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Seregruth
Seregruth 1hour 51mins ago says:

pretty good! do you already have a plan how to animate the tracks?

+1 vote   media: sicaran_venator_max
Seregruth
Seregruth May 1 2015, 6:19am says:

it would look better without the TIE visor/cabin imho... so maybe make an additional folder with alternative "main menus"+battle backgrounds and instructions where to move them.

+5 votes   media: Ground battle menu background
Seregruth
Seregruth Apr 22 2015, 8:06am replied:

it will, they´re in end effect just dark spots in the texture. you could eventually paint them yourself (as texture artist)m but programs can do this a way better.
here´s an example of AO:
I.stack.imgur.com

+1 vote   media: Legacy Schyte
Seregruth
Seregruth Apr 22 2015, 7:30am replied:

the engine cannot compute these soft shadows (it would be too hardware demanding) - therefore you have to create them with an extra tool (xNormal f.e.) and save them into the .dds file.

+1 vote   media: Legacy Schyte
Seregruth
Seregruth Apr 22 2015, 7:05am replied:

of course not, I´m not a texturer (yet).
I know you´re using EaW shadows on many units - but ambient occlusion are shadows "computed" into the texture file by a texture tool, because most game engines can´t compute these soft shadows (Alamo Engine is one of them).

+1 vote   media: Legacy Schyte
Seregruth
Seregruth Apr 22 2015, 5:01am replied:

only shame that Nawrocki doesn´t use ambient occlusion... because of those missing shadows you sometimes can´t really tell the shape of the unit - as Enpremi pointed out, it looks like a surrealistic artwork :D (not in this case though)

+1 vote   media: Legacy Schyte
Seregruth
Seregruth Apr 20 2015, 7:37pm replied:

that´s gonna be the special ability - it will drop golden chains and spawn some Twillek squads (I think they were composed of female solely in EaW)...

+3 votes   media: The Pimp Behemoth
Seregruth
Seregruth Apr 20 2015, 7:30pm says:

the neck seems to be...not really placed where it belongs. the bump could be stronger, but otherwise it looks nicely worn!

+3 votes   media: STILL, The KING.
Seregruth
Seregruth Apr 19 2015, 2:53pm replied:

well the weapon systems are described on the pic, even though it may take some time to decipher the aurabesh...

+4 votes   media: Sith Behemoth
Seregruth
Seregruth Apr 19 2015, 5:40am says:

the head is superb!

+2 votes   media: Night Lords Captain
Seregruth
Seregruth Apr 18 2015, 5:53pm replied:

thanks, I didn´t expect my first message to be that unintelligible...

+7 votes   media: Why the Mod Isn't Released Yet (THB)
Seregruth
Seregruth Apr 18 2015, 5:29pm replied:

lol. well I meant those light grey flat things on the buildings (two such "platforms" on every structure) - they appear to be without texture/just plain, grey.

+10 votes   media: Why the Mod Isn't Released Yet (THB)
Seregruth
Seregruth Apr 18 2015, 5:01pm says:

aren´t those platforms between the spikes missing texture?

+11 votes   media: Why the Mod Isn't Released Yet (THB)
Seregruth
Seregruth Apr 16 2015, 4:41am says:

cg!

+3 votes   news: Project: PLANET DEATH
Seregruth
Seregruth Apr 12 2015, 8:30am says:

hmmm, don´t you want to edit the particle shot (the one with black trail from circles) by upgraded Heavy Gauss Turrets?

+2 votes   media: Beta Tester Screenshots of THB - Pic of the day.
Seregruth
Seregruth Apr 12 2015, 8:21am says:

yep, he filled with pride those Soviet people who weren´t tortured in gulags, killed by holodomor or extreminated by KGB... cg! ;)

-3 votes   media: Cosmonauts Day. Remember Yuri!
Seregruth
Seregruth Apr 10 2015, 9:14am says:

that Mission map, where you have to defend Hobbits - you sure that the "spawning" of more units to fight your foes work?
beside of that, it is somehow sad that you can´t play past the level with Castellans, cause even brutal AI gets defeated by them.

+1 vote   mod: Edain Mod
Seregruth
Seregruth Apr 8 2015, 2:35pm says:

but the map is...completely false :/

+4 votes   media: Map
Seregruth
Seregruth Apr 8 2015, 1:42pm replied:

or what about the bomber variant?
Forgeworld.co.uk

+2 votes   media: Some THB screenshots by our Beta testers
Seregruth
Seregruth Apr 8 2015, 5:41am says:

have you ever tried walking without shoes/socks? your feet would be a way dirtier than this.
beside of this, it looks pretty great and realistic ;) (I mean those scratches on hands? magnificent!)

+1 vote   news: Character Customization | The Mere Peasant
Seregruth
Seregruth Apr 6 2015, 1:36pm replied:

yes, you can
Media.moddb.com

+1 vote   media: Da Orky Teknolojee Tree!
Seregruth
Seregruth Apr 5 2015, 5:14am says:

you see - the TIE bombers still drop their payload too early so they don´t damage the building/unit,, they were supposed to attack...
good job with the bunker anyway!

+3 votes   media: Super Bunker
Seregruth
Seregruth Apr 3 2015, 10:15am says:

sounds interesting.

+1 vote   media: Westernesse: Black Numenoreans [View in HD]
Seregruth
Seregruth Apr 2 2015, 6:41am says:

wohoo! finally a Stormlord with properly textured turret! does anyone from UA mod see this?

+1 vote   media: Stormlord
Seregruth
Seregruth Apr 1 2015, 9:16pm replied:

sort of...even though some sort of confirmation would be appreciated.

+1 vote   media: Da Orky Teknolojee Tree!
Seregruth
Seregruth Apr 1 2015, 9:14pm replied:

the images are actually accessible if you edit the image´s url in you browser. but hush! ;)

+1 vote   media: Da Orky Teknolojee Tree!
Seregruth
Seregruth Apr 1 2015, 7:25pm replied:

ok, then just answer it once it´s not April Fools anymore, thanks :)

+1 vote   media: Da Orky Teknolojee Tree!
Seregruth
Seregruth Apr 1 2015, 4:56pm says:

eh? why did you delete my comment, Lord_Cylarne?

+1 vote   media: Da Orky Teknolojee Tree!
Seregruth
Seregruth Apr 1 2015, 12:20pm says:

your improvements of CAH are truly great! haven´t you considered making a sub-mod for Edain mod? since they reenabled the CAH system in the newest release.

+1 vote   news: Upcoming Ridder Clan Mod Release
Seregruth
Seregruth Mar 31 2015, 8:40am says:

finally a new feature!

+1 vote   media: Vol'takes new features
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