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Fresh out of a six month hiatus is the re-launching of Foreverhood.com, an independent FPS built on classic Doom technology. After dealing with some of...
foreverhood 1.0 released
Welcome to the beginning of Foreverhood 2.0. Over the past several months, I’ve been re-examining the loose ends of the project and solidified the game-play...
march update
Foreverhood, the classic doom mod, has reached its half-way point in development. After an entire summer, the beta version has been polished to the status...
foreverhood progress report
The site has been reworked a bit to include a better sense of what this mod holds. An internal beta has also been built and is currently being tested...
may update
Well, it seems that level development is going as planned, however, its becoming quite appearent that the worlds themselves look quite sterle and unamusing...
a scedule of things
I updated Foreverhood with a few screenshots of prefabs at work; a rare thing to be seen in the doom engine. In these shots, I show off a variety of mushrooms...
foreverhood updates
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