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Comment History
SirBisc8
SirBisc8 - - 6 comments @ SpellForce 2 DotP: EndGame Content

Hello, it's nice to see someone interested, thank you for saying it! The mod is already avaiable for the download, though it's not finished completely, there's just 6 maps inside, one new Realm city and the skill tree modifications are almost ready; something of the new skill tree is still on testing because of the lack of time, I'll try to update it in the next days. I hope to succeed!

Good karma+2 votes
SirBisc8
SirBisc8 - - 6 comments @ Command & Conquer 3: Kane's Wrath

For multiplayer colors I suggest to set the "A" Value to 35 or 50 because i saw that on 0 you cannot see things like Construction Yard base line or Battle Base field of repair drones.

Good karma+1 vote
SirBisc8
SirBisc8 - - 6 comments @ GDI Tech Center Fix

Thank you for the uploading! Also for the Crane House Color fix!

Good karma+1 vote
SirBisc8
SirBisc8 - - 6 comments @ Command & Conquer 3: Kane's Wrath

Hello, I don't know if you have solved your issue; Did you already know how to extract file from Kane's Wrath? If yes this for your first question: In every Unit/Building file there's a behaviour called "SlowDeath" below of SlowDeath there's one line called - DecayBeginTime="0s" - where "0s" is the time to wait before dead unit starts to fade, change the "0s" to "300s" and it must be works, the problem is that you must do it for EVERY single unit since the SlowDeath behaviour is unit-related. For the second question you had to create multiple Multiplayer colors with the same value. Copy one of the MultiplayerColorsSkyBlue.xml, rename it (MultiplayerColorsEmpty1.xml for example), open it and then change its id (id="MultiplayerColorsEmpty1" for example); below you'll find RGBA letters, repeated 4 times. Change the A="180" to A="0" four times and repeat this as much for every additional no housecolor that you need. I hope this can help.

Good karma+1 vote
SirBisc8
SirBisc8 - - 6 comments @ 10 Years Command & Conquer Anniversary - 110 Map's

OMG 110 maps! Thanks for the artists and for you to group them all!

Good karma+2 votes
SirBisc8
SirBisc8 - - 6 comments @ C&C3: Tiberium Wars

I know it's an old post, and I don't know if I can post links to other websites: but here's the Mod SDK for Tiberium Wars from CNCLabs; I used that and it works fine for me: Cnclabs.com

Good karma+3 votes