Giving a basic description of each race and subraces pro's and con's.
Posted by Lord_Set on Jun 4th, 2011
Asari - With natural biotic powers, their technology reflects who they are. With emphasis on defensive technology Asari ships act as tanks. With emphasis on shielding and defense, weapons will be slightly less powerful, but kinetic barriers will be boosted considerably over other council races
Turian - Representing the military arm of the council, their ships are armed to the teeth and have kinetic barrier systems surpassed only by Asari ships. Turian ships are slow but pack an enormous punch, as the old quote goes "Beware of a slow moving Turian." Their Dreadnoughts can shatter a small moon.
Salarian - Salarian ships are a mirror of their creators focusing on stealth and tech powers. Salarians have a tool for every situation and when they don't have the tool they simply disappear. With advanced cloaking systems Salarian ships depend of their ability to be unseen then on advanced weapons or shields.
Humans - Representing the more balanced part of the council forces, Systems Alliance ships are equipped with formidable weapons and respectable shields. With help of the Turians following the Citadel incident, weapons strength has been greatly increased.
Heretic Geth - A rogue faction of the Geth, They worship the "Old Machines" or Reapers as they are known. They loan their respectable fleet of cruisers and frigates to that of the Reapers. With Kinetic Barriers that make Asari shields look like plastic bags, A single Geth cruiser can do some serious damage.
Collectors - Genetically re-purposed Protheans with advanced technology and even more advanced weapons, under the control of "Harbinger" they are the first wave of the reaper invasion.
The Reapers - The oldest beings in the known universe, capable of unmatched destruction. A single reaper is a force to be reckoned with. It took a large part of the Council's fleet just to take out one Reaper.
(More Coming Soon)