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not really on my list now...
like many mods already have a chaos LR and they don´t look bad, so no need to make a new one.
but when I would do one, it would be a great conversion with a giant maw for the main front hatch, or torn body...simply more than just adding spikes a skulls here and there ;)
"iniParseFXlist --FXlist FX_VilyaEnd not found!
Error parsing field ´DeathFX´in block ´Object´ in file ´data\ini\object\projectile.ini´, line 441"
(very sad face)
well it uses the same bone names as LR Crusader so I guess it should be somehow mergable with its already done animations. but I have 0 experinece with OE, so...
thanks, I´ll correct it. don´t you know what policy do they use for their work?
added you on skype.
so it´s basically ready for any mod which wishes to have it. in that case ->PM.
thanks Enpremi for the texture, he made a good job.
SFXs are very often the Achilles´ hell of many mods (UA not completely excluding) :/
but this, this is truly magnificent! this sound pleases Slaneesh!
great job, Eranthis.
yeah, it seems that the roof uses just a plain grass texture. this won´t hurt that much in a render, but since this engine can´t really handle ambient occlusion/soft shadow, they have to be "painted" on the texture manually. and maybe also add some details here and there.
otherwise good job as always ;)
if you can get them ingame, then sure ;)
does a planet destroyed by Sun Crusher looks different than destroyed by Death Star?
I´m talking about the last hero - the one in the lowest row.
and what about the last one (bottom right) - he has a portrait of a mumak rider, some elephant-like abilities and mount/dismount...?
so two leaders on Mumakil?
Am I right, that you removed buildable space hypervelocity gun from GC?
still, your warlord is dead... :/
hmmm, interesting idea to put some additional armour on the sponson weapons as well...
or you could give code as third ability with autofire and applicable on infantry units only, so that it solves this "omg, why does it takes so long to kill a group of weak soldiers?!" and you still 2 ability slots for use.
omg, you did it! I´ve tried and failed so many times... :D
gonna release a tutorial for it?
then maybe you could give them "Take cover" with absolute speed reduction but increased accurace/fire rate/damage/whatever...
this calls for a sync kill where he devours the defeated leader within its thorax!
oh...not really. I have to change this, cause I thought it won´t be that hard to get them ingame...
I was reffering to the "bar", but looking at it now, I think the entire lower part should be more robust...
well I have already created some new models for LRs. the issue is that I can´t get them ingame...
so if interested:
not sure I get your question, but if I do then:UV stays with the model, once you UV it and apply this modifier onto the mesh - you can export it convert it, use in another program... the UV is still bound to the mesh. if you add some new parts to it, you have to make a new UV/edit the existing one
I know this feeling... I actually never played Men of War, I followed this mod just cause Chompster was doing hell of a good job, but it´s a shame anyway :/
but maybe you´ll get back to it, or come across a new game where you could use the assets. anyway, thanks and good luck in future
yeah, me too. I liked that he was unique but still wasn´t this much different... this is nice, but it sort of breaks the traditional "nine" (or eight+leader).
but if you don´t mind breaking the "9 riders in black concept", maybe you could make more of them special (GamesWorkshop as inspiration) ;)
maybe you could UV that "eye-glow" to the engine glow texture, so that it also fades out and doesn´t end so abruptly... or you can screw this, since nobody will notice it ingame...
thanks, just thought you were using something new, cause I didn´t know about that it reflects the colour of skybox (partially because I used that shader in space)... anyway, great job...again...as always!
what shader do you use for it, if I may ask?
I call it Kadalbe as well :D
heh, curious are you? :)
ad maps) probably the same GC maps, maybe adding a starting planet for Vongs, but we have to finish space and land skirmish first...
ad cooperation) once this mod is finished (space skirmish->land skirmish->GC)the Vong race will be complete, so there won´t be much I could help the other team with. but time will show...
hope I answered all your questions ;)
have you tried sticking it deeper into the weapon so that it is not glowing that much? otherwise a good job on making it work!
the cockpit would look better with a texture on it(not simply black) IMO...
I´m quite familiar with the Invasion (Refugees,Rescues,Revelations) series. Problem is that it´s a comic book so the colours are not "real". Apart from this, shape of many ships shown there doesn´t look organic, so they need some tweaks. But you´re right, it´s a possible source/inspiration.
muchas gracias, Iván... :)
?tienes algunas ideas cómo pueda bonificarlo?