Overview
Knoll is a 3D medieval castle defender game based in the middle ages of England, Scotland, Ireland, Wales & will possibly have levels in Asia if not we will consider for future DLC (Downloadable Content)

[more information will be announced at a later date]

Game Modes
Knoll is a pure singleplayer experience. The modes of play include a story mode, which is the main part of the game and will follow the path of multiple campaigns consist of different factions and countries, as well as an additional survival and time trial mode that will allow players to compete for the highest score in online leaderboards.

Platform:
*Main: PC (Steam) & IOS
*Secondary: PSN & XBLA
Genre: 3rd person action arcade/tower defense with rts elements
Number of Players: 1-2
Playtime: 3-4 hours
Target Audience: indie gamer and core gamer
Target Age Group: 15-35
Territory: Asia, Europe & North America
Developer: Binary Sword Pty Ltd
Production: 12-14 months (future DLC 2-3 months)
Comparable Games: Toy Soldiers by Signal Studios (RTS elements) & Mount & Blade by TaleWorlds (scale of environments & 3rd person combat)

Links
KnollTheGame.com
Vimeo.com
Twitter.com
Facebook.com
Youtube.com
Steamcommunity.com

Copyright © 2011-2013 By Binary Sword Pty Ltd.

Image RSS Feed Latest Screens
Environment 2D Concept
Twitter

Latest tweets from @knollgame

Hi guys, Just wanting to give you all a small update of things to come. The team are hard at work on preparing a... T.co

Jan 27 2013, 9:29am

we are now on Steam Greenlight everyone :) T.co

Jan 17 2013, 10:23pm

Happy New Year! Hope you all had a blast over the last 48hrs

Jan 1 2013, 9:54pm

Happy holidays everyone =D stay tuned for a major update thats fit for a king in the new year. Regards, The Knoll Development Team

Dec 22 2012, 8:50pm

T.co

Sep 3 2012, 7:27pm

To all those following & future followers we will be announcing our project to the world later this year then our Twitter will become active

Jun 16 2012, 10:30pm

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Post comment Comments
BLOODTIDE12
BLOODTIDE12 Jan 27 2013, 9:33am says:

Hi guys,
Just wanting to give you all a small update of things to come.

The team are hard at work on preparing a tech demo for you all :) the level to showcase this tech demo should be done in about a week give or take then we will go into post production stage doing a final art pass on the level, setting up the camera path for the video & preparing the musical score for the teaser/tech video trailer

We also plan to start posting some concept art, a couple in-game screenshots & setup an official developer Q&A discussion panel hopefully sometime next week.

If there are any graphics artists out there that specialize in logos & HUD design feel free to contact us at jobs@binarysword.com

Regards,
The Knoll Team
www.KnollTheGame.com

+3 votes     reply to comment
juliobds
juliobds Jan 8 2013, 11:14pm says:

A castle game with guns? Plus, target age group 15 to 35. 15? Really? Also you want to literally do this for every platform (ok I admit except toasters and wrist-clocks). And if you are indeed doing for iOs why leave Android out?

0 votes     reply to comment
SimonK
SimonK Jan 14 2013, 4:14pm replied:

Hi juliobds, thanks for your comment.
I will try to answer to your questions step by step:
Q: "Will there be guns in Knoll?"
A: There will be no "guns" in Knoll (intended as gunpowder weapons), other than medieval weapons like swords and bows/crossbows.
Q: "Target age group is 15 to 35. 15? Really?"
A: No mistakes, 15 to 35. Really.
Q: "Do you plan to publish Knoll on every platform?"
A: We are going to focus on the PC platform, with DirectX 11 support and use of the latest technologies for high-end graphics.
CryENGINE 3 allows to compile the game also on PS3 and Xbox 360, preserving a gorgeous quality.
Q: "If you are indeed planning to publish Knoll on iOS, why are you leaving Android market out?"
A: Regarding iOS, Crytek has made a new version of their engine that runs on iPhone and iPad (Project "Fibble").
We don't know yet if they are going to include iOS support on future CryENGINE SDK releases.
For that reason, Android support also depends on future CryENGINE updates. For now, we can guarantee you that Knoll will be available on PC-Windows platform. Support for the other platforms (iOS, Xbox 360 and PS3) will come later on.

iOS is listed on the field "Main platform" because we're going to develope a dedicated mobile game version of Knoll, even if CryENGINE wont allow that and we'll have to use another engine just for this specific platform. Then, and only then, we will see what to do with Android and Windows Phone support. In other words, development of Knoll on smartphones and tablets will start with iOS.

Have a nice day,
Simone Ferretti
Marketing Director at Binary Sword Pty Ltd.

+2 votes     reply to comment
gregforeli
gregforeli Dec 29 2012, 10:26pm says:

artwork is nice.

+3 votes     reply to comment
NeighborlyNinja
NeighborlyNinja Sep 5 2012, 12:28am says:

I love a good castle defense game, especially one that isn't an overhead turret defense type. Can't wait to see if this turns in to something great!

+4 votes     reply to comment
itsthepopei
itsthepopei Sep 4 2012, 11:39pm says:

Love the idea of a castle defense game in CE3 cant wate to see more.

+3 votes     reply to comment
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Knoll
Platforms
Windows, iPad, PS3, X360
Developer & Publisher
Binary Sword Pty Ltd
Engine
CryENGINE 3
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Official Page
KnollTheGame.com
Release Date
TBD
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Style
Genre
Tower Defense
Theme
Medieval
Players
Single Player
Project
Indie
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