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Awesome!! Good Work.
With something like this you should be able to do legionaries who would first throw pilums at the enemy and then charge, or for example a WW2 soldier who would throw grenades to an enemy tank, right?
Thanks, I will see those. And see if I can learn something.
Unfortunately I think I'll be floading with school tests in November, but I will see if I can take advantage of what remains of October to practice.
Sure, if you say so...
I'll try to get the programs, and saturday I'll start learning the basis. Thanks.
Every day I'm more surprised of the capabilities of Pyrogenesis.
I'm happy enough with a virtual one. I have been looking for a game with those goals for a long time.
I never tried it before but how hard is to make models for Pyrogenesis? I might help with something.
Those Tigers look amazing!
This seems very interesting. Looking forward for it.
Correction, Its awesome
I have to admit that its quite good.
Awesome. This great amount of previews makes me think that you are near to release a new Update. Am I right? I hope so.
Can´t wait for it
One question, Are the walls going to have defense buildplots? Perhaps for a postern gate.
hehehe. I have the router in my room.
Too bad they never made an Anime....
Woah. This sound amazing. Looking forward to it.
Are you going to implement needs, like hunger or sleep?
Yay! This mod is active again!
Is there going to be some kind of prologue in which you fight at the slopes of Mount Doom?
I cant wait to fight in Helms Deep or Minas Tirith. This mod just gets better and better everytime you post something.
Wow, So many troops... And no lag.
YES!!! So happy to hear that. This Mod will be so awesome!!
Just what I wanted to Hear.
One question. Are the soldiers going to occupy the same amount of CP they did in standard BFME (for example 5 Soldiers of Gondor = 10CP) or if for example a batallion has 10 soldiers it will occupy 10 Cp?
I cant wait to play this!!. I hope that it doesnt get too laggy when all those soldier are inside the enemy's fortress.
Are those 1400 the initial CP limit??
Yeah! PJ really took this part seriously.
This is quite good. Where you'd find it?
Thanks, as soon as I finish Psyren I will start reading the manga. Then perhaps I'll download the anime.
And my list keeps growing....
You are welcome! Thanks for accepting it.
I like that idea. That would be awesome for in game screenshots. I hope they consider it.
Good to hear those news.
The other day I noticed when playing against Gondor that after some time he suddenly started playing more calm and he stopped atacking me like he did in the first 15mins.
Other thing is that he was able to use the spell that summoned the rangers in a place out of his vision. And also that he could do that so close to my fortress walls that one of the batallions got summoned above them.
As far as I remember, dwarves weren't forbidden to sail to the Undying Lands. They simply never tried. So, yes I think that they reached Valinor.
Looks great! Good Job. When do you think you'll be able to release the first Demo??
Now it does make sense that Melkor looks like that. Thanks for the info.
That was Sauron
Well, in my opinion he doesn´t look much like a Dark Lord (perhaps more armour could help a bit). I wont say anything about his form as he is a Vala and he can have the form he wants. Could you please upload a pic on how he would look ingame?
If you don't mind, I think this is an explanation I would use to say why he looks like that. He decided to fight in that way because he was bored of being sit in his throne, and he wanted to kill his enemies by himself so he dressed like a beast (to hide the fact that he is Melkor) to look like a Dark Lord's servant and not the Dark Lord himself. So it would look as if Melkor had released another abomination to fight againts the free peoples of Middle Earth. But I think it would be a good idea if he could also change to his Dark Lord form.
Another thing, as he is the Dark Lord, how about using the stile of skills that The Edain Team used with Sauron when he has the Ring.
Just a doubt that I'm having, if your mod is set in the Second Age in the times of Numenor, wasn't Morgoth already imprisioned by the Valar after the fall of Beleriand??
Well, certainly this will make things more interesting. Are you going to change the CP for every unit?? Or the Hero stats for balancing?
Those cannons did look out of place, but that's a good fix (I hope that the future you make your own model). Looking forward to the next version.
Is it possible that Linhir isn't finished. Because when I played it I noticed that the left side of the map didn't have any kind of buildplot, and the city too. Besides I think that there is a issue with the skydome (or whatever that blue dome is). Anyway I must say that your mapping skills are awesome.
In a future time perhaps, will you consider making a Fortress version of Dol Amroth?? or adding the fortress maps from the original game or creating a few by yourself?
Good organization. I cant wait to play with this unstopable mordor.
Soo, thats why it seemed so familiar to me...
It looks good, but I would add some decoration to the campfloor, specially around the buildingplots.
Great! Are you going to release every faction separately, or you will release them altogether??
Amazing, as usual your job looks great. It would be interesting if you could put some archers in those walls. Perhaps with an upgrade.
It's definetely better.
Awesome, good work.
Thanks. I think you could add them as another unit for Gondor, once you have fix the sword+shield problem.
So this means that gondor soldier will use a two handed sword instead of a sword+shield?? If that the case I hope you can fix them.
Amazing. As usual you've made a great job.
Awesome!! keep up the good job!
well, you're right. But aren't those built by orcs, and then used by trolls??
I think you should add some wheels in the catapult. I doesn't make sense using a catapult like that in a normal ground (nor snow, mud or sand). Besides it makes the catapult move much slower.
They look great, good job. Are you going to improve the textures for the vanillia units??
I like where this is going.
This look so awesome, you really took yours job seriously.
It looks really well.
It looks awesome
I think you should change the camp background. A black floor doesn´t suit well for a faction like harad. It's only an opinion.
It looks good, downloaded.
Nevermind. What I was trying to say was if there is a way to rotate the objects like in AoM or AoE3 (using the mouse wheel) before placing them. But it isnt important.
Sorry if I explained myself wrong, English isn't my mother language.
Sometimes it does show the error log, the other times it just stops responding. I'll do it next time.
Thanks for the info about the bridge. Also is there a way to be able to rotate the object before placing it?
I've gotta say that your map editor tool is amazing. I like how simple it and easy to use is(compared to BFME's map tool). I hope that you add soon the posibility to use triggers (like in aom) to start making "campaign" maps with objetives and all of that.
Aniway I wanted to tell that I found some issues:
*you can't delete bridges or select them to move them.
*And more important apparently if you save too often or too soon from the last time you saved, it crashes.
If you try to change the colour of the Hero's clothes/armour nothing will happen. I remember that the Noldor's armour colour couldn't be changed, and also if you had a hero with custom colours from the standard RoTWK it will only show the standard colours too.
I've seen that in the map editor there are Centurion and the classic Leggionarie units. Do you plan to add them eventually or they are there just for scenarios?
Im sorry, what's Empires Besieged?
Aniway I hope you succeed on that.
What are these going to do?
Great!! Its good to see another LOTR mod for another game. I hope we can start testing it soon. Good Luck!
It looks awesome, great job.
It looks awesome!!
Divide and Conquer + Tomb Raider 2013
Well, if she survived in that island, i don't think she'll have many problems in Middle Earth.
I think that it isn´t savegame compatible. I tried to load my savegames from the previous version and it crashed. I tried starting a new campaign and it worked fine. Is there a way make it savegame compatible?? Because I dont want to start the campaign all over again.
I'm not sure if you have already fixed it, but one of the defensive plots on the Lindon fortress is wrong placed. If I can remember well, it's the one on the right side of the fortress if you are facing it's gate.
Also could you fix the custom colors for the CaH?
Well im not sure if anyone has noticed this or if I have a problem with my instalation (I followed your instructions for the installation).
I am playing with Mordor, and I more than 20 turns had passed and I havent received any notification for adopting a general (I still have the 9 orcs and the 2 Nazguls).
Then I think there is a problem with the Eastern Bank of Osgiliath because it crashed once when it was loading, and then it crashed again when I won.
Also the if you click on the enemy general to watch his army the reinforcements multiply every time you do that. Or if you toggle to atack at night many times.