can get around to it. I suppose I forgot to fix the damage values before release. I also debated multiple ammo types to allow players to choose, but that could get messy.
I'm glad you're getting the full benefit of the mod, lots of people initially dislike the HUD reductions, but I find it immerses you more in the environment having to actually pay attention to your surroundings.
No problem bro, some news on V11 should be out around April or May! A bit of a wait I know, but I'm probably gonna end up re-doing the whole mod ground-up.
Hahaha, thanks mate!
There is a command you can use, it's a dev command I created, so no promises on how well it works. Try typing it "set needDifficulty to X" and replace the X with 0, 1, 2, or 3, higher numbers indicate faster need draining. Obviously, don't include the quotes either.
Hey man, work is coming along slow, I have very little time for gaming lately, but I hope to get back on the horse soon!
Two things: V10 doesn't have the option to set these values anymore, only V9 does.
Also, timescale doesn't affect the needs speed, they're set with the fixed 30x timescale in mind.
Hahaha, glad to know people are checking up on me, I'm kind of surprised this mod is as popular as it is still.
Slow, I'm stuck with a painful scripting problem that's ground things to a halt.
I do like those ideas indeed. I have very little time to work on games these days, and most of it goes to my own game right now. However, I'm thinking after that game it's likely I'd make my own post-apocalyptic game focused on immersive realism and a connection to your surroundings that would involve ideas similar to yours. Kind of like Metro Last Light + Fallout 3 Reborn with a few other things thrown in. Version 11 is likely the last I'll release for Fallout 3, once I solve the issues.
This ^ ^, Thanks