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Comment History  (0 - 30 of 36)
sebi3110
sebi3110 Jan 7 2011, 4:27pm says:

Isn't it a bit weird that you define the spec level by adjusting the diffuse oppacity?!

The complete workflow is abit circuitous, but it's your own engine so I don't really care :)
Just hope that you will implement common workflow like from Cry Engine 2 ;)

Keep the vids coming!

+1 vote   article: HD Video Tutorial - Importing Models
sebi3110
sebi3110 Dec 20 2010, 11:35am says:

Looks great, but isn't the curvature of the earth to heavy in this height?

+1 vote   article: Task Force Black - News [19/12/10]
sebi3110
sebi3110 Oct 25 2010, 4:31pm replied:

I had the permission of the creator + I modeled it on my own ;)

+1 vote   media: Battlewalker
sebi3110
sebi3110 Oct 6 2010, 9:03am replied:

?
No, it's not...

+1 vote   mod: Codename: Dead Bird
sebi3110
sebi3110 Jan 10 2010, 4:28pm replied:

Yep :)

+1 vote   media: Urban Buildings
sebi3110
sebi3110 Jan 10 2010, 4:27pm replied:

Thanks. Visit our Youtube Channel for the HD version, please! ;)

+1 vote   mod: Codename: Dead Bird
sebi3110
sebi3110 Jan 6 2010, 11:18am says:

Codename Deadbird got under the Top100 !
Thanks for all of you that voted for our upcoming mod.

Now it's even more important that you vote us to the 1st Place!
We count on you.

Cheers

PS: Make sure that you're logged in, because Moddb member votes count a lot more than guest votes.

+4 votes   mod: Codename: Dead Bird
sebi3110
sebi3110 Jan 1 2010, 10:35am replied:

2 missions planned for the first release ;)

+1 vote   article: Codename: Dead Bird - Mission 1: Slums
sebi3110
sebi3110 Dec 25 2009, 11:01am replied:

Right now it is only for demo purpose, but if the community want such a training parcour, we may integrate it

+1 vote   media: Codename Dead Bird Ingame Demonstration
sebi3110
sebi3110 Oct 15 2009, 10:43am says:

Yay!
Nice to see this project here ;)

Waiting for this one...

Sebi :P

+1 vote   mod: Rainy Days
sebi3110
sebi3110 Aug 14 2009, 6:12pm says:

@ andy Please don't spam here.

Furthermore we're not picking random people!
We just seeking good Voice Actors. We will take a look on all volunteers. But we'll only pick serious and good actors.The ones we choose will get further details personally.

0 votes   media: We Want You!
sebi3110
sebi3110 Aug 9 2009, 12:48pm replied:

Thanks, yeah this is ingame (CryEngine 2)
Pls keep in mind that all of these assets are wip

+2 votes   media: City Environment
sebi3110
sebi3110 Aug 5 2009, 6:13am replied:

Correct ;)

Due the detachmentanimation. We could easily integrate such an animation, but we found that it would disrupt the gameflow. If you have 3 attachments to detach and you're in a battle with enemies, it would annoy you to watch all detachanimations ;)

Ohterwise thanks for your compliments, that push us even more :D

+1 vote   article: Community Update #3
sebi3110
sebi3110 Mar 21 2009, 7:07am says:

Really nice! :)

+1 vote   media: Michi
sebi3110
sebi3110 Mar 16 2009, 4:04pm says:

The pic doesn't imrpess me. Looks like a 10min work, sorry for the harsh comment but you aren't in the need to show such empty screens

-1 votes   media: "Galloping Gallimimus" - Movie Location (Shot 2)
sebi3110
sebi3110 Mar 14 2009, 6:01pm says:

Low poly flak?

Hud looks great :)

+1 vote   media: Calendar shots
sebi3110
sebi3110 Feb 20 2009, 5:30pm says:

As I had written in a comment some pictures ago, the terraindesign can't meet the common known Mwll quality atm...

+1 vote   media: Combat Scene on SA_Sandblasted
sebi3110
sebi3110 Feb 8 2009, 1:22pm replied:

Alright, awating new updates :)

+1 vote   media: Update Screenshots 1/19/09
sebi3110
sebi3110 Feb 3 2009, 3:50pm says:

More love to detail :) More rocks pepples etc, more alternation of terrain textures

+1 vote   media: Combat Scene on SA_Sandblasted
sebi3110
sebi3110 Feb 3 2009, 1:47pm says:

looks empty...
Is this the quality standart you guys focus to?

-2 votes   media: Combat Scene on SA_Sandblasted
sebi3110
sebi3110 Jan 30 2009, 7:39am says:

The smoothinggroups are aweful! Otherwise it looks okay

+1 vote   media: Update Screenshots 1/19/09
sebi3110
sebi3110 Jan 23 2009, 5:05pm says:

Could it be that the Mwll maps are a bit too low detailed?
Some tress, some rocks, textures and highmap... ah and road texture, come on guys! This engine is so powerful, pls use it!

+1 vote   media: ClearCut Combat Scene
sebi3110
sebi3110 Jan 14 2009, 2:17pm says:

New song uploaded ;)

+1 vote   mod: Aurora - Maximum Space
sebi3110
sebi3110 Jan 10 2009, 5:39pm replied:

Thank you!
Comments and critism is much appreciated :)

+1 vote   article: 2# Dev Diary | Level Design & Soundtrack Extract!
sebi3110
sebi3110 Jan 2 2009, 6:12pm replied:

Yeah sry, the MP beta is nearly dead ;(
We're currently concetrating on SP =)

+1 vote   mod: Aurora - Maximum Space
sebi3110
sebi3110 Dec 28 2008, 3:29pm says:

Fixed

+1 vote   media: Anniversary Trailer Version 2
sebi3110
sebi3110 Dec 26 2008, 5:09pm replied:

Lol that's some bad news....
Ok can't play this mod

+1 vote   mod: PREDATOR - THE HEAT OF THE JUNGLE
sebi3110
sebi3110 Dec 25 2008, 3:06pm replied:

same here

+1 vote   mod: PREDATOR - THE HEAT OF THE JUNGLE
sebi3110
sebi3110 Dec 22 2008, 4:42pm replied:

Thanks for the kind words, we appreciate them:)
Head on over our homepage, maybe you find some infos, when you can aspect some news from us :P

+1 vote   mod: Aurora - Maximum Space
sebi3110
sebi3110 Dec 22 2008, 6:41am replied:

The title is Infinity 2008, but i don't know who the interpret is^^

+1 vote   media: Aurora | NMG25 Animationtest
sebi3110
sebi3110 Feb 4 2008, 7:51am replied:

Yes I was inspired by this picture.We will change some details and we'll mention, that I was inspired by this picture.

But I wonder, why there are guys in the world, who try constraining mod teams, which want to make mods.

Mods are for you, guys!! That you have more fun with crysis.....

+1 vote   article: Work In Progress Image Release
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