Collapsus is an exciting new block crunching puzzle game unlike any other! It’s built on a unique risk-reward centered resource management mechanic in which you have a finite amount of blocks you are allowed to break and by making matches of four or more, you gain back the ability to break even more blocks, but be careful, if you run out of these “breaks”, it’s game over! Let's be honest, it's just way more fun to break blocks than to swap them! Collapsus features 3 Standard difficulties, 2 unlockable difficulties, and 20 Special modes to put your skills to the test (with a ‘Plus” mode for each one of those for a total of 40)! There’s also a Puzzle mode with 200 built-in puzzles, an online puzzle editor and sharing tool and free daily puzzles! You can even battle it out with up to 8 players in the online Versus mode! Endless hours of block-based mayhem! Oh, and one more thing: No Ads, No Microtransactions and all DLC is FREE! How could you pass this up?

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Hey all! It's Jay, still a bit under the weather, but back again and ready to go! This week, I figured we could talk about Collapsus! Lets go!

So, we decided to take a little break from the other game we were working on, Radarkanoid (though we've still been working on it sporadically), because A. both Kristy and I were sick (and we're the only ones working on it) and B. we wanted to prevent burn out of such a small project (there are some um... "interesting" code/math problems that we're overcoming and since it was supposed to be a quick project, it was more than a bit frustrating, to say the least. We'll get it, though).

In the meantime, we're back to Collapsus (though, to be honest, we never stopped, we were working on it in tandem with Radarkanoid). Most of what we're doing right now is actually work on the Versus mode. You know, the Versus mode. Like Puzzle League, Tetris Friends, Puzzle Fighter or Puyo Pop. Those are all really, really solid games on their own, but having a Versus mode really brought them to the next level (no pun intended)!

Collapsus is already a pretty content-dense game as is, and at risk of invoking feature creep, we feel that such a mode is just too awesome not to include. Aw, who are we kidding! Feature creep has been an issue day 1 of the project back when we started it in 2006. A decade. Huh. Wow. Now I feel old. Anyway...

How we have the versus in Versus mode working is the better you do, the more "junk blocks" go over and clutter your opponents' field. Yup, note that apostrophe placement. It's not a typo. We're working with (at least) up to 6-player battles! Maybe even more, if we can. Still testing the waters on that one. So yeah... as I was saying: junk blocks are kind of a staple in the multiplayer puzzle genre and with the mechanics we use in Collapsus, it just felt right to use them.


We originally had the junk blocks be just singles, just like any other block and regardless of who sent them (or what field they were on) they'd be the same color. We figured after a while that both of those ideas were a bit dull, so we're experimenting with junk blocks that merge into one-another, complete with color coded, per-field aesthetic!


Yeah, we know, as has been pointed out on Twitter, it kind of looks like a pair of underwear, but more patterns are made depending on how they're merged, this is just a coincidence :P


On top of that, we may finally have a layout for two player!


We think it's pretty sleek. The version of the screen with even more players will have a bit of a different layout (and multiplayer is only available on devices with screens that can comfortably support it, as well), but this is a good guideline of how it'll probably look.

On top of that, in our design room (and over Twitter) we've been discussing how we may do a chat feature. Seems that emotes may be a fun way to do it. We should have some of those early ideas up on Twitter soon.

It's all pretty cool stuff, if you ask us! We're trying to keep these matches pretty frenetic and interesting without altering much of the core gameplay that those who have played it have grown to love. Like, why would we make it too drastically different and still call it Collapsus!? That'd be crazy! So, for the most part, other than the addition of junk blocks and new power-ups (which we'll get to in a later article) we've tweaked some of the original power-ups to do things to your opponents as well in addition to their normal, single-player effects. We're keeping the transition simple. Collapsus is best when it's simple!

We can't wait to get something playable out to you (probably in the form of our free, online weekly builds) but we'll probably have a new trailer before that. After the weekly builds start, hopefully (again, hopefully) we can get that Kickstarter campaign out the door and then working on the mode specific trailers after that. So exciting!

We hope that you can't wait to see (and play) it as much as we can't wait to give it to you! Next week: Something completely different (probably)!

A Little Collapsus in All the *Weird* Places

A Little Collapsus in All the *Weird* Places

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An article where we talk about Christmas break, the 'App of the Year' results, and all of the unusual places you can expect to see Collapsus when it finally...

What's Next for Collapsus (+Nintendo Announcement)

What's Next for Collapsus (+Nintendo Announcement)

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Over the last couple weeks we talked about the history of Collapsus and explored what'll be in the game when it's actually released. Now, I want to talk...

Collapsus is in the TOP 50!

Collapsus is in the TOP 50!

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With all of your help, we made it into the Top 50 for SlideDB's 'App of the Year'! Thanks for all your support! Please help us out by voting in Round...

Collapsus: Exposition Dump Edition

Collapsus: Exposition Dump Edition

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Hey all! Sorry to say that not much really went on this past week with Thanksgiving and me being sick. Most of our development time was spent working...

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Guest

Check grammar of instructions & description of game if you plan to publish this my friend

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sirkidd2003 Creator
sirkidd2003

Well, we have two editors look over everything I write before it's actually posted, but I suppose things sometimes slip through the cracks. What is it in particular that stood out to you as a mistake?

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Guest
Guest

know

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sirkidd2003 Creator
sirkidd2003

Please explain?

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Collapsus
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Wraith Games
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Latest tweets from @wraithgames

No tweets for today. We're off to @vectorconf, but we'll be back with pictures on Monday! We hope to see you there!

19hours 47mins ago

Here are some more! #remodel #redesign T.co

Apr 29 2016

Here are some shots of us finishing up the old floor removal. #remodel #redesign T.co

Apr 29 2016

Here are some more Radarkanoid #glitch pics. That "ball" is actually over 100 balls inside each other! #wip T.co

Apr 29 2016

Here are some pretty crazy Radarkanoid #WIP #glitches! It crashed shortly afterward #gamedev #indiedev T.co

Apr 29 2016

This week's #FF goes to our good friend @SeasonsGlass. She's new here on Twitter, but she's an incredibly gifted #stainedglass #artist!

Apr 29 2016

Check out the blog post before the week's gone! Blog.wraithgames.com T.co

Apr 29 2016

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