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Comment History  (0 - 30 of 208)
SebaZ_16 Apr 25 2015, 5:43pm says:

For those who are interested, there is an ongoing votation to protest against paid mods.

+1 vote   media: Crazy times.
SebaZ_16 Apr 24 2015, 5:58pm says:

Altough I'm not a fan of WarHammer. I think a game like this would become a great base for a Lord of The Rings Mod.

Also adding flying units might be some kind of practice before trying to make a First or Second World War game.

+2 votes   news: New Total War games announced!
SebaZ_16 Apr 11 2015, 11:52pm says:

It looks like a TIE Interceptor to me

+2 votes   media: What Is It ?
SebaZ_16 Apr 7 2015, 6:16pm says:

I was about to say that if you are surprised of someone crossing the railways with the poles down, you obviously don't live in Argentina. But then the train came...

+1 vote   media: Trainrekd
SebaZ_16 Mar 31 2015, 10:13pm replied:

Probably its an early April's fools joke...

+1 vote   mod: Shadow and Flame
SebaZ_16 Mar 31 2015, 12:26pm replied:
This are definetely his buildings.

Also some of these shield (if not all) are very similar to the ones used in The Dwarf Holds

+3 votes   mod: Shadow and Flame
SebaZ_16 Mar 30 2015, 9:31pm says:

Oh, that's the one the british captured in africa and then was restores to the Tank Museum in Bovington. If I ever travel to UK that's the first place I'm going to visit.

If I remember correctly I read some time ago in a book about the Panzer III (published by Osprey Military, in case anyone is interested) that before starting the engine two men had to turn a crank conected to the engine until it reached 60 RPM. Then they could turn it on.

+2 votes   media: Tiger tank engine start up
SebaZ_16 Mar 30 2015, 9:21pm says:

I like it, I've never seen a cannon configuration like that.
It needs more detail in the tracks, they look weird. Also I cant figure where would the driver be sitting. And I cant see where the radiators are.

+1 vote   media: T28 HTC - Tank concept model
SebaZ_16 Mar 24 2015, 7:46pm says:

I think that people from Chile will get really angry after watching this. hehehe

+1 vote   media: funny pic
SebaZ_16 Mar 24 2015, 2:10pm says:

Hell Yeah!! Can't wait for this Saturday!
Btw great trailer!

+2 votes   news: Edain 4.0 Demo Will Be Released On Saturday, March 28th!
SebaZ_16 Mar 24 2015, 1:59pm replied:

I think I'll like it. But are you fine with the idea of giving Gondor, Mordor and Isengard similar Barracks?

+2 votes   media: Mordor Barracks
SebaZ_16 Mar 23 2015, 9:27am replied:

I was thinking that it needed a rework, but honestly I cant think on any design for it. What about making some kind of Isengard Barracks, in which uruks would come from a door, fight with other uruk, and then return inside the building. The building would look like it forms part of an encampment, with tents and log walls. At least it would look similar in style to the rest of isengard buildings (Armory, Warg Pit and Siege Workshop).
Apart from that I like the other buildings. Perhaps the Mordor Castle, I think that a tower would look much better than the banner. But I think you've already modified it.

+2 votes   media: Mordor Barracks
SebaZ_16 Mar 22 2015, 10:44pm says:

C'mon I've lived 14 of my 18 years without internet. What's the worst thing that might happen?
Actually it might be useful, there are plenty books that I want to read. In fact I think I could manage to live for 6 months there with the appropriate books.

+4 votes   media: . . .
SebaZ_16 Mar 22 2015, 12:36pm says:

Definetely much better than the vanilla orc pit. Which other building are you planning to change?

+1 vote   media: Mordor Barracks
SebaZ_16 Mar 19 2015, 8:48pm says:

Well, it's not perfect but its still better than my attempts of drawing a tank in perspective.

+2 votes   media: So...yeah I went back to drawing...
SebaZ_16 Mar 7 2015, 3:01pm replied:

Are you considering the idea of giving units the capacity of looting enemy corpses in search of weapons to equip your own units? Significantly reducing the cost of recruiting them.

Or giving the player the capacity to create custom units? And not only units, siege weapons, defensive buildings, tanks and other vehicles also. Of course you would need architects or engineers researching and designing them before you can use them, and also some factions should be better at it. In order to avoid having a celtic tribe constructing onagers before coming in contact with the romans.

+1 vote   news: Development Report: Roads #1
SebaZ_16 Mar 6 2015, 6:15pm replied:

I begining to think that when you work on an engine you can modify without restrictions there are no limits.

Another question, are you planning on adding ruins? I mean that when a building is destroyed it leaves ruins that can be either rebuilt, or scavenged for resources. And if they are left alone the nature will begin deteriorating them until they disapear completely.

Another thing, when you talk about supply lines, do you mean that i.e. you would have to build a factory to produce rifles, that then would have to be transported to your barracks in order to recruit Riflemen. And if they block/destroy the road/railway your unit produce queue would be stopped, until you kill the assailants or repair the road/railway?

+2 votes   news: Development Report: Roads #1
SebaZ_16 Mar 6 2015, 2:32pm says:

Awesome!! That is one of the things most RTS lacks off.
One question can the bridges be destroyed? For example if your castle is about to be atacked and you want to slow down your enemy, can you delete them?

+1 vote   news: Development Report: Roads #1
SebaZ_16 Jan 2 2015, 12:07am says:

The best way to start a New Year is with good news, and you just gave them.
Congrats for reaching the 5th place and I wish you a good 2015!!

+3 votes   news: Edain 4.0: Our Plans For 2015
SebaZ_16 Jan 2 2015, 12:03am says:

Woah! You've done a really good job. It must have taken a huge amount of hours.

And thanks that gave me a couple ideas to use in a ruined city map, if I ever make one again.
Happy New Year to you too.

+3 votes   news: New BFME Shellmap
SebaZ_16 Dec 18 2014, 1:57pm says:

No, I dont like it. But if you need to put housecolors it would be best if it only changes the Banner's main color.

-1 votes   media: Do you need housecolor?
SebaZ_16 Dec 17 2014, 9:21am replied:

Excellent!! This mod will be epic. Good job

+2 votes   news: BFME: Tactics beta preview
SebaZ_16 Dec 16 2014, 6:53pm says:

One word...Awesome!! I love the idea of the new harvest system. And I just cant wait to play it.
Only one question, does it have an AI? Or its only multyplayer?

+1 vote   news: BFME: Tactics beta preview
SebaZ_16 Dec 6 2014, 11:38pm says:

You dont need to remind us to vote. hehehe
This mod is just getting better with every update, i cant wait to play the next version.

+2 votes   news: Shadow and Flame MOTY Update
SebaZ_16 Nov 19 2014, 8:37pm says:

Interesting.... never hear of this one before. But it certainly looks promising.

+1 vote   media: Armored Warfare
SebaZ_16 Nov 2 2014, 11:13pm says:

Awesome!! Good Work.
With something like this you should be able to do legionaries who would first throw pilums at the enemy and then charge, or for example a WW2 soldier who would throw grenades to an enemy tank, right?

+2 votes   media: Inventory system after graphics rewrite: RPG RTS
SebaZ_16 Oct 20 2014, 8:48pm replied:

Thanks, I will see those. And see if I can learn something.
Unfortunately I think I'll be floading with school tests in November, but I will see if I can take advantage of what remains of October to practice.

+2 votes   game: 0BC Time Machine
SebaZ_16 Oct 11 2014, 7:24pm says:

That's amazing!

+2 votes   news: Development Report: XML Rework
SebaZ_16 Oct 8 2014, 8:07pm says:

Sure, if you say so...

+10 votes   media: Smile{dot}
SebaZ_16 Oct 6 2014, 7:36pm replied:

I'll try to get the programs, and saturday I'll start learning the basis. Thanks.
Every day I'm more surprised of the capabilities of Pyrogenesis.

+2 votes   game: 0BC Time Machine
Offline Since
Jun 27, 2015
Argentina Argentina
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