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Comment History
SeryDavid
SeryDavid - - 9 comments @ Tales of Middle-Earth

There was a bug when the AI had no friends it was not building villagers. I fixed it right now and pushed the new version to GitHub.

Good karma+1 vote
SeryDavid
SeryDavid - - 9 comments @ Tales of Middle-Earth

We build the AI one step at the time. Right now pretty much all the testing was on Breeland with hard/hardest AI, default Dark Age start and max population 150. That should help. But it is still a very early version, we will hopefully improve the AI later.

And there is some bug when the AI has no allies, then it does really bad even in dark age. I will look into that.

Good karma+1 vote
SeryDavid
SeryDavid - - 9 comments @ Tales of Middle-Earth

He updated the AI and now all difficulties are implemented. I uploaded it to the Github.

Good karma+1 vote
SeryDavid
SeryDavid - - 9 comments @ Tales of Middle-Earth

My brother updated the AI. You can find it in my repository: Github.com. There are install instructions. Note that only hard and hardest difficulty are implemented (easy=moderate=hard != hardest)

Good karma0 votes
SeryDavid
SeryDavid - - 9 comments @ Tales of Middle-Earth

Not before my final university exams. It would be time consuming. Maybe in july or later. Any of you can modify the AI as well if you want to...

Good karma+1 vote
SeryDavid
SeryDavid - - 9 comments @ Tales of Middle-Earth

Here you can find the file: Github.com. Note that all the credits should go to Pulkit and his colleagues. I did like 0.001% of the work. They are hopefully still working on the final version. In the meantime we can use this one.

Good karma+2 votes
SeryDavid
SeryDavid - - 9 comments @ Tales of Middle-Earth

Hello. I fixes some bugs from the last version, namely the dwarven stonewall upgrade, Rhun missing blacksmith, Rhun only having 5 population and not able to build houses, Umbar missing elite Black Numeronian upgrade, Sildar Nobility not affecting scouts, Noldorin Crafts not working. I also changed Mumaks a bit - lowered both defences by 2, increased price, added trample damage. I was not able to make both meelee and ranged damage work well, will have to wait for te real developers. I can send you the modified file if you wish.

Good karma+3 votes
SeryDavid
SeryDavid - - 9 comments @ Edain Mod

I have a question.

How is it with leadership bonuses? Let's say I have leadership with Thorin, with user hero, I have banner and the building with leadership. Does none of the bonuses add? So only Thorin's (greatest) for attack and any of the defense bonuses? I would really love to know the algorithm behind it.

Thanks.

Good karma+3 votes
SeryDavid
SeryDavid - - 9 comments @ Edain Mod

Hi from Czech republic.

I have a suggestion. Would it be possible to allow workers, not as in original game, just for walls, gates and towers? I personally believe this kind of defense option would be beneficial. It is almost impossible to keep track of the whole battlefield all the time. From that reason I play almost exclusively dwarves, which can summon tower and thus in time create a defensive perimeter.

Thanks.

Good karma+6 votes