I'm just a Dungeons and Dragons nerd who runs a bookstore. There's really not all that much to say.

Comment History  (0 - 30 of 63)
Shatari Nov 18 2013, 1:43pm replied:

Speaking of roads, it would be cool if we could build those to speed up travel times, even if it's just between friendly towns. :)

+2 votes     game: Heroes of a Broken Land
Shatari Nov 11 2013, 9:23pm replied:

I set mine up in a custom folder of C:\Games\HoaBL, so I found the file in that directory. I've sent you a private message with the file. Thanks, I appreciate all the work you've put into this. :)

+1 vote     game: Heroes of a Broken Land
Shatari Nov 11 2013, 7:51pm replied:

Okay, I'm not sure why but sometimes the save function just stops working. I'm not sure why, but the attempting to manually save why it acts up will corrupt the save. If you can tell me where it stores the saves at, I can upload the corrupted save for you.

+1 vote     game: Heroes of a Broken Land
Shatari Nov 11 2013, 6:34pm replied:

It seems to work fine upon restarting the game. I'll let you know if I can find a way to repeat it.

+1 vote     game: Heroes of a Broken Land
Shatari Nov 10 2013, 11:52pm says:

I've run into a bug with the 0.7 release: The quicksave and quickload functions don't seem to work within a twin tower dungeon. I'm not sure if the fact that two parties are present is to blame, that's just where the functions stopped working. I'll keep poking at it to see if it crops up again anywhere else. I would like to request that the game gives the player a 'Game Saved' text when you quicksave, just to let you know that it worked.

Also, does the game have a page where I can view past messages? I keep seeing little white notes up in the top left from time to time, but sometimes I miss what they say.

+1 vote     game: Heroes of a Broken Land
Shatari Nov 10 2013, 1:10am replied:

That'd be a big help. I'd recommend F9 as the quick load, just to separate it a bit, but that's just my personal preference. I think just adding the word 'save' and 'load' over the disks would be the best way to go for the menu buttons, which would eliminate the guess work.

And thanks for making this fun game, I'm really enjoying it so far. My only trouble so far has been the lack of starter dungeons for new heroes to cut their teeth on, but that may be because I started on a large world.

+1 vote     game: Heroes of a Broken Land
Shatari Nov 9 2013, 6:19pm says:

Can I request that you make the 'load' and 'save' buttons a little more distinct. And if there's a quicksave function, please let me know which button it is.

Edit: Also, is there a way to skip the intro? It's cool, but it takes a lot of clicks to get past.

+1 vote     game: Heroes of a Broken Land
Shatari Jul 25 2013, 4:47pm says:

Your link is messed up. It should be: Steamcommunity.com

+1 vote     article: Oniken is also on Greenlight
Shatari Oct 9 2012, 6:56pm says:

What's the name of the background beat? That's really catchy.

+2 votes     article: Zombies released on Desura
Shatari Sep 8 2012, 4:02pm replied:

They have a webpage that links to a good download. It's an annoying "pay us money or wait 5 minutes" download site, but at least it works.

+2 votes     download: Half-Life: Peaces like Us v2.0 - Beta 1
Shatari Apr 6 2012, 12:09am replied:

You can control up to 4 players, but managing more than two or three will be a pain. There's no AI for your characters, so if a zombie comes in behind you (and they will, because the makers placed spawn points in weird locations) and starts chowing down your people, you'll have minimal warning. It's fun, but I'd recommend waiting for a sale. (It's currently up as a "Pay what you want" in Indie Gala, by the by.)

+2 votes     game: Trapped Dead
Shatari Jan 5 2011, 8:14pm says:

Ah, one of the only ships that I wasn't able to get in Starship Battles. :(

+1 vote     media: Wild Karrde
Shatari Oct 29 2010, 7:10pm says:

Very awesome, I'm looking forward to this release.

+1 vote     media: Nal Hutta's Cantina (WIP)
Shatari Sep 11 2010, 8:42pm replied:

Eh, find a mountain, hollow it out into a decent looking castle, and then use the excess resources to build up an exterior. It makes for a really nice looking place and you can then build a city around it.

+2 votes     media: Compasses
Shatari Sep 6 2010, 4:51pm says:

So it's in the hands of a good studio now, but they're still having to work with the incompetent 3DRealms crew. I question the logic, but Gearbox should be able to overcome the handicap.

+1 vote     article: Duke Nukem Forever is Back!
Shatari Jul 26 2010, 1:12am says:

I'd suggest adding some dirt and scuffs to them. After all, what good is a baseball if it's never used?

+1 vote     media: Just some balls.
Shatari May 28 2010, 10:39pm says:

This game was truly epic. My only complaint was the inability to tell your companions not to loot everything they saw. Trying to organize their inventory was probably the biggest challenge in the game...

+4 votes     game: Arcanum: Of Steamworks and Magick Obscura
Shatari May 28 2010, 10:36pm replied:

Well, if you would stop running ahead and grabbing anything shiny then you'd bloody well not be hurt! >.<

+2 votes     media: Wolf Combat
Shatari Apr 26 2010, 12:15am says:

I want one! You guys should make a tabletop game too!

+1 vote     media: Physical Model of Centurion Class Space Cruiser
Shatari Apr 7 2010, 4:22pm says:

It looks great, though I've got to wonder: Is it very hard to see parties when they're over the bright patches?

+1 vote     media: Maybe the new Galactic map...
Shatari Apr 7 2010, 4:17pm replied:

@SWAT_150: You can use the unofficial item editor to change the texture on the multi-hit saber. Just make sure you backup your item_kinds1.txt before you do.

+1 vote     mod: Star Wars Conquest
Shatari Apr 3 2010, 4:30am replied:

@xPearse: They used to have ridable animals, but they had to drop them due to an engine conflict with the speeder bikes. Hopefully a workaround will come about someday.

+1 vote     mod: Star Wars Conquest
Shatari Mar 22 2010, 5:41pm says:

Just to let everyone know, there's a patch up in the forums that replaces the current simple_triggers.txt file. That should eliminate quite a few siege related map crashes.
Edit: You may have to start a new game or avoid besieged planets for a week or two.

0 votes     mod: Star Wars Conquest
Shatari Mar 18 2010, 9:20pm replied:

You can build a temple at a town you own and recruit them.

+2 votes     mod: Star Wars Conquest
Shatari Mar 18 2010, 9:19pm replied:

I'd recommend playing it while it's still in beta. The mod team keeps an open ear for suggestions, and it's really fun to help shape a mod.

+2 votes     mod: Star Wars Conquest
Shatari Mar 16 2010, 9:11pm says:

This mod gets better with every release. If you have any interest at all in sci-fi battles, then this mod is for you.

+2 votes     mod: Star Wars Conquest
Shatari Nov 17 2009, 9:04pm says:

When you factor in how much stolen content is in this "mod", it raises the question: Why did it take so long to even get a buggy Beta?

0 votes     mod: Dead Before Dawn
Shatari Sep 21 2009, 8:47pm replied:

"They didn't want to get their clothes caught in the brambles."
Yeah, because bare flesh works so much better... >.<

Nice historical accuracy though.

+1 vote     media: Misc. Gaul
Shatari Aug 11 2009, 3:47am says:

I'm getting flashbacks to the original Doom game. Looks awesome!

+1 vote     media: Flesh Room Example
Shatari Aug 11 2009, 3:42am says:

Now all we need is the monster from The Host...

+1 vote     media: The Mortewood Plaza - Compound Bow!
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