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Comment History  (60 - 90 of 188)
SebaZ_16
SebaZ_16 Nov 2 2014, 11:13pm says:

Awesome!! Good Work.
With something like this you should be able to do legionaries who would first throw pilums at the enemy and then charge, or for example a WW2 soldier who would throw grenades to an enemy tank, right?

+2 votes   media: Inventory system after graphics rewrite: RPG RTS
SebaZ_16
SebaZ_16 Oct 20 2014, 8:48pm replied:

Thanks, I will see those. And see if I can learn something.
Unfortunately I think I'll be floading with school tests in November, but I will see if I can take advantage of what remains of October to practice.

+2 votes   game: 0BC Time Machine
SebaZ_16
SebaZ_16 Oct 11 2014, 7:24pm says:

That's amazing!

+2 votes   article: Development Report: XML Rework
SebaZ_16
SebaZ_16 Oct 8 2014, 8:07pm says:

Sure, if you say so...

+10 votes   media: Smile{dot}
SebaZ_16
SebaZ_16 Oct 6 2014, 7:36pm replied:

I'll try to get the programs, and saturday I'll start learning the basis. Thanks.
Every day I'm more surprised of the capabilities of Pyrogenesis.

+2 votes   game: 0BC Time Machine
SebaZ_16
SebaZ_16 Oct 5 2014, 10:34pm replied:

I'm happy enough with a virtual one. I have been looking for a game with those goals for a long time.
I never tried it before but how hard is to make models for Pyrogenesis? I might help with something.

+2 votes   game: 0BC Time Machine
SebaZ_16
SebaZ_16 Oct 5 2014, 10:20pm says:

Those Tigers look amazing!

+3 votes   article: Development Report: Proof of concept tank.
SebaZ_16
SebaZ_16 Oct 5 2014, 5:05pm says:

This seems very interesting. Looking forward for it.

+3 votes   game: 0BC Time Machine
SebaZ_16
SebaZ_16 Sep 22 2014, 9:33pm replied:

Correction, Its awesome

+2 votes   media: LOTR _ Remix
SebaZ_16
SebaZ_16 Sep 22 2014, 8:59pm says:

I have to admit that its quite good.

+2 votes   media: LOTR _ Remix
SebaZ_16
SebaZ_16 Sep 22 2014, 5:06pm says:

Awesome. This great amount of previews makes me think that you are near to release a new Update. Am I right? I hope so.

+1 vote   media: Eriador Workshop
SebaZ_16
SebaZ_16 Sep 9 2014, 6:43pm says:

Awesome!

+2 votes   media: Arnorian Townsguard
SebaZ_16
SebaZ_16 Aug 31 2014, 9:28am says:

Can´t wait for it

+5 votes   article: BFME: Tactics Teaser
SebaZ_16
SebaZ_16 Aug 30 2014, 5:24pm says:

One question, Are the walls going to have defense buildplots? Perhaps for a postern gate.

+1 vote   media: Eriador Castle In-game
SebaZ_16
SebaZ_16 Aug 19 2014, 6:14pm replied:

hehehe. I have the router in my room.

+3 votes   media: have some humor
SebaZ_16
SebaZ_16 Apr 13 2014, 9:52am says:

Too bad they never made an Anime....

+3 votes   media: Psyren
SebaZ_16
SebaZ_16 Apr 6 2014, 2:46pm says:

Woah. This sound amazing. Looking forward to it.
Are you going to implement needs, like hunger or sleep?

+3 votes   article: Prehysteria - What It's All About
SebaZ_16
SebaZ_16 Mar 20 2014, 6:14pm says:

Yay! This mod is active again!

+7 votes   media: Two New Things
SebaZ_16
SebaZ_16 Mar 11 2014, 4:52pm says:

Is there going to be some kind of prologue in which you fight at the slopes of Mount Doom?

+2 votes   media: Isildur and His Soldiers.
SebaZ_16
SebaZ_16 Mar 7 2014, 3:58pm replied:

I cant wait to fight in Helms Deep or Minas Tirith. This mod just gets better and better everytime you post something.

+3 votes   media: Just testing the new battle style.
SebaZ_16
SebaZ_16 Mar 7 2014, 8:41am says:

Wow, So many troops... And no lag.

+3 votes   media: Just testing the new battle style.
SebaZ_16
SebaZ_16 Mar 6 2014, 3:37pm says:

Nice Effect.

+3 votes   media: New Shrubs Function
SebaZ_16
SebaZ_16 Mar 4 2014, 9:16pm replied:

YES!!! So happy to hear that. This Mod will be so awesome!!

+2 votes   media: Mordor Archers
SebaZ_16
SebaZ_16 Mar 4 2014, 9:48am replied:

Just what I wanted to Hear.
One question. Are the soldiers going to occupy the same amount of CP they did in standard BFME (for example 5 Soldiers of Gondor = 10CP) or if for example a batallion has 10 soldiers it will occupy 10 Cp?

+1 vote   media: Mordor Archers
SebaZ_16
SebaZ_16 Mar 3 2014, 11:15pm replied:

I cant wait to play this!!. I hope that it doesnt get too laggy when all those soldier are inside the enemy's fortress.

+1 vote   media: Mordor Archers
SebaZ_16
SebaZ_16 Mar 2 2014, 9:57pm says:

Are those 1400 the initial CP limit??

+1 vote   media: Mordor Archers
SebaZ_16
SebaZ_16 Feb 28 2014, 12:02am says:

Yeah! PJ really took this part seriously.

+5 votes   media: Ash Nazg Durbatuluk...
SebaZ_16
SebaZ_16 Feb 24 2014, 8:25pm replied:

Thanks

+1 vote   media: The Road goes ever on - The Walking Song Video
SebaZ_16
SebaZ_16 Feb 23 2014, 9:55pm says:

This is quite good. Where you'd find it?

+2 votes   media: The Road goes ever on - The Walking Song Video
SebaZ_16
SebaZ_16 Feb 19 2014, 3:58pm replied:

Thanks, as soon as I finish Psyren I will start reading the manga. Then perhaps I'll download the anime.

+2 votes   media: Alleyne
SebaZ_16
SebaZ_16 Feb 19 2014, 10:21am replied:

Yep.

+4 votes   media: Alleyne
SebaZ_16
SebaZ_16 Feb 19 2014, 9:16am says:

And my list keeps growing....

+5 votes   media: Alleyne
SebaZ_16
SebaZ_16 Feb 17 2014, 4:46pm replied:

You are welcome! Thanks for accepting it.

+2 votes   member: SebaZ_16
SebaZ_16
SebaZ_16 Feb 15 2014, 5:50pm replied:

I like that idea. That would be awesome for in game screenshots. I hope they consider it.

+4 votes   media: A Rare Sight
SebaZ_16
SebaZ_16 Feb 15 2014, 5:42pm says:

Good to hear those news.
The other day I noticed when playing against Gondor that after some time he suddenly started playing more calm and he stopped atacking me like he did in the first 15mins.
Other thing is that he was able to use the spell that summoned the rangers in a place out of his vision. And also that he could do that so close to my fortress walls that one of the batallions got summoned above them.

+4 votes   article: Return of Shadow Beta 0.2 News
SebaZ_16
SebaZ_16 Feb 10 2014, 9:20am says:

As far as I remember, dwarves weren't forbidden to sail to the Undying Lands. They simply never tried. So, yes I think that they reached Valinor.

+1 vote   media: Legolas & Gimli
SebaZ_16
SebaZ_16 Feb 3 2014, 11:17pm says:

Looks great! Good Job. When do you think you'll be able to release the first Demo??

+2 votes   media: Night in the Park
SebaZ_16
SebaZ_16 Jan 30 2014, 1:12pm replied:

Now it does make sense that Melkor looks like that. Thanks for the info.

+2 votes   media: Morgoth IV-II
SebaZ_16
SebaZ_16 Jan 30 2014, 12:27pm replied:

That was Sauron

+2 votes   media: Morgoth IV-II
SebaZ_16
SebaZ_16 Jan 30 2014, 9:25am replied:

Well, in my opinion he doesn´t look much like a Dark Lord (perhaps more armour could help a bit). I wont say anything about his form as he is a Vala and he can have the form he wants. Could you please upload a pic on how he would look ingame?
If you don't mind, I think this is an explanation I would use to say why he looks like that. He decided to fight in that way because he was bored of being sit in his throne, and he wanted to kill his enemies by himself so he dressed like a beast (to hide the fact that he is Melkor) to look like a Dark Lord's servant and not the Dark Lord himself. So it would look as if Melkor had released another abomination to fight againts the free peoples of Middle Earth. But I think it would be a good idea if he could also change to his Dark Lord form.
Another thing, as he is the Dark Lord, how about using the stile of skills that The Edain Team used with Sauron when he has the Ring.
Just a doubt that I'm having, if your mod is set in the Second Age in the times of Numenor, wasn't Morgoth already imprisioned by the Valar after the fall of Beleriand??

+2 votes   media: Morgoth IV-II
SebaZ_16
SebaZ_16 Jan 26 2014, 10:13am says:

Well, certainly this will make things more interesting. Are you going to change the CP for every unit?? Or the Hero stats for balancing?

+2 votes   media: Bigger Battles
SebaZ_16
SebaZ_16 Jan 25 2014, 9:49am says:

Those cannons did look out of place, but that's a good fix (I hope that the future you make your own model). Looking forward to the next version.

+2 votes   article: Friday Update: Castles and Mercenaries
SebaZ_16
SebaZ_16 Jan 16 2014, 1:43pm replied:

Is it possible that Linhir isn't finished. Because when I played it I noticed that the left side of the map didn't have any kind of buildplot, and the city too. Besides I think that there is a issue with the skydome (or whatever that blue dome is). Anyway I must say that your mapping skills are awesome.

+1 vote   media: Tour of Middle-Earth Part 1 - Return of Shadow
SebaZ_16
SebaZ_16 Jan 14 2014, 3:12pm says:

In a future time perhaps, will you consider making a Fortress version of Dol Amroth?? or adding the fortress maps from the original game or creating a few by yourself?

+1 vote   media: Tour of Middle-Earth Part 1 - Return of Shadow
SebaZ_16
SebaZ_16 Jan 6 2014, 1:17pm says:

Good organization. I cant wait to play with this unstopable mordor.

+3 votes   article: Mordor Planning
SebaZ_16
SebaZ_16 Jan 1 2014, 10:44am replied:

Soo, thats why it seemed so familiar to me...

+3 votes   media: Fiefdoms Preview #1
SebaZ_16
SebaZ_16 Dec 31 2013, 5:43pm says:

It looks good, but I would add some decoration to the campfloor, specially around the buildingplots.

+4 votes   media: Fiefdoms Preview #1
SebaZ_16
SebaZ_16 Dec 29 2013, 12:20am says:

Great! Are you going to release every faction separately, or you will release them altogether??

+2 votes   media: Peasant Militia
SebaZ_16
SebaZ_16 Dec 23 2013, 6:45pm says:

Amazing, as usual your job looks great. It would be interesting if you could put some archers in those walls. Perhaps with an upgrade.

+2 votes   media: Numenorean Fortress
SebaZ_16
SebaZ_16 Dec 22 2013, 8:17pm says:

It's definetely better.

+2 votes   media: Glorfindel (Silver Armor)
SebaZ_16
SebaZ_16 Dec 21 2013, 1:38pm says:

Awesome, good work.

+3 votes   article: Rivendell - Coming soon
SebaZ_16
SebaZ_16 Dec 20 2013, 9:59am replied:

Thanks. I think you could add them as another unit for Gondor, once you have fix the sword+shield problem.

+6 votes   media: Gondor's Knights and Soldiers are in-game !
SebaZ_16
SebaZ_16 Dec 19 2013, 6:59pm says:

So this means that gondor soldier will use a two handed sword instead of a sword+shield?? If that the case I hope you can fix them.

+5 votes   media: Gondor's Knights and Soldiers are in-game !
SebaZ_16
SebaZ_16 Dec 3 2013, 4:31pm says:

Amazing. As usual you've made a great job.

+1 vote   media: Mirkwood Rangers And A Needed Decision By The Fans
SebaZ_16
SebaZ_16 Nov 8 2013, 6:34pm says:

Absolutely true

+2 votes   media: Some stuff I collected
SebaZ_16
SebaZ_16 Oct 7 2013, 12:45pm says:

Awesome!! keep up the good job!

+2 votes   media: Éomer, Third Marshal of the Riddermark
SebaZ_16
SebaZ_16 Oct 6 2013, 10:25pm replied:

well, you're right. But aren't those built by orcs, and then used by trolls??

+1 vote   media: Gundabad Troll Slinger
SebaZ_16
SebaZ_16 Oct 6 2013, 9:36am says:

I think you should add some wheels in the catapult. I doesn't make sense using a catapult like that in a normal ground (nor snow, mud or sand). Besides it makes the catapult move much slower.

+1 vote   media: Gundabad Troll Slinger
SebaZ_16
SebaZ_16 Oct 4 2013, 10:06pm says:

They look great, good job. Are you going to improve the textures for the vanillia units??

+2 votes   media: Rohan Royal Guard
SebaZ_16
SebaZ_16 Sep 26 2013, 3:51pm says:

Awesome!

+2 votes   media: The Grey Company assembles...
SebaZ_16
SebaZ_16 Sep 10 2013, 1:52pm says:

I like where this is going.

+3 votes   media: A glimpse of SaF's distant future.
SebaZ_16
SebaZ_16 Aug 30 2013, 4:48pm says:

This look so awesome, you really took yours job seriously.

+5 votes   article: Forums and Structures Update
SebaZ_16
SebaZ_16 Aug 26 2013, 4:23pm says:

It looks really well.

+1 vote   media: How the mod looks with Housecolor :D
SebaZ_16
SebaZ_16 Aug 16 2013, 8:53pm says:

cool
It looks awesome

+1 vote   media: Screenshot of the Day 11-08-13
SebaZ_16
SebaZ_16 Jun 21 2013, 10:35am says:

I think you should change the camp background. A black floor doesn´t suit well for a faction like harad. It's only an opinion.

+3 votes   media: Harad
SebaZ_16
SebaZ_16 Jun 4 2013, 6:28pm says:

It looks good, downloaded.

+4 votes   download: Cirith Ungol
SebaZ_16
SebaZ_16 Feb 21 2014, 8:09am replied:

Ok, Thanks.

+1 vote   mod: Age of the Firstborn
SebaZ_16
SebaZ_16 Feb 20 2014, 11:16pm replied:

Nevermind. What I was trying to say was if there is a way to rotate the objects like in AoM or AoE3 (using the mouse wheel) before placing them. But it isnt important.
Sorry if I explained myself wrong, English isn't my mother language.

+1 vote   game: 0 A.D. Empires Ascendant
SebaZ_16
SebaZ_16 Feb 20 2014, 9:26pm replied:

Sometimes it does show the error log, the other times it just stops responding. I'll do it next time.
Thanks for the info about the bridge. Also is there a way to be able to rotate the object before placing it?

+1 vote   game: 0 A.D. Empires Ascendant
SebaZ_16
SebaZ_16 Feb 19 2014, 6:47pm says:

I've gotta say that your map editor tool is amazing. I like how simple it and easy to use is(compared to BFME's map tool). I hope that you add soon the posibility to use triggers (like in aom) to start making "campaign" maps with objetives and all of that.
Aniway I wanted to tell that I found some issues:
*you can't delete bridges or select them to move them.
*And more important apparently if you save too often or too soon from the last time you saved, it crashes.

+2 votes   game: 0 A.D. Empires Ascendant
SebaZ_16
SebaZ_16 Feb 18 2014, 7:14pm replied:

If you try to change the colour of the Hero's clothes/armour nothing will happen. I remember that the Noldor's armour colour couldn't be changed, and also if you had a hero with custom colours from the standard RoTWK it will only show the standard colours too.

+1 vote   mod: Age of the Firstborn
SebaZ_16
SebaZ_16 Feb 18 2014, 8:44am replied:

I've seen that in the map editor there are Centurion and the classic Leggionarie units. Do you plan to add them eventually or they are there just for scenarios?

+1 vote   game: 0 A.D. Empires Ascendant
SebaZ_16
SebaZ_16 Feb 18 2014, 8:26am replied:

Im sorry, what's Empires Besieged?
Aniway I hope you succeed on that.

+1 vote   game: 0 A.D. Empires Ascendant
SebaZ_16
SebaZ_16 Feb 17 2014, 3:44pm says:

What are these going to do?

+4 votes   media: A new feature in Shadow & Flame
SebaZ_16
SebaZ_16 Feb 14 2014, 11:12pm says:

Great!! Its good to see another LOTR mod for another game. I hope we can start testing it soon. Good Luck!

+1 vote   mod: Wars of Middle Earth
SebaZ_16
SebaZ_16 Feb 12 2014, 9:45pm says:

It looks awesome, great job.

+2 votes   media: UI WIP
SebaZ_16
SebaZ_16 Feb 12 2014, 9:32pm says:

It looks awesome!!

+3 votes   media: Westernesse Theme for Google Chrome
SebaZ_16
SebaZ_16 Feb 10 2014, 7:34pm says:

Divide and Conquer + Tomb Raider 2013
Well, if she survived in that island, i don't think she'll have many problems in Middle Earth.

+2 votes   media: Combination
SebaZ_16
SebaZ_16 Jan 30 2014, 7:51pm says:

I think that it isn´t savegame compatible. I tried to load my savegames from the previous version and it crashed. I tried starting a new campaign and it worked fine. Is there a way make it savegame compatible?? Because I dont want to start the campaign all over again.

+1 vote   download: Obsolete - Hotfix for Patch 0.2
SebaZ_16
SebaZ_16 Jan 30 2014, 4:55pm says:

I'm not sure if you have already fixed it, but one of the defensive plots on the Lindon fortress is wrong placed. If I can remember well, it's the one on the right side of the fortress if you are facing it's gate.
Also could you fix the custom colors for the CaH?

+1 vote   mod: Age of the Firstborn
SebaZ_16
SebaZ_16 Jan 26 2014, 10:47am says:

Well im not sure if anyone has noticed this or if I have a problem with my instalation (I followed your instructions for the installation).
I am playing with Mordor, and I more than 20 turns had passed and I havent received any notification for adopting a general (I still have the 9 orcs and the 2 Nazguls).
Then I think there is a problem with the Eastern Bank of Osgiliath because it crashed once when it was loading, and then it crashed again when I won.
Also the if you click on the enemy general to watch his army the reinforcements multiply every time you do that. Or if you toggle to atack at night many times.

0 votes   mod: Divide and Conquer
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