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Comment History  (60 - 90 of 208)
SebaZ_16
SebaZ_16 Mar 20 2014, 6:14pm says:

Yay! This mod is active again!

+7 votes   media: Two New Things
SebaZ_16
SebaZ_16 Mar 11 2014, 4:52pm says:

Is there going to be some kind of prologue in which you fight at the slopes of Mount Doom?

+2 votes   media: Isildur and His Soldiers.
SebaZ_16
SebaZ_16 Mar 7 2014, 3:58pm replied:

I cant wait to fight in Helms Deep or Minas Tirith. This mod just gets better and better everytime you post something.

+3 votes   media: Just testing the new battle style.
SebaZ_16
SebaZ_16 Mar 7 2014, 8:41am says:

Wow, So many troops... And no lag.

+4 votes   media: Just testing the new battle style.
SebaZ_16
SebaZ_16 Mar 6 2014, 3:37pm says:

Nice Effect.

+3 votes   media: New Shrubs Function
SebaZ_16
SebaZ_16 Mar 4 2014, 10:46pm replied:

The first paragraph was enough to draw my attention. I'll surely add this to my to-watch list.

+2 votes   media: C.C.
SebaZ_16
SebaZ_16 Mar 4 2014, 9:16pm replied:

YES!!! So happy to hear that. This Mod will be so awesome!!

+2 votes   media: Mordor Archers
SebaZ_16
SebaZ_16 Mar 4 2014, 2:02pm says:

What is it about?

+3 votes   media: C.C.
SebaZ_16
SebaZ_16 Mar 4 2014, 9:48am replied:

Just what I wanted to Hear.
One question. Are the soldiers going to occupy the same amount of CP they did in standard BFME (for example 5 Soldiers of Gondor = 10CP) or if for example a batallion has 10 soldiers it will occupy 10 Cp?

+1 vote   media: Mordor Archers
SebaZ_16
SebaZ_16 Mar 3 2014, 11:15pm replied:

I cant wait to play this!!. I hope that it doesnt get too laggy when all those soldier are inside the enemy's fortress.

+1 vote   media: Mordor Archers
SebaZ_16
SebaZ_16 Mar 2 2014, 9:57pm says:

Are those 1400 the initial CP limit??

+1 vote   media: Mordor Archers
SebaZ_16
SebaZ_16 Mar 2 2014, 9:02am says:

The OVA was awesome.

+6 votes   media: Blast Off !!
SebaZ_16
SebaZ_16 Mar 2 2014, 8:39am says:

So... they are going to be spell?

+3 votes   media: Sneak Peek
SebaZ_16
SebaZ_16 Mar 1 2014, 4:48pm replied:

hehehe... I guess I'll need to download a tool. Which one you suggest me to use?

+1 vote   mod: ROR's BFME 1 HD Patch
SebaZ_16
SebaZ_16 Mar 1 2014, 4:37pm says:

This looks interesting. Looking forward to it.

+2 votes   mod: BFME: Classic Edition
SebaZ_16
SebaZ_16 Mar 1 2014, 2:26pm replied:

Well, back in 1.05 I had to do that all the time. Until I realised that using the Custom Settings and moving the Textures Slider at max will fix the issue for hte game, but if you tried to use the worldbuilder the textures would load in low res.
But it all fixed yesterday when I downloaded 1.06 (which included this mod). And now I'll finally be able to finish my map!

One question, is there a way to disable House Colours?

+1 vote   mod: ROR's BFME 1 HD Patch
SebaZ_16
SebaZ_16 Feb 28 2014, 10:54pm replied:

Well, In that case thanks to the whole Team!
PS: I don't know how but this fixed the strange bug that maked the Terrain to look low def.

+2 votes   mod: ROR's BFME 1 HD Patch
SebaZ_16
SebaZ_16 Feb 28 2014, 7:08pm says:

Thank you so much Rider of Rohan. Your textures always look awesome!

+3 votes   mod: ROR's BFME 1 HD Patch
SebaZ_16
SebaZ_16 Feb 28 2014, 12:02am says:

Yeah! PJ really took this part seriously.

+5 votes   media: Ash Nazg Durbatuluk...
SebaZ_16
SebaZ_16 Feb 25 2014, 10:57pm says:

YES!!! We've waiting for a preview for a long time. Isengard looks amazing. I cant wait for Lorien and Mordor!! Good luck and I hope we hear more news soon!

+1 vote   news: The Road to Edain 4.0: Isengard
SebaZ_16
SebaZ_16 Feb 24 2014, 8:25pm replied:

Thanks

+1 vote   media: The Road goes ever on - The Walking Song Video
SebaZ_16
SebaZ_16 Feb 23 2014, 9:55pm says:

This is quite good. Where you'd find it?

+2 votes   media: The Road goes ever on - The Walking Song Video
SebaZ_16
SebaZ_16 Feb 21 2014, 8:09am replied:

Ok, Thanks.

+1 vote   mod: Age of the Firstborn
SebaZ_16
SebaZ_16 Feb 20 2014, 11:16pm replied:

Nevermind. What I was trying to say was if there is a way to rotate the objects like in AoM or AoE3 (using the mouse wheel) before placing them. But it isnt important.
Sorry if I explained myself wrong, English isn't my mother language.

+1 vote   game: 0 A.D. Empires Ascendant
SebaZ_16
SebaZ_16 Feb 20 2014, 9:26pm replied:

Sometimes it does show the error log, the other times it just stops responding. I'll do it next time.
Thanks for the info about the bridge. Also is there a way to be able to rotate the object before placing it?

+1 vote   game: 0 A.D. Empires Ascendant
SebaZ_16
SebaZ_16 Feb 19 2014, 6:47pm says:

I've gotta say that your map editor tool is amazing. I like how simple it and easy to use is(compared to BFME's map tool). I hope that you add soon the posibility to use triggers (like in aom) to start making "campaign" maps with objetives and all of that.
Aniway I wanted to tell that I found some issues:
*you can't delete bridges or select them to move them.
*And more important apparently if you save too often or too soon from the last time you saved, it crashes.

+2 votes   game: 0 A.D. Empires Ascendant
SebaZ_16
SebaZ_16 Feb 19 2014, 3:58pm replied:

Thanks, as soon as I finish Psyren I will start reading the manga. Then perhaps I'll download the anime.

+2 votes   media: Alleyne
SebaZ_16
SebaZ_16 Feb 19 2014, 10:21am replied:

Yep.

+4 votes   media: Alleyne
SebaZ_16
SebaZ_16 Feb 19 2014, 9:16am says:

And my list keeps growing....

+5 votes   media: Alleyne
SebaZ_16
SebaZ_16 Feb 18 2014, 7:14pm replied:

If you try to change the colour of the Hero's clothes/armour nothing will happen. I remember that the Noldor's armour colour couldn't be changed, and also if you had a hero with custom colours from the standard RoTWK it will only show the standard colours too.

+1 vote   mod: Age of the Firstborn
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