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Indie Devs

Indie Devs

1,522 members Hobbies & Interests

A group dedicated to indie and standalone game development.

Humble Bundle

Humble Bundle

748 members Web & Community

The Humble Indie Bundles or Humble Bundles are a series of game bundling experiments that allow users to purchase collections of multi-platform DRM-free...

The Indie Game Mag

The Indie Game Mag

109 members Hobbies & Interests

In short: Indie Game Magazine is an independently owned, developer-centric, video game magazine. IGM strives to highlight the artists and community behind...

Unity Devs

Unity Devs

1,683 members Hobbies & Interests

For all Unity developers and developers-to-be, both beginners and professionals!

Science fiction fans

Science fiction fans

752 members Arts & Literature

A group for all ModDB and IndieDB fans of science fiction.

Level Design Group

Level Design Group

634 members Hobbies & Interests

Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...

Web devs & web game devs

Web devs & web game devs

44 members Hobbies & Interests

For all web developpers and webpage layout makers, also for beginners who desire to learn! :-)

Ennoble Studios

Ennoble Studios

1 member Developer

Ennoble Studios is a rising independent game development team dedicated to creating great games with latest technology. Our aim is to create unique, fun...

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Latest tweets from @sirgru

#Unity, #UnityTips: ScriptBehaviour predictions

Mar 12 2017

#UnityTips: How to use interfaces in #Unity scripts (part 3)

Mar 11 2017

#GameDev #IndieDev #Unity, #UnityTips: Rename Refactoring without changing your prefab’s values (part 2)

Mar 8 2017

#Unity: One change in code that could inadvertently change your prefabs: Enums (part 1)

Mar 7 2017

#VS2017 great keynote presentations!

Mar 7 2017

#IndieDev #GameDev #UnityTips: One change in code that could inadvertently change your prefabs: Enums (part 1)

Mar 6 2017

RT @deveoteam: In-depth post by @sirgru on Mercurial, and why you should go to the command line #gamedev

Feb 3 2017

...Premature generalization ranks right up there with premature optimization in the seven deadly sins of programming... #gamedev

Jan 27 2017