I make mods.
It's a work in progress, I have a new idea and it's quite different. May entail a complete rebuild of the mod.
Thanks for the feedback :)
I agree, I want to implement some kind of common sense (such as in I Am Alive). Make it so you can hold up or scare off unarmed enemies. It'll have to be done through scripts, which is easier said than done. But I'm looking into it :)
The learning curve is pretty steep, I've found most of my testers take about 4-5 hours to adapt to the gameplay and get really started with it.
Nothing is certain regarding price, apparently Steam will discuss it with me, and I'm sure they know better than me, so I'll of course take their input into consideration when the time comes :)
I actually just bought a 2009 one from the action. $1500, so it was a steal. The are great cars, very reliable and easy to work on when something minor happens.
Yeah, I'm excited to see how it goes, this is my first commercial venture, and I'm hopeful I can raise enough to hire on some more help to make the game even better through updates.
It won't be short, probably at least 20 hours the first play through, if you really know what you're doing and are good. I figure people new to the game will take more like 25-30 hours, and since it's semi-randomly generated loot, the game is different each time, allowing another play or two if you like it. Thanks for the support :)
As for 10 bucks, I find it stupid how games cost often over 30 dollars, don't get me started on AAA games going for 60-80 bucks, it's ridiculous! It'll be quite affordable.
You need to install the ironsights mod.
Not gonna promise anything, but I'm back working on V11, if anyone even cares anymore. Hopefully the GECK behaves this time :D
Thanks man, let me know how it goes :)
Hmmm, this happens forever, not just in the first minute? What are your specs?
Drag the GameSDK folder from the 2nd set of files to merge with the GameSDK folder in the first set of files. Extract both first.
Pretty much, I don't have time to update it right now.
Did you download and properly merge both parts?
Yup, welcome to the world of Cryengine ;)
Yeah, McAfee and Norton seem to sometimes cause issues. If it has the feature, try temporarily disabling it and then try running the game.
Yeah the website DL doesn't always complete properly. It's best to download here I think.
Out of curiosity, can I get your specs? Also what antispyware do you run?
Thank you :)
Yes sir, the game is greenlit and will be sold on Steam and probably Desura as well when it gets further in development.
You may be able to mod it in... I won't be officially supporting mods at this point, but right now there has been zero considerations made for multiplayer. If you really want it, it'll take a lot of work.
Yeah, either way the licensing is too expensive to consider now... If you have to ask the price of the Xbox/PS4 license, you can't afford it.
Strange, the downloading fast thing is weird too... Did you try the download on my personal website? www.escapesierraleone.com
You need to merge both folders. Drag the GameSDK folder from the part 2 .zip to merge with the GameSDK folder in the ELSdemo folder.
If I sell a ton of units, an Xbone/PS4 build is possible. However, I doubt hardware from 8 years ago will ever run this game in a way that is enjoyable.
I'm debating that, might make it easier for people to know what's interactive and what's not. Might also look into the player's hand extending when you hover over interactive items.
Not at this point, maybe sometimes after the 1.0 release, multiplayer may be looked at. But not right now.
I mean delete what you downloaded and try downloading both archives again? Maybe their servers had a hitch of some sort.
Did you dry redownloading both files?
That's odd, could be the download was interrupted or something? Some kind of problem with the file host. I tried DLing it again, and it worked fine for me :)
If you want to get specific, my game was in development before FC3 was announced, so they ripped me off. It's okay, since I ripped off Far Cry 2, all I need is the annoying *** respawning camps :P
I'll try downloading it, see if it works for me. What extraction program do you use?
Note that models come fully rigged and game-ready. Including anims and .xml setup. If you can find me weapons on turbosquid that are rigged and ready to drop in the engine, please do point me to them.
1: Maybe, I don't know how possible it'd be to make firearms without factories or at least a blacksmith.
2: I take it you like that, good to hear.
3: Mosin Nagant, SVT40 (those two found in the museum mostly, or some raiders), Glock 18C, Hammer and wrench melee weapons, a few others maybe.
4 and 5: Thanks mate.
6: That's more like Cryengine stuff, but I can probably get a raindrops effect and sounds going like other mods.
7: Yeah, it all depends on how realistic I can get it to be.
Thanks for the input.
That system is already in place, you cannot fill up from the ocean, nor drink it. In real life that would do more damage than good. Also, you can drink out of some dirty puddles and swamps, but only if you are very thirsty and you cannot fill your bottles from them. And it only restores to 50% hydration. So it will sustain you, but is not the best option.
No HUD in V10, that is likely the "issue" :P
Simple? Are you serious? This is one of the hardest games I've played since Gothic.
I'm not 100% sure, you can try it and tell me.
Sometimes realism gets shat on for gameplay's sake :P
Thanks man, I'm hoping to get some screens/vids up ASAP, if only I had a good recording application.
You'll find that having two secondaries is much less useful. There are far more weapons termed "main weapons" than there are "secondaries".
Great display of gun safety going on here.
No problem man, I never got who could use the M249, it's only somewhat useful if you drop to prone and spray and pray hard.
Alright, thanks guys.
Pretty much, you CAN carry as many guns as you wish, but the game will force over-encumber you, slowing you to a walk. I doubt anyone could carry 10 pistols, even in a bag, they'd be extremely heavy, and since you don't have even a bag, I doubt it'd be possible. Of course, it brings up the question of where do you carry everything else, to that, I have no answer.
The ammo max is set so that you can only carry a certain amount of mags for guns, but you get bonuses for higher strength skills, and wearing armour with ammo pouches in it. The initial values are quite high, so it's not really annoying, it's just to prevent you from carrying 100 5.56 mags around.
Seconded, every "fan" is appreciated, no matter how nooby they are. Unless you ask for help installing, in which case, GET OUT! :P
Or worse, the ones who do check out the "error log" and think that the whole mod will wreck their game because a few tiny errors pop up.
The point is so you can't revive with infected around, and that you want a team-mate by your side covering you, too. It's a way to force the player to play smarter.
Not only is my mod more realistic than the vanilla game, it makes it a truly terrifying experience. Hordes are around 5x larger, and special zombies deal far more damage to you. Plus not knowing where your team is and what they are doing all the time makes the game far harder.
I'll get one up, it's rough but better than nothing. Keep checking back.
Some of them are really crappy looking, because of the limitations of the mod, but in the end, I think it's worth it to be able to have a more-or-less HUD-free game.
It will require all the DLCs, and it should work with steam. If other mods do, then this one will.
Well, they are pretty much the same thing, just one fires in bursts, the other in fully auto.
Sounds like a plan, and just a heads up, there is no M16 (yet, anyhow). There is an M4, though.
Alright, I received it, and it looks to be pretty damn good. I'll see about implementing it withing a week or so, then popping out a demo video.
Thanks man :D
Yeah, V9 might be the last one, but I've been saying that since V6. If I get this one right, then I might just release updates for V9, instead of whole new versions.
I want to find a way to do that. Hopefully someday.
No problem, man, have fun :)
It lets me swear :P
Thanks man :)
**** people, read the goddamn description BEFORE POSTING.
Yeah, I agree. NV is ok, but has nothing on F3.
And I made the hellfire armor like the other realistic armors, but it's a black jumpsuit with a red vest/trim and 25% resistance to fire.
I didn't actually consider that for V1.0, but maybe in later versions.
I know what the problem is, a sleep deprived modder uploading a mod, but NOT the files needed to run it. You also can't use the custom radio (Mojave Mix) without these files. I'll work on uploading a hotfix right away, sorry for the inconvenience.
Well... They deserved it... Crazy casino cannibals.
Nice one Sher, you make this with Nifskope?
Yeah, I'm a bit of a WW2 gun nut, I love the game Red Orchestra.
I find it funny how you base whether you're gonna use the mod on a single weapon :P
"This Machine" (although I've never got it) is based off of the M1 Garand, a semi-automatic WW2-era rifle. It has been re-named, and distributed throughout the wasteland. And yes, since it is a real-life weapon, I'm keeping it.
I agree, there are more realistic weapons in Fallout 3, but I'm still going to add in some new ones for V2 (AK-47, desert eagle, etc).
No problem, I've already used the GECK, which told me all that anyhow :P
I haven't played the game yet (I just got my PC fixed today), but I likely will be keeping it AND improving upon it.
Oh, I didn't know that people played like that... I couldn't live without my player house :P
I did clean it out a few weeks ago, so I doubt it's dust buildup, like that would cause such drastic problems...
So you looked for an hour in the megaton and tenpenny player houses and couldn't find them? Fail.
It really is, as far as I know. Most games are a little more realistic than that, preferring to use the terms "kit" or "loadout".
And no, they are used (with permission, of course) from parts of other mods. See the credit section of my readme to find out who made what model/texture.
Yeah man, you know it!
It's no longer of much point, as V8.2 removes the feature.
I'll post the bug fix list for ya, too.
Ooops, that's my bad for forgetting the files. I'll have to do a re-upload of the file.
Yep, in .45 caliber.
A WIP cover system, obviously not in V8.
Ain't it? :P
You need to have the RH_Ironsights mod installed first...
I know, I did this thing a few times, and every time the knife missed the first swipe, and went clean through him without harming him. So retarded :P
Yep, with V8.0, some weapons support the RH_Ironsights mod.
Enemy AC-130 above!
Exciting times, I know :P
Well, it's an AC-130! They're pretty over-powered in real life :P
I take it you're gonna start saving up the caps for it now? :P
Huh, I never knew that, I thought Steam had quite the monopoly going.
Yeah, but on the plus side, it's simple, and it records HQ footage.
I thought Xfire was long dead :P
And FRAPS is almost that bad. It's like a GB per minute of footage.
in the console, enter "TCL", and collision is disabled, meaning you can fly, ghost, and physics are frozen as well.
People still use Xfire? :P
"Class", very CoD of you :P
The trial is, but it has a 30 second limit, and a watermark. Otherwise, I think it's 20 bucks.
Sounds cool, I'll probably have to go find a copy of Doom 3 so I can try this out.
Thanks for the compliments :D
You make more Fallout sound like a bad thing :P
Yeah, pretty much. V7 is pretty boring and bland next to V6 or V8.
Sweet, glad to know I have a fan or two :P
It is quite amusing :P
It's a timed explosive, the beeps increase in frequency until they make a solid tone, then the bomb goes off.
Hahaha, no, CoD4 :P
Thanks for the compliments, guys, but yeah, it's not out yet, all in good time, I need a few weeks to finish fixing as many bugs/inconsistencies as I can.
Hahaha, thanks :D
Amen to that :D
Whatever, you get the idea. It is a moot point, as V8 doesn't have weapon mods that extend ammo caps.
Only tick the mod files, ticking the DLC .esp's could cause issues.
And that's good that you like V6 better, V8 is on the way, and it is much more like V6, in that it is more interesting and fun.
I suppose the problem with making tutorials for your own game is that you already know the SDK in and out.
But yeah, I had a very hard time learning how to mod Fallout 3, I hope to cover the basics in a few tutorials, and that people can branch out. For example, they could take what they've learned here, and make the Chinese Assault Rifle have a 20-round clip, and deal 25 damage per shot.
Lots of possibility from one small tutorial.
RAMIREZ, TAKE OUT THE ENCLAVE VERTIBIRD!
Yeah, I don't see how people who have energy weapons could be so behind us in everything else.
Yep, just like you requested.
Thanks man, will do.
Really? Oh right, Deputy Steel. Next time, I'll get some pulse nades and take him out :P
Don't tell the robot, but the player is packing pulse grenades.
A bit late for that now, but perhaps in the next patch.
It probably wouldn't be too difficult, if I had any texturing skill.
Well good luck with that. Compatibility is a bitch.
Hope you enjoy the mod :)
P.S. It's ok, you can swear on the internet.
Eh, he had a gangrene problem, so we got him to do a backflip while our best surgeon took aim at his leg.
That could be interesting. WHIIZZZ, SMACK! The supermutant's head explodes... Who says recycling is for wimps?
Guys, guys, all the cool wastelanders use tables! Guns and chairs are for sissies :P
Yeah, I need to work on it a bit more :P
The spread and ammo consumption keeps this weapon from being overpowered. You have no idea how fast 100 shotgun shells can go bye-bye with this monster.
Sure, although the mod should defiantly NOT cause any crashes. The only crash it (may cause) is a "crash" on the exit of the game, and that is a minor problem. Just PM me your email.
Haven't you seen a news post about it? It pretty much gives you an option on your Player House Terminal to enable "Player Needs". There are five needs: nutrition, hydration, rest, urination, and excretion.
The longer you're out in the wasteland, the more your rest, hunger, and thirst needs grow, when you eat or drink to fulfill two of those needs, you develop the need to urinate or crap, depending on how much you eat. Sleeping no longer gives you an XP boost, and it barely heals you (maybe 30 HP, max). The whole system is almost done, but I need to work on it a bit more.
Most of the modern weapons I'm looking at have different version (with various attachments). I do have one guy working on the mod with me, but he's having trouble with getting custom models to work properly in Fallout 3.
Iron-sights would require a skilled animator, and no luck there. If you find someone interested, please let me know. Also, how are the new sound effects coming along, any luck yet?
I considered it, but making them interact-able would most likely strain the engine (and cause lag). Even if it doesn't, I think the wasteland already has too much ammo, so there is little need for any more.
Yes, but all of USA is much larger then a small Russian town. Larger space = a need for more bombs.
You'd think, but no. Maybe on really low-end PCs. But that was after 5 minutes of firing a few fully-auto weapons.
Done. The creator of the iron-sights mod has contacted me and stated that the mod is currently not ready for integration into Reborn. However, he says that when it reaches a later version, it will be. Since the release date is still weeks, perhaps months away, I will get an update from him before Reborn V7 is released.
Alright, vote added.
Oh well, it's going in.
Alright, and thanks.
Well, it wouldn't be a FULL removal. But at worst, I may remove the DLC weapons. You'd still get the same gameplay, but you might be missing out on some or all of the new weapons.
Wait for V7 (no greenery). Besides, green trees are actually realistic. Look at Hiroshima and Chernobyl. Those were DECADES ago, the great war in Fallout took place CENTURIES ago. Mutated animals would either reproduce (continue on) or fail to reproduce (and go extinct). Plus there are still pockets of radiation, but I reduced the unrealistic amounts found throughout the wasteland. Either wait till V7 or play V6 until V7. Watch this mod if you want a notification when V7 is out, otherwise, find another mod.
Uhhhh... Stimpacks heal, it takes time though. No more instant-heal BS.
Yes, I could easily add that in, but I may have a weapon customization system in V7, which could include that.
You have no idea, I the DLC killed my first and only (so far) idea of how to make a weapon slot system.
That is an idea, I'll pay an online visit to some of the other green-tree modders :D
Oh but I do... if I didn't then I wouldn't be modding. Plus I have the lovely perk of not having to wait for the next version's release :P
It's been tested, any fixable glitches have been taken care of. The tree glitch remains, but what can you do? I've spent hours trying to fix it... no luck.
You will have to wait for the new stuff though.
Possible, although I already have done so many full-auto special weapons.
Nice tutorials. Well written, clear and simple. Nice work,
Delicious... oh wait, this is my mod :P
By the "big huge gun" you mean the M249? Or the MG-3? Both have firing animations and I rather like the sounds that HeroinZero provided.
Also, that's actually supposed to be a Railgun, a new high-powered weapon without a new model... yet. Sorry if the font is too small to read :P
No problem man, I'm just glad someone enjoys it :)
What version are you running? I believe the "light" version doesn't have the gibbing effects.
So far: destroyed world 2, green world O.
7 more days till the polls are closed.
Well, I'm already adding realistic weapon models to the game. Taken (with permision, of course) from other modders. I dunno about Fallout Classic, as I'm not a Fallout fan. We'll see though.
I am so confused. This paradox is going to kill my brain :P
Because of noobs who will whine and complain when they could easily figure out the answer to their stupid questions if they googled it. As a modder, I know how they must feel.
I hope you guys get the joke :P
Yes, it would be amazing indeed. But it is frankly impossible giving Bioshocks hate on mods. I did the best I could and I have much bigger projects, but I hope to leave BETA soon...
Well, I have made a tutorial to teach the basics of weapon mods. Check it out here: Moddb.com
All I can say is welcome to the group, and I hope you find what you need. I unfortunatly can't help you with anythign related to modelling :(
Hmm, any error messages or anything?
Please do. Tell me how it works out. This is sort of a beta release until V4 gets here, so I'm hoping it works 100%.
No problem David. It's good to remember everyone starts as a noobie then advances with time.
Hey David, it's Adam (Slayer_2) I added you as a friend, thanks for showing me this great site, I hope to be up and running with my old and new mods soon.