I'm an avid indie and retro gamer and indie game designer with Wraith Games. I'm an all around nerd and I wouldn't have it any other way!
Hey all! It's been a while since our last post (about a year, if I remember correctly). We've started doing our blog posts over on our website, so you...
collapsus progress report 2018!
In this post we talk all about our brand new puzzle mode, what we have to get done before launch, and some other goings on at the studio! Buckle up!
just a little bit of housekeeping - collapsus puzzle mode and more!
Hey everybody! Sorry it's been so long since the last blog post. I'd written a draft for one last week, but decided to scrap it. On to pf that, we were...
collapsus - so, how's it going?
As you may know already, 2016 was a huge year for us. Tons of events and interviews, a few awards, the studio remodel… even the release of our second...
collapsus is now on steam greenlight (and free, weekly builds are now live)
Since we’ve talked at length about some of our Special modes and Accessibility options we figured it was finally time to have an in-depth look at one...
puzzling modes - a talk about the puzzle mode in collapsus
We've done it! We're in the Top 50 once again and it's all thanks to you guys! So... what's next?
thanks for the vote of confidence! (collapsus in the top 50)
Here at Wraith we talk about accessibility a lot… and I mean A LOT. I’d go so far as to say that it’s one of our foremost tenants. So, why not talk...
collapsus for everyone - collapsus and accessibility
With our last post being about events, and the one before that being about the press we've received, this time we're getting back to basics and talking...
features, features, features!
It has been one heck of a year for events! Expos, conventions, conferences... you name it! Over the course of this year we've been to 13 events. Let's...
what an eventful year!
Over this past few months, Collapsus has gotten a LOT of press. Let's talk about that!
the pressing issue of the press
We've got a big year for events ahead of us, so we wanted to let you all know where and when you can come say hi and play Collapsus (and maybe some of...
it's showtime! collapsus coming live to a convention near you!
A long blog post (much longer than intended, at least), about what makes Collapsus different from other puzzle games, my frustration with Candy Crush...
puzzling games
In which we're back from a break and hitting Collapsus hard and heavy, this time with an emphasis on it's oft neglected multiplayer Versus Mode!
bits and bobs: thoughts on collapsus versus mode
An article where we talk about Christmas break, the 'App of the Year' results, and all of the unusual places you can expect to see Collapsus when it finally...
a little collapsus in all the *weird* places
Over the last couple weeks we talked about the history of Collapsus and explored what'll be in the game when it's actually released. Now, I want to talk...
what's next for collapsus (+nintendo announcement)
With all of your help, we made it into the Top 50 for SlideDB's 'App of the Year'! Thanks for all your support! Please help us out by voting in Round...
collapsus is in the top 50!
Hey all! Sorry to say that not much really went on this past week with Thanksgiving and me being sick. Most of our development time was spent working...
collapsus: exposition dump edition
In which we talk about our trip to the Ohio Game Development Expo and how much people liked the demo of Collapsus!
wraith and collapsus at ogde2015
We got a lot of wonderful feedback from OGDE, so many of you loved the Collapsus demo we provided and some of the ideas mentioned for improvements will...
post-odge collapsus dev awesomeness!
Hello, all! Collapsus development always seems to be slow moving doesn't it? Well hold on to your hats, because I have a big content bomb for all of you!
more news on the slow development process of collapsus
So, um, yeah. Our project's not dead, I swear. I'm just really bad at posting updates. We took a bit of a break from Collapsus for a while because of...
the project isn't dead, we're just really bad at posting updates
I actually meant to post this last week, so as far as development news is concerned...
timed play, options menu and pause screen
The last couple weeks, we've been working on implementing new powerups as well as the pause screen. Quite obviously, the pause screen isn't very interesting...
working with powerups
Well, I'm not really sure how to go about starting news on a project I just uploaded yesterday, but I've actually been working on in small bits for years...
unveiling the first bits of collapsus
We've made some big changes to the mobile version of Fly Guy
ios and android builds
Hey! Hope you all had a wonderful whatever you celebrated. Here's just a quick update for all of you (and my first post here for those of you who are...
flyguy (lite) is out now... for free!
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