Totally retro-oriented. Challenging gameplay rocks and pixels are beautiful!
Huenison = Hue + unison, as one of the core mechanisms of the game is color matching.
And here's my late "Thank you" :)
Does it have any (weird) meaning as well, perchance? :D
f1lupo, thanks for giving me such a satisfaction :)
Man, thanks for such a great feedback! - and how about rating it as well? ;)
It's a pleasure to know you're having so much fun!
Thanks, I hope its frenzy will win you over ;)
More is coming soon: the game should be released in a couple of weeks and it will be ridiculously inexpensive - just 2.99 GBP, as you can see on the shop page at Rgcd.bigcartel.com
In the meanwhile, there's more to discover in the demo: the bonuses (f.ex. the QUICKSHOT one), the bricks (f.ex. the SWEEP ones, which are fundamental to face the WALL levels) and various bits that allow for higher scores and greater enjoyment.
To discover as much as possible, I recommend reading the instructions, either from the menu scrolltext (use [LEFT]/[RIGHT] to halt/accelerate) or, even better, in the included manual.
BTW, speaking of WALL levels: no, those are not the BOSS levels... those are not included in the demo ;)
You're perfectly right: I designed BOH with user-made content in mind. Unfortunately, few have showed interest in creating content. I think the most impressive input I got was from an Amiga user who created an online level editor (see Amiga.org), although he didn't have the possibility of finishing/updating it.
As for your initial question: as far as I know, there are no fansites - BOH is too much out of this world and hype-less ;)
Hey, Fennrick, thanks for the nice wish!
I'm glad you discovered BOH and that you're enjoying it - and with the upcoming update you'll enjoying it even more (it was planned to be released much earlier, but real life got into the way...)!
If you deem BOH worth to be talked about, feel free to mention it here, on Facebook (BTW: Facebook.com), Twitter, gaming forums, among real friends, wherever you please ;)
There'll be one more update ;)
Thanks for the compliments :)
As for strafing, it's missing for a design choice - please refer to the FAQ on the website (http://www.bohthegame.com/faq.html) for a comprehensive explanation.
Sorry, it isn't possible (see my private message for the details).
Thank you for the prompt assistance!
I have discovered the problem: by mistake the missions from the demo version, which are not compatible, have been included in the build.
Again, I'll ask them to fix the problem, but still send me an email, so that I can provide you with the correct mission files.
Hey, thanks for keeping your word! :)
I'm sorry to hear that. I have no idea of what might have happened, since I just provided the archive to the administrators and I can't even test the build (I don't have a Linux machine at the moment). I'll inform them about the problem, so it gets fixed.
In the meanwhile, can you please send me an email to firstname.lastname@example.org? I'll provide you directly with a working copy.
Thanks for sharing your findings!
BOH uses libSDL for input control, so the first suggestion that comes to mind is making sure that the version of the library is correct (1.2) and 100% working - this would explain also why you experienced the same problem in other occasions.
Wonderful, thanks! :)
Having had the privilege of fiddling with Desura for a while now (many thanks to INtense! for putting up with my stuff and reports), I must say it really looks like a cool platform, and I wish lots of success to both the Desura guys and the games/mod developers!
My pleasure ;)
And thanks a lot for your support!
I don't have a favourite game - there are too many. The games I love are mostly for C64 and Amiga - just to name a few (in no particular order): Impossible Mission I & II, Last Ninja 2, ATR, The Amazing Spider-Man, Chaos Engine, ...
Me too ;)
I'm glad you appreciate the game's uniqueness :)
As for controls, everything (missions layouts, enemy parameters, etc.) has been designed and heavily tested taking into account the control method, which, therefore, is perfectly suitable - you can be sure it's all a matter of getting used (and it's not difficult, given the simplicity of controls) and of not focusing too much on fights (the focus of the game is absolutely not on action) ;)
If you'd like to know more about controls, please have a look at the relevant entries in the FAQ at Bohthegame.com
Great idea, that of having separate standings for released and upcoming games!
Congratulations and good luck to who made it to the top 100, and thanks to who helped my game get there as well :)
Thank you so much for sharing your appreciation! :)
Full quality video: Bohthegame.com
Thanks, JibbSmart! :)
Yes, simplicity was definitely what I was after.
Thanks for the vote :)
As for Steam, please see my answer on Games Village.
Great! Simply great!