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maybe a different terrain texture between the buildings resembling streets...
otherwise a good hob, I´m excited to see how it works ingame.
I´m a great fan of polycount (actually sort of a polygon-Nazi), so let me, please, give you an advice: such a model should/could have about 1-1,5k polygons (weapons included...).
It´s like you barely see fighters on the map, so everything round can be "rough", f.e. make tubes 6 sided instead of 18 sided, less sided spheres etc. Standard templates sometimes generate useless polygons on even/straight areas, so this should be avoided too.
thanks for the reply, jONES ;)
I´ve contacted Boychaos about this matter. Enpremi is already working on an animation...
and don´t forget to view it in HD, it took me a couple of minutes to render it in high resolution ;)
as the phoenix from the ashes... :D
think the engine is not capable of bearing such amount of beauty...
just one thing - the side turret is sort of...lonely there. It´s like: "Suddenly a wild turret appears!" :D
oh jeez, it´s magnificent! the Warg is even better than in the movie!
a few suggestions though: darken/change the colour of the mace blades; match the colour of shoulders-body, so the seams in UV wont be that visible.
apart from this an amazing job ;)
this will be more on the mods which will use it, but a reduced transport capacity (like to one squad only) seems logical.
well Cerberus is a modified Spartan variant, if I´m right and since I´ll make that version for Horus Heresy mod it´s possible that I might do this variant as well...
I know that Vulcan is a weapon mounted on titans, but the Avenger (I think they actually have the same stats, lol) can be seen on "normal" aircrafts like Forgeworld.co.uk or Games-workshop.com
or even twin-linked (as intended here): Forgeworld.co.uk
But you´re right, it´s OP and I´m sort of aware of it... ;)
I´ve seen a really nice Chaos LR with a squid mouth and tentacles... but to be honest no mutations of LRs (neither chaos nor orkish ones) are on the list now, sorry
well if you want to play with the turreted version, you can build it in Dark Prophecy mod ;)
I just hate putting any turrets on LRs cause it sorts of destroys the genius simple shape it has...
actually it has only 2 exhaust pipes, it´s just not really visible on this screen...
what about adding something to/editing the front of the ship to make it look more menacing?
I like the insectoid appearance!
I don´t know but I don´t see a problem with it as long as you have permission of the creators...
but again, what about the Stargate resemblance? :D
oh guys, I just wanted to hear if it´s a low-poly remake of the Aurora-class Battleship (which I really love)...
to G: I´m sure it´s only pure coincidence ;)
inspired by Stargate, are you? ;)
I love the face! but overall I think you made a great progress ;)
very nice, just the UV/texture on the nose (middle section protruding upwards) is sort of skewed...
oh, these rocket trails... yummy!
or what about a combination of:......?
are you sure that swapping them with the lowest row of bolters wouldn´t look better? I mean it would more correspond to the skewed profile of the hull...
it´s all very nice, just the edge of the grey/bronw for Goblintown ring could be sort of transparent/more natural than this imho...
I mean like don´t give it just some additional fluff and details but make the weapon layout unique too! I imagine some quad-lasers like on ancient Spartans and a hull mounted Assault Cannon...
glad to hear! just which weapons do you want to give it?
I simply love the amount of detail you put into every weapon, unit, item... (not sure if my PC will love it too)
But I do have a question - will you add the Calgard´s personal LR Maximus?
great work on coding the ability indeed! also love the Vengeance firing from far behind, reminds me of WH40k Assault Cannons :)
the red beams however, I have to admit, seem to me a bit too big/unrealistic (if anyone can use this word in sci-fi)...
I love the stuff from before the 41st millennium!