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.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hey,
quick stupdi question as i didnt find a real insight googling. WHat does the max_ignore_distance in m_stalker do?my guess is the value sets the threshold after which they can ignore enemies, but im not sure..trying to fix companions not reacting when shot at sometimes.
thanks for any help and good hunting

Good karma+3 votes
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Okay after some work and testing i got it right.i think. without the bitbucket site i would probably never made it, big thanks to you, melighos.
so if anyone wants to have controllers **** with stalkers minds in coc 1.4.22 like they should can download the files and merge them in their gamedata.

S000.tinyupload.com

it probably needs some tweaking, in my short testing i only had an npc aggro me once and he wasnt aggroing other stalkers, but the praying and suicide works. i will play around wioth it and if anyone more skilled wants to expand on that, go ahead!
Now go out and get those brains!

Good karma+3 votes
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Amazing!Will get to work asap.Thanks

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Great!That solved my Problem!Big thanks again!
you wouldnt have any tips by chance how i would go about porting the controller from 1.5 to 1.4.22?

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hey fellow stalkers,
so im amazed by the behaiviour of the controllers in 1.5. Make them feel much more powerfull,myterious and fitting to the lore.but i have my massive gamedata folder, which i kept expanding during all those glory yearswith coc for version 1.4.22.
so what i would like to do is port the controllers with their psychic abbilities to 1.4.22... il just get on it and look into it,but i dont know much about coding, so if anyone has any hints for that project, i would be very happy.
if anything comes out i will share the files of course.
thanks and happy stalking

Good karma+2 votes
.Shlomo.
.Shlomo. - - 44 comments @ TRX: Dynamic Relations (1.1)

Im having the same Problem. Anybody here having a fix for that?
its really driving me crazy...

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Thanks for the fix!My problem now is that i have modded weapon.ltx and knife.ltx, so i would have to merge those...do you by any chance know the changed lines?they dont line up well in winmerge and im pretty nooby with editing...

edit
I dug around a bit and i see the new weapon.ltx file doenst include weapon_ammo anymore, so i think this would probably aproblem with installed wepon mods?so my idea was to merge the ammo.ltx with the ammo part in the new weapon.ltx.are the changed values the k_hit/k_impulse or has this to do with some other mod??sorry to drag that out so much here...

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hey Stalkers, if anyone cane help it would be much apreciated!
I installed lost to the zone and i dont know if its realetd to this but i noticed my shots sometimes healing npcs...mostly when i shoot them in the foot but it happens also on chest.
Anybody has an idea to fix that?
Playing on 1.4.22..
Thx and happy stalking

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ Lost to the Zone v1.7 [CoC 1.4.22]

Hey, really liking the content, but i had a crash related to the sin (greh) faction i think... is this faction added with the mod?

FATAL ERROR

[error]Expression : no_assert
[error]Function : CIni_IdToIndex<1,struct COMMUNITY_DATA,class shared_str,int,class CHARACTER_COMMUNITY>::GetById
[error]File : e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\ini_id_loader.h
[error]Line : 134
[error]Description : item not found, id
[error]Arguments : greh

stack trace:

0023:00563813 xrCore.dll, xrDebug::fail()
0023:66FA7DC1 lua51.dll, lua_tolstring()
0023:05C622BC xrGame.dll, CDialogHolder::IgnorePause()
0023:05C66EC1 xrGame.dll, CDialogHolder::IgnorePause()

would be great to fix this issue or if you can point me in an direction where to loo in the files.

Good karma+3 votes
.Shlomo.
.Shlomo. - - 44 comments @ Infiltration Addon

yes i was digging the files to look for an solution but i got like 0 coding skills so i didnt find anything...did you find a solution?right now im deactivating the mod when i play my azazelsave, but would be great to use the mod in azazel

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

hey, its been bugging me for long that these white hanging spidewebby things dont damage you...in the book they where pretty deadly.any way to fix that?
maybe a minor thing but for me it would increase the emersiveness even more.
happy stalking

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ Infiltration Addon

Hi,
Really liking the idea of the mod but had to delete it because in azazel mode i kept spawning ias a monolith in disguise^^ it was if the pc was always set to be a monolith with only the outfit defining his percieved faction..would be cool if that COULD happen but bnot happen awaays...if someone can come up with a fix woudl be great.playing with dynamic relations..
cheers

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hey Guys,
i love playing in azazel mode, but one thing is just bugging me out. when you spawn as monolith you are often at the NPP without enough Psiprotection that you could survive this...so my question does anyone here know what lines i could add to the azazel script so it checks if the next player charachter will be monolith and spawns a good_psy_helmet on me?or how icould disable psi for monolith?i oly managedto let me spwn with a psi helmet only on new game...if someone can help meit would be much appreciated.iguess more people are hating this fact!
good hunting stalkers

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ Gameplay Rebalanced [0.5.8d9] [CoC 1.4.22]

Ok cool.thanks.the g.script variant for full alive will work right?because i tested it before and imnot sure if it worked...tried to take over some smarts from bbandit and millitry but the controlling faction wouldnt change...or how does it work?anyways thaks for the answer

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ Gameplay Rebalanced [0.5.8d9] [CoC 1.4.22]

Great!iv wanted this feature for along time.can i just use the files fromthe optional folder or does it require the full addon to work?

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ Gameplay Rebalanced [0.5.8d9] [CoC 1.4.22]

nice the captuarable smarts sound great!can i use only this feature?which files do ineed to copy?thanksin advance

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

did it work out for you?forgot i did some changes to gamerealtions.ltx too in the process.
Pastebin.com
try it if it didnt work

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

Yes ofcourse!
Pastebin.com
download this and put it in gamedata/scripts
im experiencing somem bugs sometimes but i think they are generally related to the azrael mode as i encountered them before trying out this.if you have any idea about scripting take a look and see if you can optimize it...anyway tellme how it works for you.

Good karma+2 votes
.Shlomo.
.Shlomo. - - 44 comments @ Immersive Reshade 1.56

now i have tessellation and no hih sunrays...whats going on here???
ok nevermind...console still works...

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ Immersive Reshade 1.56

mhh i did so and i managed to put 4x aa and high sun rays but tessellation still doesnt work...

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ Immersive Reshade 1.56

Hey,really liking the look of it but somehow i cant change any ingame graphic settings and they got turned down after installing this mod.how can i fix this?

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ DoctorX Dynamic Anomalies 2.1 [CoC 1.5 / 1.4.22]

Great!I wanted this feature for a long time!!very happy to see it here.can they spawn artefacts?anyway thanks ofr this awsome addon

Good karma+3 votes
.Shlomo.
.Shlomo. - - 44 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

If anyone has the same problem, i have a sollution

Good karma0 votes
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Nevermind.If you add the full -- Restore faction relations:
function drx_df_on_game_load_callback( ) -part under the cancel all tasks section of azazel_mode.script your relations will be the same as your factions.maybe this helps someone
cheers

Good karma+3 votes
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hey Stalkers, can anybody here play azazel mode with DRXDynamic Factions without the player relations being bugged?I love how dynamic the gameplay gets but it happens that if my faction has ,say -700 and i -1400,making me hostile...most values seem taken 2X but never above 8000.
please help me!

Good karma+2 votes
.Shlomo.
.Shlomo. - - 44 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

I did some testing and the Bug is definitivley related to the dynamic faction mod and azazel mode...does anyone here play on this mode without problems?

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hey, im currently playing with dynamic faction relations on azrael mode as a loner and i noticed my relations being double my faction values....
Imgur.com
now i cant go on hunting the millitary with the bandits...someone here who can please help me?

Good karma+2 votes
.Shlomo.
.Shlomo. - - 44 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

Hey im having an issue with my reputation.im playing on azrael currently as a loner and i noticed my reputations being double my faction values.
Imgur.com
now i cant go on hunting the millitary with the bandits...someone here who can help me?

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ Dan's Monster Mods [1.4.22]

Ah ok.good to know.thanks for the reply

Good karma+1 vote
.Shlomo.
.Shlomo. - - 44 comments @ Dan's Monster Mods [1.4.22]

also i see the npcs still aiming at walls...shouldnt this be fixed by that?

Good karma+1 vote