I born in Moscow, Russia. Since 8 years a started studying programming, and decided that I will create computer games. I was developing a lot, and now I know C++,C#, Delphi and Visual Basic programming languages. When I played Half-Life 2, I found it very comfortable to create "mods". My only one public mod had many detractors, but building it was both interesting and difficult. But a year ago I decided to stop modding, and create my own game engine. For a 3d graphical solution, I chose Ogre3D, because my friend(also a game developer) advise me it. Now I'm developing a total conversion of my first mod, but in my own game engine!

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How the demo was made
The Long Way

How the demo was made

Sep 30, 2011 The Long Way Article 1 comment

In this article I describe a story of development the released demo.

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