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Seregruth
Seregruth Jul 23 2015, 5:35pm replied:

not anymore, we separated last year.

+1 vote   mod: Vong Invaders Expansion
Seregruth
Seregruth Jul 22 2015, 10:53pm replied:

Empire-take down 1-2 hardpoint;
Rebels-take down shields and disable engines;
Underworld-take down 1 hardpoint (though you don´t need to buy the shot again);
Vongs-destroy entire ships?
that could be cool (and you can achieve it by editing just 1 number in the xml file), but I like this one better:
Vongs-take down shields OR 1 hardpoint, damage units around, spawn a tactical obstacle.

+2 votes   media: Vong Space Special Weapon
Seregruth
Seregruth Jul 22 2015, 10:47pm replied:

idk, I like it this way. and from a "let´s pretend we care about logic" point of view, it makes more sense, since you need the window open just for the moment for the asteroids to enter this space. any second longer would be wasting of energy needed to keep the window open.

+1 vote   media: Vong Space Special Weapon
Seregruth
Seregruth Jul 13 2015, 9:51pm replied:

oh yes. it is ;)

+1 vote   mod: Vong Invaders Expansion
Seregruth
Seregruth Jul 12 2015, 6:40pm replied:

@Boda well, we could post many things but we want to keep this uniformity in unit previews like this. so here you have a nice look on its *** ;)

@J the very initial one was made by Strobe and had no blending, with this mod I created a new one with coral on them, but they sucked tbh... and now Enpremi made this one: blending and nice.

+2 votes   media: Matalok
Seregruth
Seregruth Jul 12 2015, 5:59pm says:

Enpremi created a new texture for Dovin Basals (2nd sub-picture) so make sure to view in HD, because it is a gargantuan improvement!

+4 votes   media: Matalok
Seregruth
Seregruth Jul 11 2015, 3:11pm says:

the idea is really great! not just the idea, but the water and skydome as well. and even though I understand that it´s a plethora of buildings/polygons, I have to ask - couldn´t be the city done a bit nicer? like higher resolution and more vivid textures, shadows or just...idk, something

+4 votes   media: The Might of the Asgard - new skirmish map
Seregruth
Seregruth Jul 11 2015, 7:02am says:

those renders look really nice, even though a bit poly-heavier! do you intend to work on plasma variant as well?

+3 votes   media: arsenal
Seregruth
Seregruth Jun 27 2015, 7:48am says:

the water is good, maybe it just flows too fast...

+1 vote   media: New Kattada ground map
Seregruth
Seregruth Jun 21 2015, 7:05am says:

nice units. btw where did you get the meshes for them?

+3 votes   media: Krayt Annihilator
Seregruth
Seregruth Jun 7 2015, 5:06am says:

thumbs up for the new gravity well effect!

+8 votes   media: Imperial battle group vs Capital Busters
Seregruth
Seregruth Jun 6 2015, 8:19pm says:

why do those cargo holders/cubic things have so many colours?

+1 vote   media: Gallofree transport
Seregruth
Seregruth May 30 2015, 8:21pm says:

the tank itself looks really great! however, it does not really fit to tau technology, which is closer to eldar repulsor vehicles, than human tanks...

+1 vote   media: oe tau tank
Seregruth
Seregruth May 23 2015, 2:39pm says:

that galaxy looks pretty close :)

+1 vote   media: Galaxy background
Seregruth
Seregruth May 17 2015, 8:31pm says:

sorry - exams...until 10th June. but good news- I´ve bought a new PC (so now I can use all the tools Enpremi uses for his textures, so this should help a lot)

+1 vote   mod: Vong Invaders Expansion
Seregruth
Seregruth May 4 2015, 4:34pm says:

pretty good! do you already have a plan how to animate the tracks?

+2 votes   media: sicaran_venator_max
Seregruth
Seregruth May 1 2015, 6:19am says:

it would look better without the TIE visor/cabin imho... so maybe make an additional folder with alternative "main menus"+battle backgrounds and instructions where to move them.

+5 votes   media: Ground battle menu background
Seregruth
Seregruth Apr 22 2015, 8:06am replied:

it will, they´re in end effect just dark spots in the texture. you could eventually paint them yourself (as texture artist)m but programs can do this a way better.
here´s an example of AO:
I.stack.imgur.com

+1 vote   media: Legacy Schyte
Seregruth
Seregruth Apr 22 2015, 7:30am replied:

the engine cannot compute these soft shadows (it would be too hardware demanding) - therefore you have to create them with an extra tool (xNormal f.e.) and save them into the .dds file.

+1 vote   media: Legacy Schyte
Seregruth
Seregruth Apr 22 2015, 7:05am replied:

of course not, I´m not a texturer (yet).
I know you´re using EaW shadows on many units - but ambient occlusion are shadows "computed" into the texture file by a texture tool, because most game engines can´t compute these soft shadows (Alamo Engine is one of them).

+1 vote   media: Legacy Schyte
Seregruth
Seregruth Apr 22 2015, 5:01am replied:

only shame that Nawrocki doesn´t use ambient occlusion... because of those missing shadows you sometimes can´t really tell the shape of the unit - as Enpremi pointed out, it looks like a surrealistic artwork :D (not in this case though)

+1 vote   media: Legacy Schyte
Seregruth
Seregruth Apr 20 2015, 7:37pm replied:

that´s gonna be the special ability - it will drop golden chains and spawn some Twillek squads (I think they were composed of female solely in EaW)...

+3 votes   media: The Pimp Behemoth
Seregruth
Seregruth Apr 20 2015, 7:30pm says:

the neck seems to be...not really placed where it belongs. the bump could be stronger, but otherwise it looks nicely worn!

+3 votes   media: STILL, The KING.
Seregruth
Seregruth Apr 19 2015, 2:53pm replied:

well the weapon systems are described on the pic, even though it may take some time to decipher the aurabesh...

+4 votes   media: Sith Behemoth
Seregruth
Seregruth Apr 19 2015, 5:40am says:

the head is superb!

+2 votes   media: Night Lords Captain
Seregruth
Seregruth Apr 18 2015, 5:53pm replied:

thanks, I didn´t expect my first message to be that unintelligible...

+7 votes   media: Why the Mod Isn't Released Yet (THB)
Seregruth
Seregruth Apr 18 2015, 5:29pm replied:

lol. well I meant those light grey flat things on the buildings (two such "platforms" on every structure) - they appear to be without texture/just plain, grey.

+10 votes   media: Why the Mod Isn't Released Yet (THB)
Seregruth
Seregruth Apr 18 2015, 5:01pm says:

aren´t those platforms between the spikes missing texture?

+11 votes   media: Why the Mod Isn't Released Yet (THB)
Seregruth
Seregruth Apr 16 2015, 4:41am says:

cg!

+3 votes   news: Project: PLANET DEATH
Seregruth
Seregruth Apr 12 2015, 8:30am says:

hmmm, don´t you want to edit the particle shot (the one with black trail from circles) by upgraded Heavy Gauss Turrets?

+2 votes   media: Beta Tester Screenshots of THB - Pic of the day.
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