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I was about to ask the same question...
I need to watch this anime.
One question, are you planning to make the walls a bit more wider??
Yeah!!! This is so awesome, I cant wait for ladders and siege towers!!
Definetely worth watching.
Can you make them jump? That would be awesome!
I can't remember how Alex called the triceratops, I think they didn't rode it but she wanted to keep it .
After they finally managed to get rid of the raptors that were attacking the visitors centre and more or less put everything back in order. They decide to go to the south of the island specifically to a system of caverns with volcanic steam, and that's where the raptor nest was located.
As you have included the aviary wich is missing in the movie, are you planning to add more things from the book?? Like the raptor's nest or the fedding shed in which Grant and the kids spent the night?
Too bad they never made an Anime....
That just reminded me that I need to read Elfenlied's Manga...
Nice, one more to the List! Thanks
Woah. This sound amazing. Looking forward to it.
Are you going to implement needs, like hunger or sleep?
Yay! This mod is active again!
Is there going to be some kind of prologue in which you fight at the slopes of Mount Doom?
I cant wait to fight in Helms Deep or Minas Tirith. This mod just gets better and better everytime you post something.
Wow, So many troops... And no lag.
The first paragraph was enough to draw my attention. I'll surely add this to my to-watch list.
YES!!! So happy to hear that. This Mod will be so awesome!!
What is it about?
Just what I wanted to Hear.
One question. Are the soldiers going to occupy the same amount of CP they did in standard BFME (for example 5 Soldiers of Gondor = 10CP) or if for example a batallion has 10 soldiers it will occupy 10 Cp?
I cant wait to play this!!. I hope that it doesnt get too laggy when all those soldier are inside the enemy's fortress.
Are those 1400 the initial CP limit??
The OVA was awesome.
So... they are going to be spell?
hehehe... I guess I'll need to download a tool. Which one you suggest me to use?
This looks interesting. Looking forward to it.
Well, back in 1.05 I had to do that all the time. Until I realised that using the Custom Settings and moving the Textures Slider at max will fix the issue for hte game, but if you tried to use the worldbuilder the textures would load in low res.
But it all fixed yesterday when I downloaded 1.06 (which included this mod). And now I'll finally be able to finish my map!
One question, is there a way to disable House Colours?
Well, In that case thanks to the whole Team!
PS: I don't know how but this fixed the strange bug that maked the Terrain to look low def.
Thank you so much Rider of Rohan. Your textures always look awesome!