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ScotUK
ScotUK Jan 11 2013, 1:45pm says:

Hi, I wanna use this mod with the world builder, but the Asset Builder tool doesn't seem to work on my computer. I would really appretiate it if someone could upload an asset.dat file that encorporates BFME2/RotWK/RJ's Mod so that I can use the mod for mapping :) ty

+1 vote   mod: RJ-RotWK
ScotUK
ScotUK Jan 10 2013, 9:32pm says:

I love this mod and I would love to build maps using the buildings. I've tried using the Asset Builder to modify the asset file, but it just refuses to actually do anything. I would really appretiate it if you could put the complete asset file in the downloads section so I it's possible to use the mod with the world builder. Thnx

+1 vote   article: RJ-RotWK 1.06 is released
ScotUK
ScotUK Oct 17 2012, 12:47am replied:

Might I also suggest (tho you've probably already considered this) using Mass Relays in place of Stars. Use stars like uncolonisable planets. That way you can have ships jump from Mass Relay to Mass Relay rather than from star to star, which adds a level of strategy to the game, because controlling the Mass Relays becomes important.

+2 votes   article: Basic Feature list.
ScotUK
ScotUK Oct 17 2012, 12:36am replied:

Probably a daft idea, but have you considered trying to use the planet textures from the games. I mean, Bioware have put a lot of effort into making all those nice planets and I always felt that they were kind of wasted in an RPG format. They would look really good with their textures transfered to varying sizes of planet models in SoaSE. I always thought that planets in Sins always looked a bit samey, but if Bioware let you, you could have a map full of unique planets, in their respective positions and star clusters from the games. Plus, the textures would already be in the PC game files. Something to consider perhaps.. As I say, just a thought.

+1 vote   article: Basic Feature list.
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