Hi juliobds, thanks for your comment.
I will try to answer to your questions step by step:
Q: "Will there be guns in Knoll?"
A: There will be no "guns" in Knoll (intended as gunpowder weapons), other than medieval weapons like swords and bows/crossbows.
Q: "Target age group is 15 to 35. 15? Really?"
A: No mistakes, 15 to 35. Really.
Q: "Do you plan to publish Knoll on every platform?"
A: We are going to focus on the PC platform, with DirectX 11 support and use of the latest technologies for high-end graphics.
CryENGINE 3 allows to compile the game also on PS3 and Xbox 360, preserving a gorgeous quality.
Q: "If you are indeed planning to publish Knoll on iOS, why are you leaving Android market out?"
A: Regarding iOS, Crytek has made a new version of their engine that runs on iPhone and iPad (Project "Fibble").
We don't know yet if they are going to include iOS support on future CryENGINE SDK releases.
For that reason, Android support also depends on future CryENGINE updates. For now, we can guarantee you that Knoll will be available on PC-Windows platform. Support for the other platforms (iOS, Xbox 360 and PS3) will come later on.
iOS is listed on the field "Main platform" because we're going to develope a dedicated mobile game version of Knoll, even if CryENGINE wont allow that and we'll have to use another engine just for this specific platform. Then, and only then, we will see what to do with Android and Windows Phone support. In other words, development of Knoll on smartphones and tablets will start with iOS.
Have a nice day,
Simone Ferretti
Marketing Director at Binary Sword Pty Ltd.
SimonK
Simone joined
I'm a Webmaster and Texture Artist, I began working in the game development field with Perfection Denied on IndieDB. Perfection Denied merged with Lightbulb Games in 2011 and then his "leader" Oliver Readman gave his place to Benjamin D. Smith, the leader of Lightbulb Games. Readman had trust in Smith to get his project Infectious Life done, and I knew Benjamin was the right person for the job, because of his determination in getting things done at all costs. During the summer 2012, a good part of the team left us and we hired a lot of new talented guys, thanks to Benjamin who already had some great contacts in the game industry already. So here we are, Binary Sword Pty Ltd, founded on 03/09/2012 by Benjamin D. Smith, we currently own Infectious Life and Knoll IPs and we're working hard to get these big games ready. I'm the Marketing Director, so I'm also working on the web field, and sometimes, doing 2D Art and Coding tasks just for fun =P