I started working on level design with Unreal Tournament 2004 in 2007. I created custom levels for fast paced multiplayer matches using increased movement and physics. I ventured out into custom texturing with characters, modeling, and coding new weapons. I later took two years of Java, I can understand many other languages easily as well now. Though I tried working with many of the design fields, I preferred level design. I currently am currently working to expand my experience and to refine my skills. Though I may be artistic when it comes to level design, I am still very logical, and a strong problem solver. I enjoy working in a team with others, but also am a strong self motivator. Being a student developer can be difficult some times but it really comes down to prioritizing and time management. I am currently woking on Siege of Inaolia, you should give it a look!
Posting the interiors as well as another exterior space shot.
Everything was done by me, including the modeling and texturing.
(I'm not the best modeler but it works)
If you are interested in anything you see I can give you more information on it. (For example my Kismet)