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looking sweet. just how did you achieve that blur around your units?
well the spotter had a rather important role. if you destroyed it, the MPTL couldn´t use its main potential - range. I know it´s not realistic (like manymanymanymanymanymanymany other things in SW universe) but...balance :/
even though maybe I never used it this way...
mean this one - Moddb.com ?
from all windows? like even from the top ones?
I know your work - its benefits as well its limits ;)
so it will fire just from above the ground, like if it was infantry shooting from the original bunkers?
cause neither I nor Farseer were able to do anything about it... :(
and once you garrison your AT-AT into, can it fire? and where does it fire from (from the standard/usual height?)?
why is Nurgle Deamon Prince always the ugliest? I mean - the others get wings, fancy weapons and this one has just some vents on his back and that´s all... :/
yep, exactly as stated in the mod info ;)
it adds some realism, even though not everyone has to like it...
there´s no such a thing as overkill :D those new heavy turrets look indeed very nice - I would just suggest making the part shooting skulls a bit more robust/high, so that the rotating triple gun doesn´t look so fragile.
way better than the previous one!
I proceeded as suggested here, but it doesn´t seem to work... like it has just unchanged vanilla races. intended or did I make a mistake during installation? (had to tweak the codex_base.module in order to see it in Game Manager)
thx for help
so many questions, so few answers... :D
idk, but downloading right now! :D
pretty shame, I think it would do good as a flying transport unit for Eldar in UA mod (think they do not have any by now).
finding the creator (and mainly contacting him) can be sometimes a real pain, so I´m OK with this attitude. was asking, because I´ve never seen this model before. anyway, glad you made it work.
pretty good! made yourself?
like that this version has its polycount already reduced?
this is the new one? did he improve the bump texture as well?
it´s like if IronLord(creator of Dark Crusade mod)had a twin!
the model is nice, just don´t forget to poly-optimise it, since for a prop ship it is highpoly as f--k...
seriously, I´m so glad that someone allowed him to shoot. and those upgrades...очин хорошо! fantastic job!
I guess that without a proper new AI, they won´t build anything... but maybe I´m wrong - my AI is corrupted (can play only against Zann) and I have no experience regarding AI coding whatsoever.
but if you have a friend who will have the mod installed, you can play against him/her.
so no visual backfire of the entire middle section when firing like the old one had?
it would look a way better (at least on level of contemporary mods), if they had a better texture artist...
yeah, the sword could hit them - just the sword; only in this animation :/
like Mountain Giants in Age of Mythology :D
maybe you could UV that "eye-glow" to the engine glow texture, so that it also fades out and doesn´t end so abruptly... or you can screw this, since nobody will notice it ingame...
good job then!
so it should be actually less hardware demanding than the previous version? that would be great cause I had problems playing the old one...
these bugs (bug descriptions) just made me laugh :D
idk, but the round base (which could also get some doors/firing spots etc. here and there) doesn´t really fit well with the blocky/square base holding the actual gun...
so I would suggest adding details to the round superstructure and completely rework (you can keep the loading platform behind the gun) the mechanism holding the Basilisk ;)
well done guys! just Cheeze, maybe you should give those smaller flames (those coming out of the tinier bubbles) INHERIT PARENT SPEED like 70% so that the separate fire particles stick more together/do not have such big spaces between them, form a shorter trail. or you could just increase the amount of particles/second...
and those embers behind the bigger flames are spawned on death ("emitter on death" or are they hidden in the flames all the time and have longer lifetime, so they are visible only once the large flames end?
Soviet Union only defended itself, it was allied with Hitler and would have stayed allied with him, had he not conquered most of its civilised part...
as far as I know you just place those markers on the map, so you can drag the building on different spots during GC. and if the building is too big (exactly like the comparison here), all of these possible plots have to be big and flat enough for the building to fit there.
I like the span of units, it´s like playing Mordor+Goblins together. I would however suggest you to swap the tier-3 goblin catapult with the tier-2 troll catapult since I think a troll catapult should be considerably stronger than a goblin one...
great addition! are you going to give it that open-topped transport platform on its back?
amazing! these blue inscriptions on these spiky monoliths come with the sanctuary upgrade?
what about adding something to/editing the front of the ship to make it look more menacing?
I like the insectoid appearance!
they´ve been already stolen by the Chaos gods :D
working on my YVAW mod again. although I do help knezekj from time to time ;)
the ancient times... keep it up, Karcov!
now that´s a reason to just send your troops here and there and ENJOY watching it via the "battlecam"! :)
do I see a carnifex with spore cysts upgrade?
could have more texture variants...
a small UV glitch next to the main cannons. won´t take much time to correct and nobody will probably even notice it, but we had a couple of nice UVing tutorials here, so it would be pity not to make a flawless UV, don´t you think so?
really great remake of the Word Beares DOW2 armor! for sure :)
exactly what my grandma said: "Why do you create old potatoes?"
maybe you could write your hardware specification?