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Comment History  (60 - 90 of 173)
SebaZ_16 Feb 15 2014, 5:42pm says:

Good to hear those news.
The other day I noticed when playing against Gondor that after some time he suddenly started playing more calm and he stopped atacking me like he did in the first 15mins.
Other thing is that he was able to use the spell that summoned the rangers in a place out of his vision. And also that he could do that so close to my fortress walls that one of the batallions got summoned above them.

+4 votes     article: Return of Shadow Beta 0.2 News
SebaZ_16 Feb 14 2014, 11:12pm says:

Great!! Its good to see another LOTR mod for another game. I hope we can start testing it soon. Good Luck!

+1 vote     mod: Wars of Middle Earth
SebaZ_16 Feb 12 2014, 9:45pm says:

It looks awesome, great job.

+2 votes     media: UI WIP
SebaZ_16 Feb 12 2014, 9:32pm says:

It looks awesome!!

+2 votes     media: Westernesse Theme for Google Chrome
SebaZ_16 Feb 10 2014, 7:34pm says:

Divide and Conquer + Tomb Raider 2013
Well, if she survived in that island, i don't think she'll have many problems in Middle Earth.

+2 votes     media: Combination
SebaZ_16 Feb 10 2014, 9:20am says:

As far as I remember, dwarves weren't forbidden to sail to the Undying Lands. They simply never tried. So, yes I think that they reached Valinor.

+1 vote     media: Legolas & Gimli
SebaZ_16 Feb 3 2014, 11:17pm says:

Looks great! Good Job. When do you think you'll be able to release the first Demo??

+2 votes     media: Night in the Park
SebaZ_16 Jan 30 2014, 7:51pm says:

I think that it isn´t savegame compatible. I tried to load my savegames from the previous version and it crashed. I tried starting a new campaign and it worked fine. Is there a way make it savegame compatible?? Because I dont want to start the campaign all over again.

+1 vote     download: Obsolete - Hotfix for Patch 0.2
SebaZ_16 Jan 30 2014, 4:55pm says:

I'm not sure if you have already fixed it, but one of the defensive plots on the Lindon fortress is wrong placed. If I can remember well, it's the one on the right side of the fortress if you are facing it's gate.
Also could you fix the custom colors for the CaH?

+1 vote     mod: Age of the Firstborn
SebaZ_16 Jan 30 2014, 1:12pm replied:

Now it does make sense that Melkor looks like that. Thanks for the info.

+2 votes     media: Morgoth IV-II
SebaZ_16 Jan 30 2014, 12:27pm replied:

That was Sauron

+2 votes     media: Morgoth IV-II
SebaZ_16 Jan 30 2014, 9:25am replied:

Well, in my opinion he doesn´t look much like a Dark Lord (perhaps more armour could help a bit). I wont say anything about his form as he is a Vala and he can have the form he wants. Could you please upload a pic on how he would look ingame?
If you don't mind, I think this is an explanation I would use to say why he looks like that. He decided to fight in that way because he was bored of being sit in his throne, and he wanted to kill his enemies by himself so he dressed like a beast (to hide the fact that he is Melkor) to look like a Dark Lord's servant and not the Dark Lord himself. So it would look as if Melkor had released another abomination to fight againts the free peoples of Middle Earth. But I think it would be a good idea if he could also change to his Dark Lord form.
Another thing, as he is the Dark Lord, how about using the stile of skills that The Edain Team used with Sauron when he has the Ring.
Just a doubt that I'm having, if your mod is set in the Second Age in the times of Numenor, wasn't Morgoth already imprisioned by the Valar after the fall of Beleriand??

+2 votes     media: Morgoth IV-II
SebaZ_16 Jan 26 2014, 10:47am says:

Well im not sure if anyone has noticed this or if I have a problem with my instalation (I followed your instructions for the installation).
I am playing with Mordor, and I more than 20 turns had passed and I havent received any notification for adopting a general (I still have the 9 orcs and the 2 Nazguls).
Then I think there is a problem with the Eastern Bank of Osgiliath because it crashed once when it was loading, and then it crashed again when I won.
Also the if you click on the enemy general to watch his army the reinforcements multiply every time you do that. Or if you toggle to atack at night many times.

0 votes     mod: Divide and Conquer
SebaZ_16 Jan 26 2014, 10:13am says:

Well, certainly this will make things more interesting. Are you going to change the CP for every unit?? Or the Hero stats for balancing?

+2 votes     media: Bigger Battles
SebaZ_16 Jan 25 2014, 9:49am says:

Those cannons did look out of place, but that's a good fix (I hope that the future you make your own model). Looking forward to the next version.

+2 votes     article: Friday Update: Castles and Mercenaries
SebaZ_16 Jan 18 2014, 5:15pm says:

It would be awesome to have the BFME II wall buildings sistem, but with walkable walls.

+1 vote     article: A turn of events + General Update
SebaZ_16 Jan 16 2014, 1:43pm replied:

Is it possible that Linhir isn't finished. Because when I played it I noticed that the left side of the map didn't have any kind of buildplot, and the city too. Besides I think that there is a issue with the skydome (or whatever that blue dome is). Anyway I must say that your mapping skills are awesome.

+1 vote     media: Tour of Middle-Earth Part 1 - Return of Shadow
SebaZ_16 Jan 16 2014, 1:32pm replied:

Great, good to see that you fixed the spearmen issue. Never noticed that cavalry had the same problem.

+2 votes     mod: Return of Shadow
SebaZ_16 Jan 14 2014, 3:12pm says:

In a future time perhaps, will you consider making a Fortress version of Dol Amroth?? or adding the fortress maps from the original game or creating a few by yourself?

+1 vote     media: Tour of Middle-Earth Part 1 - Return of Shadow
SebaZ_16 Jan 6 2014, 1:17pm says:

Good organization. I cant wait to play with this unstopable mordor.

+3 votes     article: Mordor Planning
SebaZ_16 Jan 5 2014, 5:52pm replied:

If thats the case... you have my sword

+2 votes     download: Return of Shadow Beta 0.15
SebaZ_16 Jan 5 2014, 3:59pm replied:

That would be awesome. The thing is, my internet is a bit unconstant, and sometimes it goes off and I have to start the download all over again. I dont know how but this time it reached 700mb before I lost the conection.

+2 votes     download: Return of Shadow Beta 0.15
SebaZ_16 Jan 5 2014, 10:44am replied:

Anyway I'll start downloading it from here.

+3 votes     download: Return of Shadow Beta 0.15
SebaZ_16 Jan 5 2014, 10:36am says:

Great!! Is there another way to download it? Like a torrent as in the first beta?

+2 votes     download: Return of Shadow Beta 0.15
SebaZ_16 Jan 1 2014, 10:44am replied:

Soo, thats why it seemed so familiar to me...

+3 votes     media: Fiefdoms Preview #1
SebaZ_16 Dec 31 2013, 5:43pm says:

It looks good, but I would add some decoration to the campfloor, specially around the buildingplots.

+4 votes     media: Fiefdoms Preview #1
SebaZ_16 Dec 30 2013, 7:03pm replied:

sorry I thought it was fixed, i dont know why but only when playin The Dwarf Holds the terrain looks fine. Then the standard version and shadow and flames mod the textures look low. To fix that every time I play I have to set the graphic to low, go to main menu, and then set them to the highest again.
But the main problem is that the world builder has the same problem and I cant fix it.

+1 vote     download: Get Patch 1.05
SebaZ_16 Dec 29 2013, 12:20am says:

Great! Are you going to release every faction separately, or you will release them altogether??

+2 votes     media: Peasant Militia
SebaZ_16 Dec 23 2013, 6:45pm says:

Amazing, as usual your job looks great. It would be interesting if you could put some archers in those walls. Perhaps with an upgrade.

+2 votes     media: Numenorean Fortress
SebaZ_16 Dec 22 2013, 8:17pm says:

It's definetely better.

+2 votes     media: Glorfindel (Silver Armor)
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