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Comment History  (0 - 30 of 688)
Seregruth 17hours 34mins ago says:

looking sweet. just how did you achieve that blur around your units?

+2 votes   media: Read the description
Seregruth Mar 24 2015, 7:35pm says:

well the spotter had a rather important role. if you destroyed it, the MPTL couldn´t use its main potential - range. I know it´s not realistic (like manymanymanymanymanymanymany other things in SW universe) but...balance :/
even though maybe I never used it this way...

+1 vote   media: MPTL
Seregruth Mar 22 2015, 8:07am says:


+1 vote   media: TechThrall texturing in progress
Seregruth Mar 21 2015, 7:28pm replied:

mean this one - ?

+1 vote   media: Daemon Prince of Nurgle
Seregruth Mar 21 2015, 12:32pm replied:

from all windows? like even from the top ones?

+1 vote   media: A new Bunker
Seregruth Mar 21 2015, 10:24am replied:

I know your work - its benefits as well its limits ;)
so it will fire just from above the ground, like if it was infantry shooting from the original bunkers?
cause neither I nor Farseer were able to do anything about it... :(

+1 vote   media: A new Bunker
Seregruth Mar 21 2015, 9:22am says:

and once you garrison your AT-AT into, can it fire? and where does it fire from (from the standard/usual height?)?

+1 vote   media: A new Bunker
Seregruth Mar 21 2015, 9:16am says:

why is Nurgle Deamon Prince always the ugliest? I mean - the others get wings, fancy weapons and this one has just some vents on his back and that´s all... :/

+1 vote   media: Daemon Prince of Nurgle
Seregruth Mar 19 2015, 12:29pm replied:

yep, exactly as stated in the mod info ;)
it adds some realism, even though not everyone has to like it...

+6 votes   download: Beta Firestorm over Kaurava 2
Seregruth Mar 17 2015, 9:55am says:

there´s no such a thing as overkill :D those new heavy turrets look indeed very nice - I would just suggest making the part shooting skulls a bit more robust/high, so that the rotating triple gun doesn´t look so fragile.

+2 votes   media: DarkCrusade new turret chaos
Seregruth Mar 17 2015, 6:07am says:

way better than the previous one!

+1 vote   media: The future is closer
Seregruth Mar 15 2015, 10:02am says:

I proceeded as suggested here, but it doesn´t seem to work... like it has just unchanged vanilla races. intended or did I make a mistake during installation? (had to tweak the codex_base.module in order to see it in Game Manager)
thx for help

+2 votes   article: How to install Codex Base files
Seregruth Mar 14 2015, 7:53am replied:

so many questions, so few answers... :D

+2 votes   download: Codes Base files - Part 1
Seregruth Mar 14 2015, 7:38am replied:

idk, but downloading right now! :D

+2 votes   download: Codes Base files - Part 1
Seregruth Mar 13 2015, 7:20pm replied:

pretty shame, I think it would do good as a flying transport unit for Eldar in UA mod (think they do not have any by now).

+1 vote   media: Vampire Raider
Seregruth Mar 13 2015, 7:03pm replied:

finding the creator (and mainly contacting him) can be sometimes a real pain, so I´m OK with this attitude. was asking, because I´ve never seen this model before. anyway, glad you made it work.

+1 vote   media: Vampire Raider
Seregruth Mar 13 2015, 4:59pm says:

pretty good! made yourself?

+1 vote   media: Vampire Raider
Seregruth Mar 13 2015, 11:00am replied:

like that this version has its polycount already reduced?

+1 vote   media: StarHauler - Class Drone Barge
Seregruth Mar 13 2015, 10:53am says:

this is the new one? did he improve the bump texture as well?

+1 vote   media: Texture update
Seregruth Mar 13 2015, 8:46am says:

it´s like if IronLord(creator of Dark Crusade mod)had a twin!

+1 vote   media: The updated chaotic stuff in Army Painter
Seregruth Mar 13 2015, 8:41am says:

the model is nice, just don´t forget to poly-optimise it, since for a prop ship it is highpoly as f--k...

+1 vote   media: StarHauler - Class Drone Barge
Seregruth Mar 11 2015, 9:43am says:

я хочу!

seriously, I´m so glad that someone allowed him to shoot. and those upgrades...очин хорошо! fantastic job!

+3 votes   media: New Wargear Daemon Prince end new animations
Seregruth Mar 10 2015, 6:46am replied:

I guess that without a proper new AI, they won´t build anything... but maybe I´m wrong - my AI is corrupted (can play only against Zann) and I have no experience regarding AI coding whatsoever.
but if you have a friend who will have the mod installed, you can play against him/her.

+1 vote   mod: Vong Invaders Expansion
Seregruth Mar 7 2015, 5:04pm says:

assault terminators?

+1 vote   media: New update
Seregruth Mar 7 2015, 4:07pm says:

me gusta!

+5 votes   media: Centurion
Seregruth Mar 4 2015, 1:26pm says:

so no visual backfire of the entire middle section when firing like the old one had?

+1 vote   media: Mz-8 Pulse Tank
Seregruth Feb 27 2015, 5:37pm replied:


+1 vote   media: Land Raider Terminus
Seregruth Feb 26 2015, 3:26pm replied:

it would look a way better (at least on level of contemporary mods), if they had a better texture artist...

+3 votes   media: Vol'takes Steam anticipated access
Seregruth Feb 25 2015, 7:07pm replied:

yeah, the sword could hit them - just the sword; only in this animation :/

+2 votes   media: Dreadknight WIP Melee Animations
Seregruth Feb 25 2015, 6:52pm replied:

like Mountain Giants in Age of Mythology :D

+2 votes   media: Dreadknight WIP Melee Animations
Seregruth Jan 7 2015, 7:40am says:

maybe you could UV that "eye-glow" to the engine glow texture, so that it also fades out and doesn´t end so abruptly... or you can screw this, since nobody will notice it ingame...

Seregruth Jan 6 2015, 7:31am replied:

good job then!

+1 vote   article: Alliance 6.0
Seregruth Jan 4 2015, 6:41pm says:

so it should be actually less hardware demanding than the previous version? that would be great cause I had problems playing the old one...

+1 vote   article: Alliance 6.0
Seregruth Nov 29 2014, 9:44am replied:

these bugs (bug descriptions) just made me laugh :D

+1 vote   download: The Last Hope of the Third Age 1.0
Seregruth Jul 11 2014, 9:43am says:

idk, but the round base (which could also get some doors/firing spots etc. here and there) doesn´t really fit well with the blocky/square base holding the actual gun...
so I would suggest adding details to the round superstructure and completely rework (you can keep the loading platform behind the gun) the mechanism holding the Basilisk ;)

+2 votes   media: As Requested - The Basilisk Magnus Emplacement
Seregruth May 29 2014, 5:29am says:

well done guys! just Cheeze, maybe you should give those smaller flames (those coming out of the tinier bubbles) INHERIT PARENT SPEED like 70% so that the separate fire particles stick more together/do not have such big spaces between them, form a shorter trail. or you could just increase the amount of particles/second...
and those embers behind the bigger flames are spawned on death ("emitter on death" or are they hidden in the flames all the time and have longer lifetime, so they are visible only once the large flames end?

+2 votes   media: Has Anyone Seen the Fire Extinguisher?
Seregruth May 12 2014, 2:14pm replied:

Soviet Union only defended itself, it was allied with Hitler and would have stayed allied with him, had he not conquered most of its civilised part...

0 votes   media: May 9! I remember, I'm proud!
Seregruth Mar 4 2014, 7:07am replied:

yep ;)

+2 votes   media: Top of the world, center of the galaxy...
Seregruth Jan 23 2014, 10:46am says:

as far as I know you just place those markers on the map, so you can drag the building on different spots during GC. and if the building is too big (exactly like the comparison here), all of these possible plots have to be big and flat enough for the building to fit there.

+1 vote   media: Sith Academy WIP
Seregruth Jan 7 2014, 7:21pm says:

I like the span of units, it´s like playing Mordor+Goblins together. I would however suggest you to swap the tier-3 goblin catapult with the tier-2 troll catapult since I think a troll catapult should be considerably stronger than a goblin one...

+1 vote   article: Mordor Planning
Seregruth Dec 28 2013, 2:36pm says:

great addition! are you going to give it that open-topped transport platform on its back?

+4 votes   media: You asked for it... The Stormlord
Seregruth Dec 20 2013, 6:05am says:

amazing! these blue inscriptions on these spiky monoliths come with the sanctuary upgrade?

+5 votes   media: Fortress of Angmar with "Witchking's Sanctuary"
Seregruth Nov 12 2013, 1:05pm replied:

what about adding something to/editing the front of the ship to make it look more menacing?

+1 vote   media: Mandalorian Cruiser Concept.
Seregruth Nov 11 2013, 4:42pm says:

I like the insectoid appearance!

+2 votes   media: Mandalorian Cruiser Concept.
Seregruth Oct 4 2013, 5:29am replied:

they´ve been already stolen by the Chaos gods :D

+2 votes   media: Goa'uld Tripod
Seregruth Jul 28 2013, 4:16pm replied:

working on my YVAW mod again. although I do help knezekj from time to time ;)

+2 votes   member: Seregruth
Seregruth Jul 18 2013, 10:31am replied:


+2 votes   media: Opinions wanted: Use for this?
Seregruth Apr 15 2013, 4:23pm says:

the ancient times... keep it up, Karcov!

+2 votes   mod: Golden Age of War: Incursion of the Sith
Seregruth Mar 18 2013, 7:51pm says:

now that´s a reason to just send your troops here and there and ENJOY watching it via the "battlecam"! :)

+1 vote   media: Scout Troopers,Rebel Troopers and Space
Seregruth Dec 9 2012, 7:49am says:

do I see a carnifex with spore cysts upgrade?

+2 votes   media: Dark Prophecy MOD 0.4.7
Seregruth Nov 23 2012, 5:41pm says:

could have more texture variants...

+3 votes   media: Vampire Counts 12
Seregruth Oct 30 2012, 7:08pm says:

a small UV glitch next to the main cannons. won´t take much time to correct and nobody will probably even notice it, but we had a couple of nice UVing tutorials here, so it would be pity not to make a flawless UV, don´t you think so?

+1 vote   media: Interceptor ETA 5
Seregruth Sep 26 2012, 9:19am says:

really great remake of the Word Beares DOW2 armor! for sure :)

+1 vote   media: WIP World Eaters Equerry by Vector
Seregruth Sep 6 2012, 8:34am replied:

exactly what my grandma said: "Why do you create old potatoes?"

+4 votes   media: Vong Fleet Tender Render
Seregruth Jun 13 2012, 6:32pm says:

maybe you could write your hardware specification?

+3 votes   media: Ingame model/poly test, Allegiance and Defender
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