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seems like you didn´t really took into account the terrible pathfinding in EaW... :/
german:english, 1:0 (although rather 1:9999 - taken into account how many english words has german absorbed in the last decades...)
weaker than HB? So why would anyone use them? Anyway,if I create a set of volkite chargers and culverines, graviton gun and rad missile launchers (textures in dds), will you get them ingame and upload as update?
well rotary cannons are basically smaller assault cannons carried by terminators... I can make you a low poly model for the grav guns and volkites if you wish ^+ do you have a texturer?
"I hear the machine spirit´s voice."
I´m so hyped about this mod!
great! will the 30K marines also feature ancient weaponry (volkites, grav guns, autocannons & rotor cannons for Devastators) or just a visual change?
very nice indeed...
left you a suggestion in "What do you want to see in the Fuure", also REALLY please take a look at Moddb.com ...
well, you probably thought this through, but I´m a bit concerned about this... since saving disc space in time when you can easily buy TB discs sounds not plausible to me. Especially if you trade it for texture details.
I´ve tried using "stock" textures on my models, but it simply doesn´t look good - you need ambient occlusion (which maybe could be created by engine - at the cost of CPU usage); you need details/decals, so you can save polygons; you need non-repetitive "living" textures, so that you can have dirt on the deck, scratches on edges and all those tiny details which make the texture vivid...
so there won´t be any "textures" as such? just these substance types applied to certain meshes?
Looks really cool,though not really imperial-like...
that water reflection!
oh and I also wanted to remind you about that MoTY thing going on... so if you think we´re doing a good job, you can give us your vote ;)
nice! are you going to give it a ranged weapon (the model has a huge cannon in its left arm but nobody seems to care...)?
And you shall have it!
btw. what happend to that "unique turrets project"?
Mars pattern generally is heresy era tech, so pretty much older (as far as I know).
Thunderfire Cannons as individual, attachable units? or leader for devastators?
looks like a Deamon Prince, just bulkier...
THIS NOISE PLEASES SLANEESH!
well that´s even funnier than I expected... I wish my bugs were that funny (COMBAT_MOD debuff is not working against larger ships, idle animations for particles start to play from random time of the anim. and not from its beginning...) :/
using it as a bunker would be certainly a great, however did you make in progress in terms of moving/setting the firing point?
these bugs (bug descriptions) just made me laugh :D
yeah, it should be imho done the other way around: ask->publish, not publish->wait if the authors protest...
but anyway, what is the mod about? from the screens I can quess it adds some models from DoW2.
idk, it still looks high-poly as f_ck... I know you tried to do your best, but what is the polycount now?
sure! or the R2-D2 head riding on a ball, a girl driving fridge/ice lolly or a Sith with a lightsaber which looks like a medieval sword (even though it´s canon)...
hi, could you upload a screen of a firing volkite weapon? (as far as I understood on relicnews, you´ve already coded them in)
I can :P
yeah, it´s certainly an interesting idea, but the form could be nicer, more polished (as we are used to in this mod).
but remember - you can´t spawn those micro blackholes into enemy warships to tear them apart and send these parts randomly across the entire universe, because..well because it wouldn´t be fair probably... :D
yeah, that would make sense too. Our will get gravity well equivalent (not a surprise) and sort of a tractor beam..or should I say tractor field?
It has actually nothing common with the DEPLOY ability. I thought about using the LOCK_FOILS for that but this would mean the ship itself would have to be shielded and I´m trying to avoid that at any cost. Beside of this it wouldn´t be able to jam missiles (and no, it´s neither the ability of Interdictor) and damage fighters when the shield is on. I´ll give you a hint-the deployed shield isn´t in fact part of the Miid Roik´s model ;)
yeah, you´re right. just check the one in back - that one is also too big.
that´s the Slave Ship. Moddb.com
only one of many... :/
On the other hand it´s a very big ship (about 2km) and compared to the Allegiance model it has actually less triangles (2127 to be exact).
super awesome! just the scythe could get a bit more attention imho...
I have nothing against seeing this beauty over my entire screen, just that it might be difficult to place it automatically on GC maps...
these dots in front of the doors are...people for scale purpose?
looks magnificent, just the skin on his *** (yeah, Seregruth is the one looking at soldier´s ***) seems somehow...not correct :D
well, try to scroll through the later images ;) more to come, of course...
sorry man, didn´t find it. that what happens if you use too many mods, bug the game, have to make a clear reinstall and in the end you delete your old savegames cause you´re too lazy to install all the mods used before once again...
lol, I might try to find that savegame...
look at all those lights and think again...
definitely worth tracking!
the texture went out nicely, if you needed more of such details just let me now ;)
EaW engine...charge the hull against melee attackers... :(
yes, like in DoW II!!! loved the mission on the scorched/almost destroyed jungle planet...
would like to help you but neither I am a texture artist:( however from POV of a modeler you can at least edit the UV to prevent the stretching caused by the top view UVW map...
constructive criticism: higher resolution for such a huge unit
fix the stretched UV (seems to me like you used just planar from top view)
then, it´s absolutely perfect and ready for spreading the greater good!
why is the plasma green?
that titan...yes, it´s great that it has no requisition or power demands however it´s quite weak compared to other titan units imho. he also can´t really use the void shield because the morale under attack runs out faster than the cooldown for donating the souls and then...you know the story... :(
it´s no shame to release something what needs to be patched later. I mean, even great games like TES V:Skyrim or above mentioned DaW:SS have patches...
is that vanilla lava?
what do they call this version of armour between the phase I and II? I mean, this one has the old visor and black spots from the newer helmet...
do you use: a long laser transparent model,a special ability or a continuous stream of particles for the yellow projectile? if it´s not a secret...
you´re very right! it needs more than just one bone, but with more it looks quite fine...