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Comment History
Slaineify
Slaineify 14hours 0mins ago says:

hooray!

+1 vote   article: Modern Warfare Beta 5 OUT NOW!
Slaineify
Slaineify Dec 9 2014, 2:34pm says:

nice

+1 vote   media: Airships Lighting in Action
Slaineify
Slaineify Dec 6 2014, 2:49pm replied:

Ah, I see it now, sorry dude.

+1 vote   article: Beta 5 06.12.2014 Update
Slaineify
Slaineify Dec 6 2014, 2:27pm says:

Nice, any vague release date for us yet?

+1 vote   article: Beta 5 06.12.2014 Update
Slaineify
Slaineify Nov 27 2014, 8:30pm replied:

If you plan on adding legendary or mythical items you'd have to make them sufficiently rare to still carry the weight of finding a supposedly magical sword. Make it a major event for players finding something out of legend

+2 votes   article: New Armor, Helmet Rework and Custom Banners - Progress Update
Slaineify
Slaineify Nov 24 2014, 11:44am replied:

Could still have a barbute in it, pretty sure they were 15th century.

+1 vote   article: New Armor, Helmet Rework and Custom Banners - Progress Update
Slaineify
Slaineify Nov 23 2014, 10:08pm replied:

Yeah, more variety is always good in a game like this. Means you dont get sick of seeing the same **** over and over.

A Morion helmet'd be pretty cool too or a Barbute.

+2 votes   article: New Armor, Helmet Rework and Custom Banners - Progress Update
Slaineify
Slaineify Nov 10 2014, 10:04am says:

Looking good.

Faces, flora and basic textures could use a bit of work but I understand this is still very early on

+1 vote   media: New tiles and effects
Slaineify
Slaineify Nov 1 2014, 1:05pm says:

Good luck with this **** man, I'm hype'd for it

+1 vote   article: Progress Report #6
Slaineify
Slaineify Sep 18 2014, 6:06pm says:

Pft, it's now or never. Can get rid of Salmon later

Also, it was a pretty bad idea to post this, gonna turn the comments into a political shitstorm. Just sayin

+2 votes   media: No thanks.
Slaineify
Slaineify May 19 2014, 2:15am says:

I'm so hyped for this

+2 votes   article: Modern Warfare Beta 4 - What to expect
Slaineify
Slaineify May 7 2014, 7:48am says:

Damn, this looks pretty promising. Will the cultures have geopolitical interaction? eg. one higher tech group attacks another one because of empire reasons, another high tech faction steps in to defend the less advanced people and then it ends up WW1 style because of all the alliances and relations

+2 votes   game: Imagine Nations
Slaineify
Slaineify Oct 13 2013, 5:10pm says:

Wow man, this looks great. One suggestion though, once you've arrested people you should have to take them back to the station/call for someone else to do it. Like that cop mod for GTA IV. Other than that, can't wait :)

+1 vote   media: Gameplay video of v0.1.3.1a - OLD VERSION
Slaineify
Slaineify Oct 3 2013, 7:28am says:

Does he ever find out where he's from or does he just go with the whole "mysterious travlin' stranger" vibe?

+2 votes   article: Game Giveaway: 6 Copies of NEO Scavenger!
Slaineify
Slaineify Sep 28 2013, 3:49pm says:

Will the rest of the Americas be split up into provinces or will it stay with the current amount?

+1 vote   mod: American War Of Independence
Slaineify
Slaineify Jul 20 2013, 4:00pm says:

I can't wait for this to be finished

+2 votes   article: Dev Video #6 - Squad Formations and Garrisoning
Slaineify
Slaineify Jun 20 2013, 5:19am says:

Oh Imperium of Man you so crazy

+1 vote   media: UpdateSet5
Slaineify
Slaineify May 23 2013, 1:49am says:

Price?

+2 votes   article: Nick Trujillo Presents: Skyward Collapse Comic #4
Slaineify
Slaineify May 22 2013, 9:55pm says:

When this comes out, how do I get/download it?

+2 votes   article: Nick Trujillo Presents: Skyward Collapse Comic #4
Slaineify
Slaineify Apr 14 2013, 8:20pm says:

This looks awesome!

+2 votes   game: Galaxial
Slaineify
Slaineify Dec 28 2012, 11:57pm says:

Isn't this how Dead Space started?

+1 vote   media: Planet Cutter
Slaineify
Slaineify Dec 17 2012, 9:30am says:

Lookin' good.

+1 vote   media: Rifleman early Animation
Slaineify
Slaineify Nov 10 2012, 4:19am says:

I don't know about anyone else but what'd live to see in this is Regimental stats and names. So each time I recruit some troopers they get a randomly generated name and a number like '32nd Devil Dogs' or something think atom zombie smasher. Stats would be something akin to unit specialities, so if the afore mentioned '32nd Devil Dogs' do alot of fighting in mountains the penalty doesn't effect them as much or if they spend alot of time at sea they get a bonus when landing or fighting in boats. It's these kind of things that always make me care more about my men in games, it makes me less likely to lead them in a huge campaign and the just forget which unit it is and end up sending them to their deaths but it's really your choice.

+2 votes   article: Next Steps
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