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Seregruth
Seregruth @ North Korea faction

top :D

Reply Good karma+2 votes
Seregruth
Seregruth @ ZmajOgnjeniVuk Models Pack Release

thanks for sharing!

Reply Good karma+2 votes
Seregruth
Seregruth @ Plague Marine Rad Launcher

oh, I just thought that this one would look nicer, but you´re right it doesn´t make nay sense :D

Thanks for feedback ;)

Reply Good karma+3 votes
Seregruth
Seregruth @ Graviton Gun Test

well the cannon itself is super poly-efficient: has only 600 polygons (even with the cables) :)
the 5k is the entire scene, where majority comes from the high-poly model (way too detailed for RTS; used for creating the ambient occlusion).
and the texture...well it´s a 512x512, you can´t get much detail into that but imo it fits the distance from which units are usually viewed... but both of that can be edited, as Fedor did for his mod.

Reply Good karma+6 votes
Seregruth
Seregruth @ Graviton Gun Test

nice! if you decide to implement the heavy version (Grav Cannon) as well, you can pretty much use my model ;) Moddb.com
Fedor_Russia has even implemented it ingame already Moddb.com

Reply Good karma+5 votes
Seregruth
Seregruth @ Decision on donations.

I appreciate your decision.

Reply Good karma+1 vote
Seregruth
Seregruth @ Something New

holy moly, that´s pretty huge!
just do not forget to set correct smoothing groups for the fronts of those "bubbles"/hemispheres/simply the round parts of the hull.

Reply Good karma+1 vote
Seregruth
Seregruth @ eldar test

simply superb work!

Reply Good karma+1 vote
Seregruth
Seregruth @ Special Abilities List

aaaah, I have to upload in a .rar /zip, since otherwise it tries to read the xml code, which is obviously not working :D
thanks for letting me know ;)

Reply Good karma+2 votes
Seregruth
Seregruth @ Vong Warriors (WIP)

trust me, I used to have a super crappy PC in those times I started modding, so all these models are created as low poly as possible. really. cause I mean...why would I create a mod I can´t even run smoothly afterwards :D

Reply Good karma+2 votes
Seregruth
Seregruth @ Terminator Plasma Cannon

ooooh, I like it!

Reply Good karma+2 votes
Seregruth
Seregruth @ Clustership Mobilization Order

a quick edit, it also reduces cooldown on abilities and extends range of weapons

Reply Good karma+1 vote
Seregruth
Seregruth @ Clustership Mobilization Order

hi, it´s actually a particle with passive ability and specific lifetime (that´s great about using such "fake" particles - you can get rid off them easily. for units, you would have to make them autodestruct). and yes, once the particle vanishes, the buff does stop to work as well.

Reply Good karma+1 vote
Seregruth
Seregruth @ Vong Invaders Expansion

huh...I mean...probably yes? :D
even though I didn´t think about that tbh.

Reply Good karma+2 votes
Seregruth
Seregruth @ Crèche

thank you :)

Reply Good karma+1 vote
Seregruth
Seregruth @ Clustership Mobilization Order

exactly! :D

Reply Good karma+1 vote
Seregruth
Seregruth @ Clustership Mobilization Order

you´re right about that!
will try my best to fix it ;)

Reply Good karma+1 vote
Seregruth
Seregruth @ Clustership Mobilization Order

unfortunately, I do not know how to write these .lua scripts, so except for the Shrip Shpa teleportation ability (http://www.moddb.com/mods/yuuzhan-vong-expansion/videos/shrip-shpa-teleport-ability-demonstration#imagebox) none of these are based on custom made scripts are purely clever workarounds of concepts already ingame by the developers :D

Reply Good karma+1 vote
Seregruth
Seregruth @ Legends of Middle-Earth 5.0

gotta love this! :D

I remember there was actually a mod with LOTR back in those days available - maybe you could scavenge something from it :)

Reply Good karma+1 vote
Seregruth
Seregruth @ Vong Invaders Expansion

within a few weeks ;)

Reply Good karma+5 votes
Seregruth
Seregruth @ Vong Invaders Expansion

well, kinda was... but we´re aiming for a space demo right now.

Reply Good karma+3 votes
Seregruth
Seregruth @ Vua'spar

dead? hollow? rising...undead

Reply Good karma+5 votes
Seregruth
Seregruth @ Vong Invaders Expansion

as Jesus on Easter, we rise from the dead ;)

Reply Good karma+7 votes
Seregruth
Seregruth @ Flora Improvement Project - Evergreens

superb as always!
I would have a one tiny suggestion though - since the game can´t produce ambient occlusion, I think it would add a lot of depth to the trees if you made the texture on "start" of these branches (where they are supposed to grow out of the trunk) a bit darker, since branches above them would cast shadow on those below.
here it is pretty nicely illustrated:
Media.dumazahrada.cz

Reply Good karma+2 votes
Seregruth
Seregruth @ Might & Magic: Heroes 5.5 (RC9a)

I was so super eager to give this mod a try, but it gives me an error message with "missing zdlib1.dll".
I went through the FAQ - Troubleshooting yet found no solution there :/
and yes, game patched to 3.1 and works perfectly without the mod.

Reply Good karma+1 vote
Seregruth
Seregruth @ Vineland Guard

magnificent!

Reply Good karma+8 votes
Seregruth
Seregruth @ Laketown General

sweet!

Reply Good karma+1 vote
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