Collapsus is a casual puzzle game that is inspired by Tetris, Bejewled and a Rubik's Cube. Unlike many block matching puzzle games, in Collapsus, you don't swap blocks, but instead you have a finite amount of blocks you are allowed to destroy and by making matches of four or more, you gain back the ability to destroy blocks. This game was originally made as a Java based prototype by Jay (the artist and designer) for his mom, but the idea was put on hold until he met some much better programmers (which is why it's almost finished). Collapsus will be released FREE on iOS and Android hopefully later this year.
So, um, yeah. Our project's not dead, I swear. I'm just really bad at posting updates. Seriously, just look at the Wraith Facebook, Twitter, G+ and Blog. Nothing. I've never really been good at that sort of thing. On my personal Facebook I forgot to mention anything about my Christmas or winter trip to Michigan as well as a whole bunch of other stuff, but I digress.
Anyway, we took a bit of a break from Collapsus for a while because of the school load of both of our programmers, but we've been back at it for quite a while. Here's a quick look at some of our more recent builds.
We even have some new block types!
We've been spending most of our time working on the Puzzle editor and online sharing tool, which is now mostly done. We thought that it was going to take much longer than it really did, which was a pleasant surprise. We may be switching all of our work from Corona over to Unity as one of our guys took a week to port 98% of what we had done over into it just to show that it would be more efficient to code in C# rather than Lua. Since he got so much done in so little time, I just may take him up on that.
I've made several minor graphical changes and it seems that the graphics will probably still be in flux until we ship it out the door.
I hope to be on here more often, but it seems that whenever I say that about anything, it's a lie. Hope it's not this time.
Latest tweets from @wraithgames
Feb 24 2014, 3:06pm
Happy New Year, Wraith fans!
Jan 1 2014, 8:34am
Happy Holidays! May your happy gaming continue through the New Year!
Dec 25 2013, 2:20am
We're thankful for our supportive, patient fans! Happy Thanksgiving everyone!
Nov 28 2013, 6:52am
I'm thankful for our supportive, patient fans! Happy Thanksgiving everyone!
Nov 28 2013, 6:51am
Happy Halloween, Wraith fans!
Oct 31 2013, 2:21pm
Thanks to all to all those how came out to see Jay at Pandoracon. Maybe we will be back next year?
Oct 12 2013, 8:10pm
Well, here's the announcement: Wraith Games will be attending Pandoracon on Saturday for a special session on game... T.co
Oct 10 2013, 1:32am
Still ironing everything out so we can announce our [thing] with [some people] ;)
Sep 25 2013, 10:08pm