I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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booman
booman - - 3,651 comments

I'm guessing this is modular correct?
Very nice job... its got to be hard to make everything line up and snap together.

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SinKing Author
SinKing - - 3,119 comments

The snapping isn't that much of a problem, just start all your meshes with the first vertex on 0,0,0 position and work with a grid (64 units, 128 units, 255, 512...). The problem for me is often the required lightmap UV on a separate channel.

UDK tends to create artefacts on open edges and causes unnecessary seams there. So modular is a bit of a relative term to me. Only the side walls are separate, so you can form double house, single house or 4x block with it. They all share the same textures, so I need only one material.

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Description

I made a quick specular map, which I can refine in the future. I am not sure if I'll do much more with this model though. I might just make the next house and plan ahead a little with its texturing. Now that I know it works, I also know what to be careful with. There are a few small errors in the texturing. That's because the shared space on the UV-map where a lot of parts of the house overlap. I can do better next time.