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Is there going to be some kind of prologue in which you fight at the slopes of Mount Doom?
I cant wait to fight in Helms Deep or Minas Tirith. This mod just gets better and better everytime you post something.
Wow, So many troops... And no lag.
The first paragraph was enough to draw my attention. I'll surely add this to my to-watch list.
YES!!! So happy to hear that. This Mod will be so awesome!!
What is it about?
Just what I wanted to Hear.
One question. Are the soldiers going to occupy the same amount of CP they did in standard BFME (for example 5 Soldiers of Gondor = 10CP) or if for example a batallion has 10 soldiers it will occupy 10 Cp?
I cant wait to play this!!. I hope that it doesnt get too laggy when all those soldier are inside the enemy's fortress.
Are those 1400 the initial CP limit??
The OVA was awesome.
So... they are going to be spell?
hehehe... I guess I'll need to download a tool. Which one you suggest me to use?
This looks interesting. Looking forward to it.
Well, back in 1.05 I had to do that all the time. Until I realised that using the Custom Settings and moving the Textures Slider at max will fix the issue for hte game, but if you tried to use the worldbuilder the textures would load in low res.
But it all fixed yesterday when I downloaded 1.06 (which included this mod). And now I'll finally be able to finish my map!
One question, is there a way to disable House Colours?
Well, In that case thanks to the whole Team!
PS: I don't know how but this fixed the strange bug that maked the Terrain to look low def.
Thank you so much Rider of Rohan. Your textures always look awesome!
Yeah! PJ really took this part seriously.
YES!!! We've waiting for a preview for a long time. Isengard looks amazing. I cant wait for Lorien and Mordor!! Good luck and I hope we hear more news soon!
This is quite good. Where you'd find it?
Nevermind. What I was trying to say was if there is a way to rotate the objects like in AoM or AoE3 (using the mouse wheel) before placing them. But it isnt important.
Sorry if I explained myself wrong, English isn't my mother language.
Sometimes it does show the error log, the other times it just stops responding. I'll do it next time.
Thanks for the info about the bridge. Also is there a way to be able to rotate the object before placing it?
I've gotta say that your map editor tool is amazing. I like how simple it and easy to use is(compared to BFME's map tool). I hope that you add soon the posibility to use triggers (like in aom) to start making "campaign" maps with objetives and all of that.
Aniway I wanted to tell that I found some issues:
*you can't delete bridges or select them to move them.
*And more important apparently if you save too often or too soon from the last time you saved, it crashes.
Thanks, as soon as I finish Psyren I will start reading the manga. Then perhaps I'll download the anime.
And my list keeps growing....
If you try to change the colour of the Hero's clothes/armour nothing will happen. I remember that the Noldor's armour colour couldn't be changed, and also if you had a hero with custom colours from the standard RoTWK it will only show the standard colours too.
I've seen that in the map editor there are Centurion and the classic Leggionarie units. Do you plan to add them eventually or they are there just for scenarios?