I born in Moscow, Russia. Since 8 years a started studying programming, and decided that I will create computer games. I was developing a lot, and now I know C++,C#, Delphi and Visual Basic programming languages. When I played Half-Life 2, I found it very comfortable to create "mods". My only one public mod had many detractors, but building it was both interesting and difficult. But a year ago I decided to stop modding, and create my own game engine. For a 3d graphical solution, I chose Ogre3D, because my friend(also a game developer) advise me it. Now I'm developing a total conversion of my first mod, but in my own game engine!

Comment History  (0 - 30 of 209)
Sgw32
Sgw32 @ Doom Hunt [Teaser]

Unbelievable!

Reply Good karma+1 vote
Sgw32
Sgw32 @ The Long Way

The game is released!

Reply Good karma+2 votes
Sgw32
Sgw32 @ The Long Way

No beta, but release version! Thanks!
BTW I have issues with the game website, game is coming soon anyway.

Reply Good karma+1 vote
Sgw32
Sgw32 @ G-Man Invasion: Source [Unfinished]

Cool haha

Reply Good karma+3 votes
Sgw32
Sgw32 @ Peace, Death!

А те кто по-русски не говорят, не могут в смысл названия =)

Reply Good karma+1 vote
Sgw32
Sgw32 @ Shadow:Chapter I

The game is released? Where to download it?

Reply Good karma+1 vote
Sgw32
Sgw32 @ Cr Editor beta will be released this weekend

Hi! Do you have DotScene support?

Reply Good karma+1 vote
Sgw32
Sgw32 @ The Long Way

Beta can be requested here:
Tlwgame.byethost13.com

Game will be released in 2017.

Reply Good karma+1 vote
Sgw32
Sgw32 @ Imperial Game Engine November 2015 preview demo

Tried to run game.bat and ImperialGDK.exe, but it crashes.
Windows 8.1 x64
Where to find exact Ogre.log errors? I can send them to you.

Reply Good karma+1 vote
Sgw32
Sgw32 @ The Long Way

You can't even imagine the progress of game development.
The game will come out in 2017-2018.
That's all for now. Of course, it's alive.

Reply Good karma+1 vote
Sgw32
Sgw32 @ The Train

Поезд - ЭР2?
ER2 train there?

Reply Good karma+2 votes
Sgw32
Sgw32 @ Update

Looking interesting. Is it really refered to the Black Mesa?

Reply Good karma+1 vote
Sgw32
Sgw32 @ The Cursed Forest

Those screens are impressive! Unfortunately I have a very old computer :(

Reply Good karma+1 vote
Sgw32
Sgw32 @ Infinitum Gyrationis Full

Please tell me your video system name, maybe it's possible to fix it.

Reply Good karma+1 vote
Sgw32
Sgw32 @ Infinitum Gyrationis Full

Thanks :) I think it is final, but only because I don't have much time for development, because of study. The game has many bugs though.

Reply Good karma+1 vote
Sgw32
Sgw32 @ Nullen AKA Stacker's adventure in Long Way: Revenge of AXH (pt. 1)

Try using low setup of materials, or try loading chapter 3. My mod uses SMOD core, so I can't predict, could it work on some machines or not. If smod works ok, than it means something is wrong with gameinfo.txt. You can just replace it with a file from smod package.

Reply Good karma+1 vote
Sgw32
Sgw32 @ The Long Way Concept 01 Demo

You should enter "dssao" in console ("." button). I don't remember, but maybe it was described in readme.

Reply Good karma+1 vote
Sgw32
Sgw32 @ Nullen AKA Stacker's adventure in Long Way: Revenge of AXH (pt. 1)

By the way, the russian label means "Research lab, ****#5 and let's blow that up"

Reply Good karma+2 votes
Sgw32
Sgw32 @ Nullen AKA Stacker's adventure in Long Way: Revenge of AXH (pt. 1)

Ha ha! My 4 year old mod is reviewed :D Actually, I was only 13 year old while making that. I love the style of the review, please continue :) The mod has a bad built maps and lighting. However, the last 2 maps are interesting. Please try them. I can say I love this mod, because it's a piece of my childhood. I was building it a year, and I can say I'm satisfied with some results. By the way, I'm making a computer game with the same name. It's a remake of the mod, but with seriosly changed story. It's made on my own game engine.

Reply Good karma+2 votes
Sgw32
Sgw32 @ New hands in-game

Thanks. If you use a vertex lighting(not a per-pixel) why the lighting looks so soft? Do you use a tesselation? I know a lot about game coding(Im an engine coder), and shadowing of course too. I tried to make transparent shadow casting too, but the problem is that shadow caster CG shader must know what a texture is on a surface to discard alpha pixels. And the texture count is limited in shader.

Reply Good karma+1 vote
Sgw32
Sgw32 @ New hands in-game

How have you done transparent shadow casting?

Reply Good karma+1 vote
Sgw32
Sgw32 @ Sports Hatch in the new Lighting Engine

Yeah now it looks cool. A car reflections should be a little lower though.

Reply Good karma+1 vote
Sgw32
Sgw32 @ SGL Team

Our websites: sgl-team.3dn.ru (on english) and sgl-team.sgw32.ru is on russian.

Reply Good karma+1 vote
Sgw32
Sgw32 @ Cubemap shader

No it's my own Source map for my mod, not original HL2 map(I was a mod developer before I started making my own game engine) This map on my engine is using some HL2 textures and models, but I add the cube-mapping technique for the floor. The map wasn't converted, it's a remake.

Reply Good karma+1 vote
Sgw32
Sgw32 @ Machine Gun(v2)

I asked my modeller to make a weapon. In my concept art for it, it should be handled in the bottom(you can see the holes). But on the model they are too little. Unfortunately this modeller isn't in the team now:(

Reply Good karma+1 vote
Sgw32
Sgw32 @ Open Source release of RunEdit

No no... We haven't stopped the development of engine, it's only a tool for making games! It's a mapping tool! I plan to code an another tool. The engine is an another solution and has it's own source code.

Reply Good karma+1 vote
Sgw32
Sgw32 @ Another demo announcement

It was my own map on Source, and it is looking better on my engine. My map on Source weren't very good, of course worse than original HL2 maps.

Reply Good karma+1 vote
Sgw32
Sgw32 @ Cubemap shader

When I'll find somebody who will make models regularly and make an animation for it :( I'm a lead developer, but I'm great only on coding.

Reply Good karma+1 vote
Sgw32
Sgw32 @ melee weapon concept

The resolution of the image is too big :( Can't see it on my computer!

Reply Good karma+1 vote
Sgw32
Sgw32 @ starting work on second map

I'm wondering how a not very detailed road can look such realistic! Is it UDK shader system or just a good composition?

Reply Good karma+1 vote
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