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well, kinda was... but we´re aiming for a space demo right now.
dead? hollow? rising...undead
as Jesus on Easter, we rise from the dead ;)
superb as always!
I would have a one tiny suggestion though - since the game can´t produce ambient occlusion, I think it would add a lot of depth to the trees if you made the texture on "start" of these branches (where they are supposed to grow out of the trunk) a bit darker, since branches above them would cast shadow on those below.
here it is pretty nicely illustrated:
I was so super eager to give this mod a try, but it gives me an error message with "missing zdlib1.dll".
I went through the FAQ - Troubleshooting yet found no solution there :/
and yes, game patched to 3.1 and works perfectly without the mod.
hmmm... what about using the Garm El Bis pathfinding, so that it can move forwards and backwards without turning?
ochin xoposho :D
those feet remind me of SPORE :D maybe leave them just as spikes?
btw. is it going to have a different head, or do you intend to keep this one?
somewhat similiar to Imperious or Palleon class SD...
oh, that´s a pitty :/ are you going to realease your 3D models at least? maybe someone will find use for them.
pretty cool! are you going to add a weapon which would cause splash/AoE damage?
first 3 heads pretty nice, the other 3 are somewhat...too sad/weird imho.
but still, a great idea!
nice! not a bad model and textures, good animations and melee attack as well.
a weapon...5,5k polygons...
I really appreciate that you added variety to the damage decals, however...
don´t you think that the black hole caused by the penetrating cannonball is too round/clean? I mean, the hull should be made of planks which should randomly shatter after being hit.
glad it will find some use!
how many polygons does it have now?
great job! just correct smoothing groups of that cave, so you can´t see the traingulation ;)
wow, you´re pretty quick!
idk, I was never a great fan of these... I mean, if they had some powerful weapons, like torpedoes, then you could do some surprise-buttsex attacks, when the oponent leaves his capital ships unprotected against rear attack. but with firepower comparable to a standard TIE Fighter, you would need swarms of them to deal any damage against a full shielded ship.
so they´re like...expensive TIE Scouts :/
those corvette engines could be a bit bigger imho
thx for asking, sure.
a new download added! Achilles, Achilles Alpha and MkIIb are waiting for you ;)
sure, at least I don´t see why not...
pretty neat idea!
that´s what it´s meant for ;)
thanks, jONES ;)
here you are!