I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
It's getting more finished every day. This is the first time I put it in UDK and there are only a few things to worry about left. I think I can finish it this weekend.
Man, I don't really get to see your normals-at-work from this angle.
All I see are mainly shadows.
Apart from the pipes the normals are alright on this. It does look a bit different on the render than in XSI. I might check if the green channel is inverted. Still have some trouble noticing things like that.
Also you see the effect much more in movement. The texture may be a bit wrong for the normal underneath. I am kinda struggling with the right texturing workflow at the moment.
I do something that is fast, but it doesn't get the greatest results. I need to find my personal workflow. One that really works from all angles.
as you create more assets you will continue to make changes to your workflow... allowing micromanagment so you can optimize your productivity.
Honestly, that is one of my favorite things to do... its those little things that make us more productive.