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the water is good, maybe it just flows too fast...
nice units. btw where did you get the meshes for them?
thumbs up for the new gravity well effect!
why do those cargo holders/cubic things have so many colours?
the tank itself looks really great! however, it does not really fit to tau technology, which is closer to eldar repulsor vehicles, than human tanks...
that galaxy looks pretty close :)
sorry - exams...until 10th June. but good news- I´ve bought a new PC (so now I can use all the tools Enpremi uses for his textures, so this should help a lot)
pretty good! do you already have a plan how to animate the tracks?
it would look better without the TIE visor/cabin imho... so maybe make an additional folder with alternative "main menus"+battle backgrounds and instructions where to move them.
it will, they´re in end effect just dark spots in the texture. you could eventually paint them yourself (as texture artist)m but programs can do this a way better.
here´s an example of AO:
the engine cannot compute these soft shadows (it would be too hardware demanding) - therefore you have to create them with an extra tool (xNormal f.e.) and save them into the .dds file.
of course not, I´m not a texturer (yet).
I know you´re using EaW shadows on many units - but ambient occlusion are shadows "computed" into the texture file by a texture tool, because most game engines can´t compute these soft shadows (Alamo Engine is one of them).
only shame that Nawrocki doesn´t use ambient occlusion... because of those missing shadows you sometimes can´t really tell the shape of the unit - as Enpremi pointed out, it looks like a surrealistic artwork :D (not in this case though)
that´s gonna be the special ability - it will drop golden chains and spawn some Twillek squads (I think they were composed of female solely in EaW)...
the neck seems to be...not really placed where it belongs. the bump could be stronger, but otherwise it looks nicely worn!
well the weapon systems are described on the pic, even though it may take some time to decipher the aurabesh...
the head is superb!
thanks, I didn´t expect my first message to be that unintelligible...
lol. well I meant those light grey flat things on the buildings (two such "platforms" on every structure) - they appear to be without texture/just plain, grey.
aren´t those platforms between the spikes missing texture?
hmmm, don´t you want to edit the particle shot (the one with black trail from circles) by upgraded Heavy Gauss Turrets?
yep, he filled with pride those Soviet people who weren´t tortured in gulags, killed by holodomor or extreminated by KGB... cg! ;)
that Mission map, where you have to defend Hobbits - you sure that the "spawning" of more units to fight your foes work?
beside of that, it is somehow sad that you can´t play past the level with Castellans, cause even brutal AI gets defeated by them.
but the map is...completely false :/
or what about the bomber variant?
have you ever tried walking without shoes/socks? your feet would be a way dirtier than this.
beside of this, it looks pretty great and realistic ;) (I mean those scratches on hands? magnificent!)
yes, you can
you see - the TIE bombers still drop their payload too early so they don´t damage the building/unit,, they were supposed to attack...
good job with the bunker anyway!