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Scott_NZ
Scott_NZ Dec 24 2013, 6:54pm replied:

exception.log. The crash dialog View Logs button should open a directory which contains exception.log

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Dec 4 2013, 4:46am replied:

You should be on the highest version. It's just that none of the playtest servers seem to have been updated :(

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Dec 4 2013, 4:16am replied:

Give the playtest a shot: Openra.res0l.net

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Dec 4 2013, 3:47am replied:

No. Can you Pastebin.com the contents of exception.log? You can find it if you click 'View Logs' after the game has crashed. Github.com also has info on this. Also consider updating to the latest playtest if you are on an old version.

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Nov 11 2013, 9:05am replied:

There's a bug in this playtest's Windows installer that causes it to install the mods into the wrong folder. As a temporary fix you can create a folder named 'mods' inside your OpenRA installation folder and move the ra/cnc/d2k folders inside mods.

+5 votes   article: Playtest 20131110
Scott_NZ
Scott_NZ Sep 30 2013, 10:54pm replied:

This is likely a false positive.

+2 votes   game: OpenRA
Scott_NZ
Scott_NZ Sep 20 2013, 12:19am replied:

Trees will be destroyed if you use enough force. Nuking them will work. Make sure you're using the latest version of the game too.
The current turreted unit setup is intentional, and extends past force fire. It's supposed to let you order your tanks to engage particular enemy units and retreat at the same time for example. You can get a unit to stop attacking if you use the stop key (S by default).
I suggest that you make a ticket for any outstanding issues. You can make tickets over at Bugs.open-ra.org

+1 vote   article: Release 20130915
Scott_NZ
Scott_NZ Sep 16 2013, 11:34pm replied:

It's likely. We already support importing the original campaign maps, just not their mission logic.

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Jul 20 2013, 8:11am replied:

Yup

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Jul 20 2013, 2:25am replied:

Yes

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Jul 14 2013, 1:34am replied:

You can do just as much in the C&C mod. Can you elaborate on your problems?

+2 votes   article: Playtest 20130713
Scott_NZ
Scott_NZ May 16 2013, 11:48am replied:

For now you can locate scores.mix (or whatever the filename is for the music) on your disc and copy it into the content folder which will be in an OpenRA directory in your home directory or documents directory depending on the OS.

+1 vote   article: Release 20130514
Scott_NZ
Scott_NZ May 16 2013, 11:43am replied:

Pretty much. RA/C&C/D2k are included.

+1 vote   article: Release 20130514
Scott_NZ
Scott_NZ May 14 2013, 6:52pm replied:

Make sure you are using the latest version (Release 20130514, which as of writing is newer than the playtest versions). Please provide your game version and exception log (if it exists) using the steps outlined here: Github.com

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Apr 17 2013, 12:20pm replied:

Try turning on pixel doubling. You'll find it in the Display tab in Settings.

+3 votes   game: OpenRA
Scott_NZ
Scott_NZ Apr 6 2013, 8:11pm replied:

RA already supports this

+2 votes   article: Playtest 20130407
Scott_NZ
Scott_NZ Mar 19 2013, 11:07pm replied:

Are you using Direct Connect?

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Mar 19 2013, 3:26am replied:

What's in graphics.log?

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Mar 18 2013, 5:28pm replied:

Support exists for the original music and videos - I have used them. Otherwise I don't know what you're trying to say.

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Mar 18 2013, 12:13am replied:

Please go here: Github.com
Post your exception.log if the issue persists.

+1 vote   game: OpenRA
Scott_NZ
Scott_NZ Mar 18 2013, 12:11am replied:

The game should give you the option to download a content package on first start (minus videos and music to reduce size) which is enough to play the game.

+2 votes   game: OpenRA
Scott_NZ
Scott_NZ Mar 16 2013, 7:06pm replied:

Please Pastebin.com the contents of exception.log and reply with a link to it here. See Github.com for details on doing this

+2 votes   game: OpenRA
Scott_NZ
Scott_NZ Mar 16 2013, 2:59am replied:

It should accept the content, and you may be able to import some/most of the maps from the old INI format using the Import feature in the OpenRA map editor. But for the actual rules you'll need to recreate them with YAML files. See Github.com and Github.com for examples.

+2 votes   game: OpenRA
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