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Seregruth
Seregruth Dec 19 2014, 7:20am replied:

seems like you didn´t really took into account the terrible pathfinding in EaW... :/

+3 votes   media: MWUAH-HA-HA-HAAAAAAA!!!
Seregruth
Seregruth Dec 16 2014, 8:03pm replied:

german:english, 1:0 (although rather 1:9999 - taken into account how many english words has german absorbed in the last decades...)

+4 votes   media: Death Watch Headquarter
Seregruth
Seregruth Dec 16 2014, 8:07am replied:

weaker than HB? So why would anyone use them? Anyway,if I create a set of volkite chargers and culverines, graviton gun and rad missile launchers (textures in dds), will you get them ingame and upload as update?

+1 vote   download: Vengeance of the Blood Ravens 1.0
Seregruth
Seregruth Dec 15 2014, 10:17pm replied:

well rotary cannons are basically smaller assault cannons carried by terminators... I can make you a low poly model for the grav guns and volkites if you wish ^+ do you have a texturer?

+2 votes   download: Vengeance of the Blood Ravens 1.0
Seregruth
Seregruth Dec 15 2014, 9:58pm says:

"I hear the machine spirit´s voice."

I´m so hyped about this mod!

+4 votes   media: binary shrine
Seregruth
Seregruth Dec 15 2014, 7:12pm says:

great! will the 30K marines also feature ancient weaponry (volkites, grav guns, autocannons & rotor cannons for Devastators) or just a visual change?

+1 vote   download: Vengeance of the Blood Ravens 1.0
Seregruth
Seregruth Dec 15 2014, 12:22pm says:

very nice indeed...

+2 votes   media: BFME:Tactics Beta
Seregruth
Seregruth Dec 13 2014, 9:31pm says:

left you a suggestion in "What do you want to see in the Fuure", also REALLY please take a look at Moddb.com ...

+4 votes   mod: Ultimate Apocalypse mod
Seregruth
Seregruth Dec 9 2014, 8:43pm replied:

well, you probably thought this through, but I´m a bit concerned about this... since saving disc space in time when you can easily buy TB discs sounds not plausible to me. Especially if you trade it for texture details.
I´ve tried using "stock" textures on my models, but it simply doesn´t look good - you need ambient occlusion (which maybe could be created by engine - at the cost of CPU usage); you need details/decals, so you can save polygons; you need non-repetitive "living" textures, so that you can have dirt on the deck, scratches on edges and all those tiny details which make the texture vivid...

+1 vote   media: Substance Overview
Seregruth
Seregruth Dec 9 2014, 6:02pm says:

so there won´t be any "textures" as such? just these substance types applied to certain meshes?

+2 votes   media: Substance Overview
Seregruth
Seregruth Dec 6 2014, 7:47pm says:

Looks really cool,though not really imperial-like...

+2 votes   media: Bellator hardpoints and shields
Seregruth
Seregruth Dec 4 2014, 4:59am says:

that water reflection!

+5 votes   media: Corellia Map - old vs. new
Seregruth
Seregruth Dec 3 2014, 8:08pm says:

oh and I also wanted to remind you about that MoTY thing going on... so if you think we´re doing a good job, you can give us your vote ;)

+5 votes   media: Spore Ship
Seregruth
Seregruth Dec 3 2014, 1:50pm replied:

nice! are you going to give it a ranged weapon (the model has a huge cannon in its left arm but nobody seems to care...)?

+1 vote   media: Random Screenies - Alpha Internal (DODA or THB)
Seregruth
Seregruth Dec 3 2014, 8:53am says:

And you shall have it!

+5 votes   media: We need your vote!
Seregruth
Seregruth Dec 2 2014, 6:46pm says:

btw. what happend to that "unique turrets project"?
Moddb.com

+3 votes   media: Random Screenies - Alpha Internal (DODA or THB)
Seregruth
Seregruth Dec 2 2014, 6:36pm replied:

Mars pattern generally is heresy era tech, so pretty much older (as far as I know).

+1 vote   media: Mars Pattern Warhound
Seregruth
Seregruth Dec 2 2014, 6:27pm says:

Thunderfire Cannons as individual, attachable units? or leader for devastators?

+4 votes   media: Random Screenies - Alpha Internal (DODA or THB)
Seregruth
Seregruth Dec 2 2014, 6:23pm replied:

looks like a Deamon Prince, just bulkier...

+4 votes   media: Random Screenies - Alpha Internal (DODA or THB)
Seregruth
Seregruth Dec 2 2014, 2:08pm replied:

THIS NOISE PLEASES SLANEESH!

+1 vote   media: Set for Stun!
Seregruth
Seregruth Dec 1 2014, 7:19pm replied:

well that´s even funnier than I expected... I wish my bugs were that funny (COMBAT_MOD debuff is not working against larger ships, idle animations for particles start to play from random time of the anim. and not from its beginning...) :/

+1 vote   media: Guard Tower
Seregruth
Seregruth Dec 1 2014, 9:44am says:

using it as a bunker would be certainly a great, however did you make in progress in terms of moving/setting the firing point?

+1 vote   media: Guard Tower
Seregruth
Seregruth Dec 1 2014, 9:43am says:

me gusta!

+1 vote   media: Corellia
Seregruth
Seregruth Nov 29 2014, 9:44am replied:

these bugs (bug descriptions) just made me laugh :D

+1 vote   download: The Last Hope of the Third Age 1.0
Seregruth
Seregruth Nov 29 2014, 9:27am says:

yeah, it should be imho done the other way around: ask->publish, not publish->wait if the authors protest...

but anyway, what is the mod about? from the screens I can quess it adds some models from DoW2.

+2 votes   mod: Steellegion's UA mod addon mod
Seregruth
Seregruth Nov 29 2014, 9:19am says:

idk, it still looks high-poly as f_ck... I know you tried to do your best, but what is the polycount now?

+1 vote   media: X-Wing Stealth
Seregruth
Seregruth Nov 29 2014, 9:16am replied:

sure! or the R2-D2 head riding on a ball, a girl driving fridge/ice lolly or a Sith with a lightsaber which looks like a medieval sword (even though it´s canon)...

+2 votes   media: X-Wing Stealth
Seregruth
Seregruth Nov 28 2014, 9:15pm says:

hi, could you upload a screen of a firing volkite weapon? (as far as I understood on relicnews, you´ve already coded them in)
thanks

+1 vote   member: DeusImperator
Seregruth
Seregruth Nov 28 2014, 8:29pm replied:

I can :P

+1 vote   media: Land Raider Redeemer
Seregruth
Seregruth Nov 15 2014, 10:34pm replied:

yeah, it´s certainly an interesting idea, but the form could be nicer, more polished (as we are used to in this mod).

+1 vote   media: Endor Rocks
Seregruth
Seregruth May 27 2014, 6:57am replied:

but remember - you can´t spawn those micro blackholes into enemy warships to tear them apart and send these parts randomly across the entire universe, because..well because it wouldn´t be fair probably... :D

+3 votes   media: Suuv Ban D´Krid Ram Ability Demonstration
Seregruth
Seregruth May 26 2014, 3:39pm replied:

yeah, that would make sense too. Our will get gravity well equivalent (not a surprise) and sort of a tractor beam..or should I say tractor field?

+2 votes   media: Miid Ro´ik Dovin Basal Variant
Seregruth
Seregruth May 25 2014, 4:35pm replied:

It has actually nothing common with the DEPLOY ability. I thought about using the LOCK_FOILS for that but this would mean the ship itself would have to be shielded and I´m trying to avoid that at any cost. Beside of this it wouldn´t be able to jam missiles (and no, it´s neither the ability of Interdictor) and damage fighters when the shield is on. I´ll give you a hint-the deployed shield isn´t in fact part of the Miid Roik´s model ;)

+3 votes   media: Miid Ro´ik Dovin Basal Variant
Seregruth
Seregruth May 12 2014, 2:07pm replied:

yeah, you´re right. just check the one in back - that one is also too big.

+1 vote   media: Cold Troopers
Seregruth
Seregruth Mar 23 2014, 2:03pm replied:

Kor Chokk?

+2 votes   media: Family Meeting - Details
Seregruth
Seregruth Mar 18 2014, 9:42am replied:

that´s the Slave Ship. Moddb.com

+2 votes   media: Family Meeting - Details
Seregruth
Seregruth Mar 16 2014, 7:40am replied:

only one of many... :/
On the other hand it´s a very big ship (about 2km) and compared to the Allegiance model it has actually less triangles (2127 to be exact).

+2 votes   media: Yuuzhan Vong Battleship
Seregruth
Seregruth Feb 20 2014, 7:19pm says:

super awesome! just the scythe could get a bit more attention imho...

+3 votes   media: Nurgle Champion
Seregruth
Seregruth Jan 23 2014, 9:21am replied:

I have nothing against seeing this beauty over my entire screen, just that it might be difficult to place it automatically on GC maps...

+1 vote   media: Sith Academy WIP
Seregruth
Seregruth Jan 23 2014, 7:17am says:

these dots in front of the doors are...people for scale purpose?

+1 vote   media: Sith Academy WIP
Seregruth
Seregruth Oct 16 2013, 5:37am says:

looks magnificent, just the skin on his *** (yeah, Seregruth is the one looking at soldier´s ***) seems somehow...not correct :D

+2 votes   media: Storm Commando
Seregruth
Seregruth Aug 16 2013, 5:59am replied:

well, try to scroll through the later images ;) more to come, of course...

+2 votes   media: Green Eyed Monster
Seregruth
Seregruth Jul 28 2013, 6:02pm replied:

sorry man, didn´t find it. that what happens if you use too many mods, bug the game, have to make a clear reinstall and in the end you delete your old savegames cause you´re too lazy to install all the mods used before once again...

+1 vote   member: Seregruth
Seregruth
Seregruth Jul 25 2013, 7:15am replied:

lol, I might try to find that savegame...

+1 vote   member: Seregruth
Seregruth
Seregruth May 7 2013, 5:47am replied:

look at all those lights and think again...

+1 vote   media: Intro Video
Seregruth
Seregruth Apr 6 2013, 7:50am says:

definitely worth tracking!

+6 votes   mod: DARKNESS WITHIN - Inquisition Campaign mod
Seregruth
Seregruth Mar 15 2013, 7:30pm says:

the texture went out nicely, if you needed more of such details just let me now ;)

+3 votes   media: new heads by Seregruth
Seregruth
Seregruth Mar 13 2013, 3:49pm replied:

EaW engine...charge the hull against melee attackers... :(

+2 votes   media: Grutchin Torpedo
Seregruth
Seregruth Jan 22 2013, 6:10pm says:

yes, like in DoW II!!! loved the mission on the scorched/almost destroyed jungle planet...

+2 votes   media: New Exterminatus Beam
Seregruth
Seregruth Jan 22 2013, 1:25pm replied:

would like to help you but neither I am a texture artist:( however from POV of a modeler you can at least edit the UV to prevent the stretching caused by the top view UVW map...

+1 vote   media: Manta - Reloaded
Seregruth
Seregruth Jan 21 2013, 7:08pm says:

constructive criticism: higher resolution for such a huge unit
fix the stretched UV (seems to me like you used just planar from top view)
then, it´s absolutely perfect and ready for spreading the greater good!

+1 vote   media: Manta - Reloaded
Seregruth
Seregruth Jan 10 2013, 9:25am says:

why is the plasma green?

+2 votes   media: Leman Russ King Pattern with all sponsons
Seregruth
Seregruth Dec 29 2012, 2:25pm says:

that titan...yes, it´s great that it has no requisition or power demands however it´s quite weak compared to other titan units imho. he also can´t really use the void shield because the morale under attack runs out faster than the cooldown for donating the souls and then...you know the story... :(

+2 votes   media: Their Cries Grant Us Life!
Seregruth
Seregruth Nov 16 2012, 7:59am says:

it´s no shame to release something what needs to be patched later. I mean, even great games like TES V:Skyrim or above mentioned DaW:SS have patches...

+3 votes   article: Should we even call it the Grand Release - Continued
Seregruth
Seregruth Aug 3 2012, 4:07pm says:

is that vanilla lava?

+1 vote   media: Mustafar
Seregruth
Seregruth May 6 2012, 9:25am says:

what do they call this version of armour between the phase I and II? I mean, this one has the old visor and black spots from the newer helmet...

+4 votes   media: REX
Seregruth
Seregruth Mar 23 2012, 3:12pm says:

do you use: a long laser transparent model,a special ability or a continuous stream of particles for the yellow projectile? if it´s not a secret...

+1 vote   media: New Defiler/Glyphcarver Weapons
Seregruth
Seregruth Mar 3 2012, 1:49pm replied:

you´re very right! it needs more than just one bone, but with more it looks quite fine...

+3 votes   media: Miid Ro'ik (Dovin Basal Variant)
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