Collapsus is a casual puzzle game that is inspired by Tetris, Bejewled and a Rubik's Cube. Unlike many block matching puzzle games, in Collapsus, you don't swap blocks, but instead you have a finite amount of blocks you are allowed to destroy and by making matches of four or more, you gain back the ability to destroy blocks. This game was originally made as a Java based prototype by Jay (the artist and designer) for his mom, but the idea was put on hold until he met some much better programmers (which is why it's almost finished). Collapsus will be released FREE on iOS and Android hopefully later this year.
So, um, yeah. Our project's not dead, I swear. I'm just really bad at posting updates. Seriously, just look at the Wraith Facebook, Twitter, G+ and Blog. Nothing. I've never really been good at that sort of thing. On my personal Facebook I forgot to mention anything about my Christmas or winter trip to Michigan as well as a whole bunch of other stuff, but I digress.
Anyway, we took a bit of a break from Collapsus for a while because of the school load of both of our programmers, but we've been back at it for quite a while. Here's a quick look at some of our more recent builds.
We even have some new block types!
We've been spending most of our time working on the Puzzle editor and online sharing tool, which is now mostly done. We thought that it was going to take much longer than it really did, which was a pleasant surprise. We may be switching all of our work from Corona over to Unity as one of our guys took a week to port 98% of what we had done over into it just to show that it would be more efficient to code in C# rather than Lua. Since he got so much done in so little time, I just may take him up on that.
I've made several minor graphical changes and it seems that the graphics will probably still be in flux until we ship it out the door.
I hope to be on here more often, but it seems that whenever I say that about anything, it's a lie. Hope it's not this time.
Latest tweets from @wraithgames
Here's the big news: Wraith now has an office courtesy of The Hamilton Mill! Check out Eric's blog post on it here: T.co
Feb 9 2015, 12:22am
From the dev vault: "Help! My cubes keep getting stuck in the vent!" - Physix internal testing (2009)
Feb 8 2015, 4:28am
The "big news" has been finalized! I'll post about it here when Eric makes the official announcement on the site!
Feb 5 2015, 12:38am
If I have it my way, they "big news" will be out this week!
Feb 2 2015, 8:47pm
1 step closer to finalizing the "big news"!
Jan 29 2015, 5:27pm
Lots of new updates made to the site, including the introduction of our new press manager, Eric. That's not the... T.co
Jan 7 2015, 4:19am
@dougalicious Haha, not quite. You'll have to wait and see ;P Your projects going well?
Jan 7 2015, 1:56am
Big, huge news coming very soon!
Jan 5 2015, 10:47pm
Happy Holidays to you and yours!
Dec 25 2014, 1:28am
Merry Christmas everyone!
Dec 25 2014, 1:27am