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Trials of a modder...
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_w_
_w_ Jun 14 2014, 8:04pm says:

I suggest asking in fora like polygon etc

doubt your profile gets enough traffic to get lucky help but who knows :P

+2 votes     reply to comment
Seregruth
Seregruth Jun 14 2014, 8:11pm replied:

yeah, I´m somehow aware of this... but I´ve searched for that topic but no luck (or googling skills) and I doubt these forums are still alive, so this was like the the last hope. I´ve contacted also some of the more experienced modders so I´ll see.

+2 votes     reply to comment
Seregruth
Seregruth Jun 14 2014, 9:38pm replied:

so I´ve searched deeper and found some people with same issues, but sadly nobody was able to help them. some say it is caused by that Star Gate mod which affects original shaders...

+2 votes     reply to comment
_w_
_w_ Jun 15 2014, 6:07am replied:

Dead fora? believe me there are 3D etc fora still very much alive you probably havent been looking right.

good luck to you anyway, hopefully youll find a good fix.

+1 vote     reply to comment
AUS_Doug
AUS_Doug Jun 15 2014, 6:15am says:

I've currently got (what I believe is) the exact same problem.
I'm trying to animate a person; everything is fine in Max 9, but comes up all screwy in the ALO viewer.

If you'd like, I can upload it somewhere for you to take a look at, and see if there are any similarities between our models that could be causing this.

+1 vote     reply to comment
Seregruth
Seregruth Jun 15 2014, 7:23am replied:

I also had problem with aloViewer not being able to display meshes with RSkin on them (even on vanilla) units), but it worked fine after I deleted and reextracted the shaders, which got corrupted probably by that SG-P Ch mod...

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Description

I´ve animated all the tentacles of the Slave Ship and this is what I get in aloViewer... even though some tentacles keep the animation, most of the mesh is completely screwed up. You can judge how is it supposed to look from the shadow it drops. but it´s pretty weird-the animation works fine in 3dsMax, but is completely screwed ingame; part of the mesh (all the tentacles are a single mesh) did export well, others not; I´ve already exported some animations without trouble; none of my attempts to fix it was succesful (reseting XForm, using different RSkin_XXX shader, converting to editable patch/mesh; reexporting it).
Any help?

Edit: ingame all the twisted parts of the model are strechted to the very center of the map...

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Jun 14th, 2014
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