I'm an avid indie and retro gamer and indie game designer with Wraith Games. I'm an all around nerd and I wouldn't have it any other way!
In this post we talk all about our brand new puzzle mode, what we have to get done before launch, and some other goings on at the studio! Buckle up!
just a little bit of housekeeping - collapsus puzzle mode and more!
As you may know already, 2016 was a huge year for us. Tons of events and interviews, a few awards, the studio remodel… even the release of our second...
collapsus is now on steam greenlight (and free, weekly builds are now live)
Since we’ve talked at length about some of our Special modes and Accessibility options we figured it was finally time to have an in-depth look at one...
puzzling modes - a talk about the puzzle mode in collapsus
We've done it! We're in the Top 50 once again and it's all thanks to you guys! So... what's next?
thanks for the vote of confidence! (collapsus in the top 50)
Here at Wraith we talk about accessibility a lot… and I mean A LOT. I’d go so far as to say that it’s one of our foremost tenants. So, why not talk...
collapsus for everyone - collapsus and accessibility
We've got a big year for events ahead of us, so we wanted to let you all know where and when you can come say hi and play Collapsus (and maybe some of...
it's showtime! collapsus coming live to a convention near you!
Over the last couple weeks we talked about the history of Collapsus and explored what'll be in the game when it's actually released. Now, I want to talk...
what's next for collapsus (+nintendo announcement)
Hello, all! Collapsus development always seems to be slow moving doesn't it? Well hold on to your hats, because I have a big content bomb for all of you!
more news on the slow development process of collapsus
So, um, yeah. Our project's not dead, I swear. I'm just really bad at posting updates. We took a bit of a break from Collapsus for a while because of...
the project isn't dead, we're just really bad at posting updates
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