Just an average young guy who started down the dark road of making a game. Here I am. Feel free to contact me about anything you need or want to know. I'll try to be as helpful as I can.

Comment History  (0 - 30 of 52)
Sanada_Ujio
Sanada_Ujio Oct 2 2013, 3:04am replied:

Dormant is probably a better term. I haven't done anything to the game in quite a while, but I do think about it fairly often.

+1 vote     game: Conflict Terra
Sanada_Ujio
Sanada_Ujio Jun 30 2012, 11:00pm replied:

Someday, hopefully. I definitely want to do it, but it is something I don't know how to do. The current method of getting the game may seem cumbersome but it really isn't that bad once you set things up. If any of my tutorials need things added, I ask those issues be brought to my attention so I can make things more clear :)

+1 vote     game: Conflict Terra
Sanada_Ujio
Sanada_Ujio Apr 30 2012, 6:54pm replied:

Haha, thanks. Probably 1 1/2 to 2 year difference between the two sets of models.

+2 votes     media: New AA Vehicle and Artillery Vehicle!
Sanada_Ujio
Sanada_Ujio Apr 21 2012, 3:21pm replied:

Wow, I don't think I've heard of that... First thing we'll try is the infolog. In your spring directory (should be Program Files/Spring), look for a file called infolog.txt Send me that file in either a PM or an e-mail (sanadaujiosan@gmail.com) or some other way, and I'll take a look at it. Make sure you do that right after trying to play. A new infolog is generated after every game you play, so it should be done after the buggy game in question. Thanks!

+2 votes     game: Conflict Terra
Sanada_Ujio
Sanada_Ujio Apr 19 2012, 2:07pm says:

It's true, not paying a lot of attention to the fan base is a good way to get things done. The cool thing is that you can later refine stuff, after you're both more skilled at doing whatever it is (animation) and after you get a better feel for how everything sits together.

I am very excited to see what comes of this project though! I've loved AC since the very first game and I'm happy to see others love it too! Keep up the good work! (Seriously, you have some cool stuff going on!)

+2 votes     article: Update # 69 April 2012
Sanada_Ujio
Sanada_Ujio Mar 20 2012, 3:25am replied:

One will probably come somewhat soon. Got some footage of an incomplete game between two people, will try for a full game sometime soon.

Will also put up a video sometime against the much harder other AI in the game, haha.

+1 vote     media: Conflict Terra Gameplay Video 1
Sanada_Ujio
Sanada_Ujio Mar 5 2012, 4:24am says:

Very excited to see your Research stuff when it comes out Smoth :)

+1 vote     article: March gundam update
Sanada_Ujio
Sanada_Ujio Feb 12 2012, 8:41pm says:

A minor update: I have not been able to do much on this yet, due to some surprise computer maintenance and a friend recently introducing me to a game that we enjoy playing. My computer is mostly back up and running, and as soon as I'm fully operational I am going to start work again on these changes!

+1 vote     article: Big Changes are on the Way!
Sanada_Ujio
Sanada_Ujio Jan 29 2012, 1:46am replied:

Thanks! Most of the credit for the maps goes to Oksnoop2, he did most of what you see.

+2 votes     download: Conflict Terra Map Pack 1
Sanada_Ujio
Sanada_Ujio Jan 25 2012, 9:30pm replied:

Thanks!

+1 vote     media: Remodeled Ueda Combat Support Mech
Sanada_Ujio
Sanada_Ujio Jan 21 2012, 2:13am says:

A quick update, the moving tank treads script has been figured out and implemented! Woo hoo!

+3 votes     article: Development Has Officially Restarted!
Sanada_Ujio
Sanada_Ujio Aug 3 2011, 10:48pm replied:

Master Asia was only part of the show for the later half.

+2 votes     media: Cool looking ramba ral.
Sanada_Ujio
Sanada_Ujio Aug 2 2011, 5:36pm says:

Ramba Ral is the greatest. His only fault was forgetting to fight in the middle of a battle.

Looks great Smoth. I do love the Gouf.

+1 vote     media: Cool looking ramba ral.
Sanada_Ujio
Sanada_Ujio Mar 21 2011, 5:01pm replied:

Nope, Wings3D and a healthy dose of Photoshop for texturing.

+1 vote     game: Conflict Terra
Sanada_Ujio
Sanada_Ujio Mar 20 2011, 2:17pm says:

That unit is looking pretty cool. The LUPs coming off of it looks really nice, did you make that custom?

+1 vote     media: testing Raider Power Armor
Sanada_Ujio
Sanada_Ujio Mar 4 2011, 8:28pm replied:

The tower costs 10 metal and 10 energy. It would be free, but the dumb engine requires a minimum of 1 cost so I made it 10. Might make it 5 to lessen it's economical footprint.

As for the patroling thing, that would require scripting beyond my knowledge, and I'm always a proponent of people actually playing the games instead of the games playing themselves.

+1 vote     media: Hashiba Scout Mech
Sanada_Ujio
Sanada_Ujio Feb 3 2011, 11:29pm replied:

Springrts.com

News!

I'll go ahead and post a real news article shortly.

+2 votes     game: Conflict Terra
Sanada_Ujio
Sanada_Ujio Dec 9 2010, 12:29pm says:

lol, I change the icon for the game and we get a 500% increase in daily hits. Sorry guys, real changes are on the way.

+2 votes     game: Conflict Terra
Sanada_Ujio
Sanada_Ujio Nov 18 2010, 12:06pm says:

Anxiously awaiting the release of this mod. Keep it up guys!

+1 vote     mod: Debauchery
Sanada_Ujio
Sanada_Ujio Oct 30 2010, 3:14am replied:

I'm sorry, I'm not really sure what you mean. At the moment it can only morph between Cruiser and Factory form. Eventually, this T1 unit will be able to morph into the T2 version, which will also be able to morph between Cruiser and Factory form. Is that what you meant?

+1 vote     media: Saito Class Cruiser
Sanada_Ujio
Sanada_Ujio Oct 10 2010, 2:10am says:

Looks very awesome.

+3 votes     media: Rx 78 1 Prototype
Sanada_Ujio
Sanada_Ujio Oct 9 2010, 2:50pm says:

Looking great. Am I wrong in that the J type Zaku's had three spikes on the shield? Regardless, looks awesome.

+1 vote     media: Zaku2 color scheme update
Sanada_Ujio
Sanada_Ujio Oct 6 2010, 9:40pm replied:

Despite being a developer for a game on the Spring Engine, I can say I'm more excited for this. This will provide a more traditional gameplay experience, and in that way it can be different from GRTS. Very wonderful work thus far, keep it up.

+1 vote     mod: Gundam Galaxy
Sanada_Ujio
Sanada_Ujio Oct 6 2010, 7:20pm says:

Very wonderful.

+1 vote     media: in game screen gundam
Sanada_Ujio
Sanada_Ujio Sep 18 2010, 3:22pm says:

Very excited to see where this goes. Gundam Century was neat, but really flawed and incomplete. I hope you can do better! Keep chuggin' man.

+2 votes     mod: Gundam Galaxy
Sanada_Ujio
Sanada_Ujio Aug 27 2010, 9:35pm replied:

We're working on releasing a version where more AI will be usable with the game. Hold tight, it'll be out soon!

+2 votes     game: Conflict Terra
Sanada_Ujio
Sanada_Ujio Aug 13 2010, 9:59am replied:

The chances of a port of any kind are virtually non-existant. Unless there was an objectively better engine out there that required next to no conversion for the files we've made so far, it'll be staying on the Spring Engine. The amount of work and new knowledge required would be too much. The Spring Engine is also one of the most powerful open source RTS engines out there, to my knowledge.

It is very unfortunate though that you can't get it to work. Have you tried posting on the SpringRTS forums asking for any help?

+1 vote     download: Conflict Terra Version 1.00 Public Release
Sanada_Ujio
Sanada_Ujio Aug 11 2010, 10:24pm replied:

There is no .exe.

Did you read the directions? If not I'll put them here anyways. If you need more help, feel free to contact me more intimately.

"Inside of this .zip is a .sd7. It is a file extension used by the Spring Engine to recognize usable archives. The first thing you should do is download the Spring Engine if you don't already have it. You can go here to get the Spring Engine.

Springrts.com

After you have the Spring Engine, you can double click on the .sd7 you download here, and it should automatically add it to your game options. In the Spring Lobby, you can select the mod, Conflict Terra Version 1.00, and a map, and play! "

+1 vote     download: Conflict Terra Version 1.00 Public Release
Sanada_Ujio
Sanada_Ujio Aug 4 2010, 9:18pm says:

Mmmm, now there's a MS for you. Looks good.

+1 vote     media: Char's Zaku2!
Sanada_Ujio
Sanada_Ujio Jun 22 2010, 6:20pm replied:

We definitely hope to eliminate any and all bugs that we can and that we are aware of. What we're shooting to release isn't a shoddy, buggy version, but instead a version simply lacking one of the two planned factions.

+1 vote     article: A Shift in Plans
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