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Good to hear those news.
The other day I noticed when playing against Gondor that after some time he suddenly started playing more calm and he stopped atacking me like he did in the first 15mins.
Other thing is that he was able to use the spell that summoned the rangers in a place out of his vision. And also that he could do that so close to my fortress walls that one of the batallions got summoned above them.
Great!! Its good to see another LOTR mod for another game. I hope we can start testing it soon. Good Luck!
It looks awesome, great job.
It looks awesome!!
Divide and Conquer + Tomb Raider 2013
Well, if she survived in that island, i don't think she'll have many problems in Middle Earth.
As far as I remember, dwarves weren't forbidden to sail to the Undying Lands. They simply never tried. So, yes I think that they reached Valinor.
Looks great! Good Job. When do you think you'll be able to release the first Demo??
I think that it isn´t savegame compatible. I tried to load my savegames from the previous version and it crashed. I tried starting a new campaign and it worked fine. Is there a way make it savegame compatible?? Because I dont want to start the campaign all over again.
I'm not sure if you have already fixed it, but one of the defensive plots on the Lindon fortress is wrong placed. If I can remember well, it's the one on the right side of the fortress if you are facing it's gate.
Also could you fix the custom colors for the CaH?
Now it does make sense that Melkor looks like that. Thanks for the info.
That was Sauron
Well, in my opinion he doesn´t look much like a Dark Lord (perhaps more armour could help a bit). I wont say anything about his form as he is a Vala and he can have the form he wants. Could you please upload a pic on how he would look ingame?
If you don't mind, I think this is an explanation I would use to say why he looks like that. He decided to fight in that way because he was bored of being sit in his throne, and he wanted to kill his enemies by himself so he dressed like a beast (to hide the fact that he is Melkor) to look like a Dark Lord's servant and not the Dark Lord himself. So it would look as if Melkor had released another abomination to fight againts the free peoples of Middle Earth. But I think it would be a good idea if he could also change to his Dark Lord form.
Another thing, as he is the Dark Lord, how about using the stile of skills that The Edain Team used with Sauron when he has the Ring.
Just a doubt that I'm having, if your mod is set in the Second Age in the times of Numenor, wasn't Morgoth already imprisioned by the Valar after the fall of Beleriand??
Well im not sure if anyone has noticed this or if I have a problem with my instalation (I followed your instructions for the installation).
I am playing with Mordor, and I more than 20 turns had passed and I havent received any notification for adopting a general (I still have the 9 orcs and the 2 Nazguls).
Then I think there is a problem with the Eastern Bank of Osgiliath because it crashed once when it was loading, and then it crashed again when I won.
Also the if you click on the enemy general to watch his army the reinforcements multiply every time you do that. Or if you toggle to atack at night many times.
Well, certainly this will make things more interesting. Are you going to change the CP for every unit?? Or the Hero stats for balancing?
Those cannons did look out of place, but that's a good fix (I hope that the future you make your own model). Looking forward to the next version.
It would be awesome to have the BFME II wall buildings sistem, but with walkable walls.
Is it possible that Linhir isn't finished. Because when I played it I noticed that the left side of the map didn't have any kind of buildplot, and the city too. Besides I think that there is a issue with the skydome (or whatever that blue dome is). Anyway I must say that your mapping skills are awesome.
Great, good to see that you fixed the spearmen issue. Never noticed that cavalry had the same problem.
In a future time perhaps, will you consider making a Fortress version of Dol Amroth?? or adding the fortress maps from the original game or creating a few by yourself?
Good organization. I cant wait to play with this unstopable mordor.
If thats the case... you have my sword
That would be awesome. The thing is, my internet is a bit unconstant, and sometimes it goes off and I have to start the download all over again. I dont know how but this time it reached 700mb before I lost the conection.
Anyway I'll start downloading it from here.
Great!! Is there another way to download it? Like a torrent as in the first beta?
Soo, thats why it seemed so familiar to me...
It looks good, but I would add some decoration to the campfloor, specially around the buildingplots.
sorry I thought it was fixed, i dont know why but only when playin The Dwarf Holds the terrain looks fine. Then the standard version and shadow and flames mod the textures look low. To fix that every time I play I have to set the graphic to low, go to main menu, and then set them to the highest again.
But the main problem is that the world builder has the same problem and I cant fix it.
Great! Are you going to release every faction separately, or you will release them altogether??
Amazing, as usual your job looks great. It would be interesting if you could put some archers in those walls. Perhaps with an upgrade.
It's definetely better.