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pretty cool! are you going to add a weapon which would cause splash/AoE damage?
first 3 heads pretty nice, the other 3 are somewhat...too sad/weird imho.
but still, a great idea!
nice! not a bad model and textures, good animations and melee attack as well.
a weapon...5,5k polygons...
I really appreciate that you added variety to the damage decals, however...
don´t you think that the black hole caused by the penetrating cannonball is too round/clean? I mean, the hull should be made of planks which should randomly shatter after being hit.
glad it will find some use!
how many polygons does it have now?
great job! just correct smoothing groups of that cave, so you can´t see the traingulation ;)
wow, you´re pretty quick!
idk, I was never a great fan of these... I mean, if they had some powerful weapons, like torpedoes, then you could do some surprise-buttsex attacks, when the oponent leaves his capital ships unprotected against rear attack. but with firepower comparable to a standard TIE Fighter, you would need swarms of them to deal any damage against a full shielded ship.
so they´re like...expensive TIE Scouts :/
those corvette engines could be a bit bigger imho
thx for asking, sure.
a new download added! Achilles, Achilles Alpha and MkIIb are waiting for you ;)
sure, at least I don´t see why not...
pretty neat idea!
that´s what it´s meant for ;)
thanks, jONES ;)
here you are!
it looks really, really great!
though I would do something about the light blue window - maybe darken the light grey trim?
they´re probably not his models, but a rip of BGS armor for Skyrim. shame he doesn´t credit him :(
download awaitng authorisation or still being polished?
kill the infidels!
it will be available (once it´s completely finished) for separate download here: Moddb.com
then wait for tomorrow ;)
not anymore, we separated last year.
Empire-take down 1-2 hardpoint;
Rebels-take down shields and disable engines;
Underworld-take down 1 hardpoint (though you don´t need to buy the shot again);
Vongs-destroy entire ships?
that could be cool (and you can achieve it by editing just 1 number in the xml file), but I like this one better:
Vongs-take down shields OR 1 hardpoint, damage units around, spawn a tactical obstacle.
idk, I like it this way. and from a "let´s pretend we care about logic" point of view, it makes more sense, since you need the window open just for the moment for the asteroids to enter this space. any second longer would be wasting of energy needed to keep the window open.
oh yes. it is ;)
@Boda well, we could post many things but we want to keep this uniformity in unit previews like this. so here you have a nice look on its *** ;)
@J the very initial one was made by Strobe and had no blending, with this mod I created a new one with coral on them, but they sucked tbh... and now Enpremi made this one: blending and nice.
Enpremi created a new texture for Dovin Basals (2nd sub-picture) so make sure to view in HD, because it is a gargantuan improvement!
the idea is really great! not just the idea, but the water and skydome as well. and even though I understand that it´s a plethora of buildings/polygons, I have to ask - couldn´t be the city done a bit nicer? like higher resolution and more vivid textures, shadows or just...idk, something