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Comment History  (0 - 30 of 534)
Seregruth Sep 19 2014, 2:51pm says:

"rebalance Last Stand"? like you get new items on 20+ level, or just changed/edited those original 20 wargear pieces?

+1 vote     download: Greathammer Mod v2
Seregruth Sep 9 2014, 5:25pm says:

are you going to use this rather primitive wood+rags/hide style for all Mordor buildings, or just some of them?

+2 votes     media: Mordor Warehouse
Seregruth Aug 29 2014, 11:57am says:

as said, I´m somehow missing the "omg, it´s the Tau behemoth suit of destruction, run!!!" feeling which I get from the original Riptide. apart from the head (which could be smaller), the mesh shouldn't´t need any changes. I would however improve its animations so it looks less tall. on that ingame screen, the battlesuit walks too uprightly, so if you could make it move like if it was crouching, it would certainly make it look more the way I like it :D and the second thing I would change is the position of its arms - I would move the guns/end backwards, which would force the part between them and shoulder face down and not forwards, thus making the model again more compact. and my very last suggestion would be rotating the entire arms so they don´t hang along the body but are rather raised sideways from it, the angle in shoulder (between arm and body) could be around 40 degree). thanks to such a change it will look again less tall/more wide and monstrous.
regards, Seregruth

+2 votes     media: Portfolio Update
Seregruth Aug 29 2014, 11:40am replied:

I have to agree with eatachainsaw. the original riptide looks overall more bulky, these ones look somehow fragile to me. however, I don´t think you have to tweak the model, changing the animation should be able to do the job instead (detailed suggestion on your profile). these are mere "perfection" ideas, the model is great even without them ;)

+1 vote     media: Dawn of Testing - The Riptides are in-game!
Seregruth Aug 28 2014, 7:49pm says:

actually I think that someone made a tool for making GC maps with a simple previewer. however, I also might be completely wrong...
in that case, such a thing would be certainly useful(I use this method for "previewing" fighter formations).

+1 vote     media: How make a galactic map
Seregruth Aug 22 2014, 2:46pm replied:

that was no admin, it was me cause I didn´t want to spoil the fun for others. in the meantime, I found out that it´s random. the third time I was doing that quest it was on the left side and I could reach it. idk if anyone else had the same bug, but in those first two tries I wasn´t allowed to enter the very left or right column of maze.
shame it´s only a couple of missions (if you replay it many times), but it looks very promising!
a question though: does the random demon assault after "waiting" scale with my her´s level? cause the army spawned there is pretty strong, not sure if a level 1 hero would be able to repel them, since I got no bonus command points...

+1 vote     download: TPC_beta_v0.8.3_patch
Seregruth Aug 20 2014, 9:43am says:

campaign, yes!!! though I have a bug (or intentional limitation?) to report... I´ve tried to find the Gorgon, but in that puzzle-game it didn´t allow me to go to the last column with "2"/Gorgon´s place(the option NO-SPOILERS was greyed out/unselectable). And the second time more options (right and top to be exact) couldn´t be selected from the very beginning... :/

+1 vote     download: TPC_beta_v0.8.3_patch
Seregruth Aug 7 2014, 6:42pm replied:

if it was about the UI.. this is hardcode restriction according to my experience. I´ve added these brackets for third ability (tried it with space building in GC too), and the window was there, but the ability didn´t connect to it (even though it was coded exactly as the first 2 windows). but thanks for that, will take a look on it ;)

+1 vote     media: Slave Ship Defensive Beams Ability
Seregruth Aug 7 2014, 6:35pm replied:

it´s using stock EaW textures so it´s not the best... but still better than those white particle imho.

+2 votes     download: Water Props for EaW Mapping
Seregruth Aug 7 2014, 8:23am replied: +1 vote     media: Rendili Residential Area
Seregruth Aug 7 2014, 7:02am says:

A: yes
B: no
C: no way!
D: yes
E: yes!
F: yes

+8 votes     article: Poll
Seregruth Aug 7 2014, 5:33am replied:

PR is a great mod, but I have probably missed this aspect then, since I remember only 3 abilities per ship with the last (unusable manually) fired via autofire (+appropriate script). do you remember on which unit did you see it?

+1 vote     media: Slave Ship Defensive Beams Ability
Seregruth Aug 6 2014, 8:01pm says:

the ability has been tweaked a bit since then - it charges up longer and those beams remain visible for shorter time, so it´s more like "chaaarge-boom-they´re all dead" rather than "charge-boom-still boom?-oh, it´s already finished, nice"...

+4 votes     media: Slave Ship Defensive Beams Ability
Seregruth Aug 6 2014, 5:49pm replied:

they might get in trouble for using SW trademark and characters/names/places associated with it...

+1 vote     game: Rulers of the Galaxy
Seregruth Aug 6 2014, 5:36pm says:

lua... eh... where do you define hardpoints and abilities?

+1 vote     article: Modding support
Seregruth Aug 6 2014, 11:11am replied:

and what is it good for (in means of game mechanics)? if you destroy it, the ship won´t be able to use special abilities anymore?

+1 vote     media: New hardpoints
Seregruth Aug 6 2014, 10:22am says:

so you´re adding a bridge HP?
what about the third bar - energy? they intended to implement it in EaW, but doesn´t seem like they really managed it(at least you can´t force the game to show the energy bar).

+1 vote     media: New hardpoints
Seregruth Aug 4 2014, 6:19pm says:

much better! ;)

+2 votes     media: New Gondor Barracks
Seregruth Aug 4 2014, 4:45pm says:

almost the right picture ;)

+2 votes     media: New Gondor Barracks
Seregruth Aug 4 2014, 7:17am replied:

well, I´ve made a "water plane" for that ( ) so I wanted to offer it to him too, since his maps look really good.

+1 vote     media: Rendili Residential Area
Seregruth Aug 4 2014, 5:41am says:

is that a stream/river made with particles in that green L-shaped area?

+1 vote     media: Rendili Residential Area
Seregruth Aug 4 2014, 4:30am replied:

they mess with ship classes in the books rather often :/ This dreadnought isn´t actually canon (idk if anything from expanded universe is canon after that LucasArts/Disney statement), we just needed a late tier ship, so we came up with this. the Matalok cruiser was UVied last night, so it might appear soon ;)

+2 votes     media: Vong Dreadnought
Seregruth Aug 3 2014, 4:28pm says:

you can see that it´s the only ship presented so far without a proper vongish name (like Yxx´yy-Zzz)... so we´re eager to hear any ideas you might have for it!
thanks, The Brothers

+7 votes     media: Vong Dreadnought
Seregruth Jul 31 2014, 5:09am says:

good job, but maybe you could add some rust/damage/worn/dirt/scratch details to the texture, so it gets a bit more vivid feel ;)

+1 vote     media: Textured Chimera
Seregruth Jul 30 2014, 11:25am says:

it looks really good, though...hmmm...I can´t say I like the fleshy red area in the middle, cause it seems to me that it doesn´t fit with the rest of the scheme...

+1 vote     media: New CSM Taskbar
Seregruth Jul 22 2014, 12:53pm says:

it reminds me of one of my very first ship models :D but it looks good, just those front windows might be tweaked a bit imho. maybe splitting them into two rows...? or dividing only those in the middle...

+1 vote     media: Black Fang Flagship Avalon - Nearly Complete
Seregruth Jul 21 2014, 3:51pm replied:

you could also make the ship not to die even though all its hardpoints were destroyed, but this doesn´t really resemble the way your armor system should work... or you could also give every ship a hardpoint called "Armor" and give it some HP so you have to destroy it first in order to destroy the entire ship.

+1 vote     mod: EVE O mod for FoC
Seregruth Jul 21 2014, 1:13pm replied:

they have tried to implement the energy system along with the energy bar, so you could theoretically try to use this...somehow. Unfortunately, I wasn´t able to get this third bar show ingame. But it would be still more possible than creating a completely new bar without editing the .exe file...

+1 vote     mod: EVE O mod for FoC
Seregruth Jul 20 2014, 7:41am says:

with the heat particle it reminds me of the movie Sphere
you could adjust the halo texture imho. but it looks good, waiting for the video though.
ad damage) why don´t you make it burn all ships only close to it (not over the entire map) and scale the damage with distance from the star?

+2 votes     media: A Star is born...
Seregruth Jul 13 2014, 4:32pm replied:

ok, thanks.

+1 vote     media: Matrix Zion
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