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You dont need to remind us to vote. hehehe
This mod is just getting better with every update, i cant wait to play the next version.
Great idea to use arnorian ruins as camps.
Who is the artist?
They look awesome. They remind me of the Dunedain swordsmans in Divide & Conquer.
Nice design. I like it
May he found in the afterlife what couldn't find in his last days.
I was about to ask the same question...
Definetely worth watching.
Can you make them jump? That would be awesome!
Nice, one more to the List! Thanks
The first paragraph was enough to draw my attention. I'll surely add this to my to-watch list.
What is it about?
This looks interesting. Looking forward to it.
If thats the case... you have my sword
That would be awesome. The thing is, my internet is a bit unconstant, and sometimes it goes off and I have to start the download all over again. I dont know how but this time it reached 700mb before I lost the conection.
Anyway I'll start downloading it from here.
Great!! Is there another way to download it? Like a torrent as in the first beta?
Amazing! Those scars look awesome!!
One question, are they going to be an additional unit, or are they going to replace Gondor Soldiers as in TDH??
I'm not totally convinced with the shield. It looks as it is in a lower definition that the rest of the model.
Definetely the best Citadel Guards I've ever seen.
They are truly awesome!!. The one on the right is wearing heavy armor??
This might be one of the few time in which im convinced that the movie is going to be better than the (Already awesome) book. Can't wait till december!!!
Awesome! Im really looking forward to lead them against the Shadow of Mordor!
I need to watch this anime.
One question, are you planning to make the walls a bit more wider??
Yeah!!! This is so awesome, I cant wait for ladders and siege towers!!
I can't remember how Alex called the triceratops, I think they didn't rode it but she wanted to keep it .
After they finally managed to get rid of the raptors that were attacking the visitors centre and more or less put everything back in order. They decide to go to the south of the island specifically to a system of caverns with volcanic steam, and that's where the raptor nest was located.
As you have included the aviary wich is missing in the movie, are you planning to add more things from the book?? Like the raptor's nest or the fedding shed in which Grant and the kids spent the night?
Too bad they never made an Anime....
That just reminded me that I need to read Elfenlied's Manga...
Woah. This sound amazing. Looking forward to it.
Are you going to implement needs, like hunger or sleep?
Yay! This mod is active again!
Is there going to be some kind of prologue in which you fight at the slopes of Mount Doom?
I cant wait to fight in Helms Deep or Minas Tirith. This mod just gets better and better everytime you post something.
Wow, So many troops... And no lag.
YES!!! So happy to hear that. This Mod will be so awesome!!
Just what I wanted to Hear.
One question. Are the soldiers going to occupy the same amount of CP they did in standard BFME (for example 5 Soldiers of Gondor = 10CP) or if for example a batallion has 10 soldiers it will occupy 10 Cp?
I cant wait to play this!!. I hope that it doesnt get too laggy when all those soldier are inside the enemy's fortress.
Are those 1400 the initial CP limit??
The OVA was awesome.
So... they are going to be spell?
hehehe... I guess I'll need to download a tool. Which one you suggest me to use?
Well, back in 1.05 I had to do that all the time. Until I realised that using the Custom Settings and moving the Textures Slider at max will fix the issue for hte game, but if you tried to use the worldbuilder the textures would load in low res.
But it all fixed yesterday when I downloaded 1.06 (which included this mod). And now I'll finally be able to finish my map!
One question, is there a way to disable House Colours?
Well, In that case thanks to the whole Team!
PS: I don't know how but this fixed the strange bug that maked the Terrain to look low def.
Thank you so much Rider of Rohan. Your textures always look awesome!
No, I dont like it. But if you need to put housecolors it would be best if it only changes the Banner's main color.
Scripted maps sounds like a great idea. Altough I didn't played many of them, and my attempt of making my own maps was brought to an end by my poor skills in BFME's world builder.
I agree with Aragorn, two factions are enough for a mod and there aren't many factions that haven't already been developed by another group.
I think you should try that, doing scripted maps and improving the campaing. At least it's something you are already interested in doing. Whatever you decide to do, this mod will still be awesome.
I think that it isn´t savegame compatible. I tried to load my savegames from the previous version and it crashed. I tried starting a new campaign and it worked fine. Is there a way make it savegame compatible?? Because I dont want to start the campaign all over again.
It would be awesome to have the BFME II wall buildings sistem, but with walkable walls.