Just an average young guy who started down the dark road of making a game. Here I am. Feel free to contact me about anything you need or want to know. I'll try to be as helpful as I can.

Comment History  (0 - 30 of 51)
Sanada_Ujio Oct 2 2013 replied:

Dormant is probably a better term. I haven't done anything to the game in quite a while, but I do think about it fairly often.

+1 vote   game: Conflict Terra
Sanada_Ujio Jun 30 2012 replied:

Someday, hopefully. I definitely want to do it, but it is something I don't know how to do. The current method of getting the game may seem cumbersome but it really isn't that bad once you set things up. If any of my tutorials need things added, I ask those issues be brought to my attention so I can make things more clear :)

+1 vote   game: Conflict Terra
Sanada_Ujio Apr 30 2012 replied:

Haha, thanks. Probably 1 1/2 to 2 year difference between the two sets of models.

+2 votes   media: New AA Vehicle and Artillery Vehicle!
Sanada_Ujio Apr 21 2012 replied:

Wow, I don't think I've heard of that... First thing we'll try is the infolog. In your spring directory (should be Program Files/Spring), look for a file called infolog.txt Send me that file in either a PM or an e-mail (sanadaujiosan@gmail.com) or some other way, and I'll take a look at it. Make sure you do that right after trying to play. A new infolog is generated after every game you play, so it should be done after the buggy game in question. Thanks!

+2 votes   game: Conflict Terra
Sanada_Ujio Apr 19 2012 says:

It's true, not paying a lot of attention to the fan base is a good way to get things done. The cool thing is that you can later refine stuff, after you're both more skilled at doing whatever it is (animation) and after you get a better feel for how everything sits together.

I am very excited to see what comes of this project though! I've loved AC since the very first game and I'm happy to see others love it too! Keep up the good work! (Seriously, you have some cool stuff going on!)

+2 votes   news: Update # 69 April 2012
Sanada_Ujio Mar 20 2012 replied:

One will probably come somewhat soon. Got some footage of an incomplete game between two people, will try for a full game sometime soon.

Will also put up a video sometime against the much harder other AI in the game, haha.

+1 vote   media: Conflict Terra Gameplay Video 1
Sanada_Ujio Mar 5 2012 says:

Very excited to see your Research stuff when it comes out Smoth :)

+1 vote   news: March gundam update
Sanada_Ujio Feb 12 2012 says:

A minor update: I have not been able to do much on this yet, due to some surprise computer maintenance and a friend recently introducing me to a game that we enjoy playing. My computer is mostly back up and running, and as soon as I'm fully operational I am going to start work again on these changes!

+1 vote   news: Big Changes are on the Way!
Sanada_Ujio Jan 25 2012 replied:


+1 vote   media: Remodeled Ueda Combat Support Mech
Sanada_Ujio Jan 21 2012 says:

A quick update, the moving tank treads script has been figured out and implemented! Woo hoo!

+3 votes   news: Development Has Officially Restarted!
Sanada_Ujio Aug 3 2011 replied:

Master Asia was only part of the show for the later half.

+2 votes   media: Cool looking ramba ral.
Sanada_Ujio Aug 2 2011 says:

Ramba Ral is the greatest. His only fault was forgetting to fight in the middle of a battle.

Looks great Smoth. I do love the Gouf.

+1 vote   media: Cool looking ramba ral.
Sanada_Ujio Mar 21 2011 replied:

Nope, Wings3D and a healthy dose of Photoshop for texturing.

+1 vote   game: Conflict Terra
Sanada_Ujio Mar 20 2011 says:

That unit is looking pretty cool. The LUPs coming off of it looks really nice, did you make that custom?

+1 vote   media: testing Raider Power Armor
Sanada_Ujio Mar 4 2011 replied:

The tower costs 10 metal and 10 energy. It would be free, but the dumb engine requires a minimum of 1 cost so I made it 10. Might make it 5 to lessen it's economical footprint.

As for the patroling thing, that would require scripting beyond my knowledge, and I'm always a proponent of people actually playing the games instead of the games playing themselves.

+1 vote   media: Hashiba Scout Mech
Sanada_Ujio Feb 3 2011 replied:



I'll go ahead and post a real news article shortly.

+2 votes   game: Conflict Terra
Sanada_Ujio Dec 9 2010 says:

lol, I change the icon for the game and we get a 500% increase in daily hits. Sorry guys, real changes are on the way.

+2 votes   game: Conflict Terra
Sanada_Ujio Nov 18 2010 says:

Anxiously awaiting the release of this mod. Keep it up guys!

+1 vote   mod: Debauchery
Sanada_Ujio Oct 30 2010 replied:

I'm sorry, I'm not really sure what you mean. At the moment it can only morph between Cruiser and Factory form. Eventually, this T1 unit will be able to morph into the T2 version, which will also be able to morph between Cruiser and Factory form. Is that what you meant?

+1 vote   media: Saito Class Cruiser
Sanada_Ujio Oct 10 2010 says:

Looks very awesome.

+3 votes   media: Rx 78 1 Prototype
Sanada_Ujio Oct 9 2010 says:

Looking great. Am I wrong in that the J type Zaku's had three spikes on the shield? Regardless, looks awesome.

+1 vote   media: Zaku2 color scheme update
Sanada_Ujio Oct 6 2010 replied:

Despite being a developer for a game on the Spring Engine, I can say I'm more excited for this. This will provide a more traditional gameplay experience, and in that way it can be different from GRTS. Very wonderful work thus far, keep it up.

+1 vote   mod: Gundam Galaxy
Sanada_Ujio Oct 6 2010 says:

Very wonderful.

+1 vote   media: in game screen gundam
Sanada_Ujio Sep 18 2010 says:

Very excited to see where this goes. Gundam Century was neat, but really flawed and incomplete. I hope you can do better! Keep chuggin' man.

+2 votes   mod: Gundam Galaxy
Sanada_Ujio Aug 27 2010 replied:

We're working on releasing a version where more AI will be usable with the game. Hold tight, it'll be out soon!

+2 votes   game: Conflict Terra
Sanada_Ujio Aug 13 2010 replied:

The chances of a port of any kind are virtually non-existant. Unless there was an objectively better engine out there that required next to no conversion for the files we've made so far, it'll be staying on the Spring Engine. The amount of work and new knowledge required would be too much. The Spring Engine is also one of the most powerful open source RTS engines out there, to my knowledge.

It is very unfortunate though that you can't get it to work. Have you tried posting on the SpringRTS forums asking for any help?

+1 vote   download: Conflict Terra Version 1.00 Public Release
Sanada_Ujio Aug 11 2010 replied:

There is no .exe.

Did you read the directions? If not I'll put them here anyways. If you need more help, feel free to contact me more intimately.

"Inside of this .zip is a .sd7. It is a file extension used by the Spring Engine to recognize usable archives. The first thing you should do is download the Spring Engine if you don't already have it. You can go here to get the Spring Engine.


After you have the Spring Engine, you can double click on the .sd7 you download here, and it should automatically add it to your game options. In the Spring Lobby, you can select the mod, Conflict Terra Version 1.00, and a map, and play! "

+1 vote   download: Conflict Terra Version 1.00 Public Release
Sanada_Ujio Aug 4 2010 says:

Mmmm, now there's a MS for you. Looks good.

+1 vote   media: Char's Zaku2!
Sanada_Ujio Jun 22 2010 replied:

We definitely hope to eliminate any and all bugs that we can and that we are aware of. What we're shooting to release isn't a shoddy, buggy version, but instead a version simply lacking one of the two planned factions.

+1 vote   news: A Shift in Plans
Sanada_Ujio Jun 18 2010 replied:

"Moddb.com --I check this about two times a week. I don't know how often Sanada checks this."

Multiple times a day.

+1 vote   news: A Shift in Plans
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