Totally retro-oriented. Challenging gameplay rocks and pixels are beautiful!

Blog RSS Feed Report abuse Huenison available on Desura

0 comments by saimo on Oct 19th, 2013

Finally Huenison lands also on Desura - only 1 week to go! Desura.com

In the meanwhile, here are some reviews that give an initial idea of what to expect...

Report abuse Huenison nominated for the Indies Crash E3

0 comments by saimo on May 9th, 2013

Huenison has just been nominated for the Indies Crash E3 competition, so now it needs votes!It's late, as the competition started a while ago and will end on May 15th, but it's still possible to make it to the top of the chart with just 500 votes.If you think Huenison deserves it, please vote and share ;) Thank you!

Huenison Indies Crash E3 page
Huenison Mod DB page
Huenison website
Huenison Facebook page

Report abuse Huenison reviewed!

0 comments by saimo on Mar 11th, 2013


What a pleasure when you get competent and insightful reviews!
The game isn't out yet (lots of work needs to be done on the website, manual, package art and trailer, and I have also to decide whether to wait for when I'll have a working AmigaOS machine again so that I can release that version at the same time as well), but, as already announced, it's complete, so I gladly let RGCD's boss have a look at it. If you want to learn more about the game, just head over to his nice review at Rgcd.co.uk.

Report abuse Huenison - status update #18

0 comments by saimo on Feb 14th, 2013

*** HUENISON IS FINISHED ***

With this update I have the big pleasure of announcing that Huenison is basically ready for release :)
When and how that will happen is yet to be decided, but the game is ready since this January.

These are the changes since the previous post...

  • Added BRAVERY bonus.
  • Added ALL TYPES bonus.
  • Added global hiscores.
  • Made bosses speed level-relative.
  • Excluded white beams for HITSTREAK bonus.
  • Considered brick kills processed right after level end.
  • Merged NORMAL and HARD bricks into a single family.
  • Added simple success/failure effects to levels ending.
  • Replaced beam, brake and chain sounds.
  • Beautified status panel.
  • Beautified menu mixers.
  • Improved instructions.
  • Randomized amplitude of wipe effects.
  • Added icon.
  • Made many internal improvements.

For the occasion, here's a couple of new screenshots in round 3x dots mode.

The website progressed as well (most notably, it now shows the global hiscores in real time), although it's not finished yet, and now there is also a Facebook page ;)

Report abuse Huenison - status update #17

0 comments by saimo on Nov 11th, 2012

During the month of October Huenison has matured into what I consider the first releasable version: it's complete, fully enjoyable and more finger/mind-breaking than ever! However, I'm not releasing it just yet because I have some pixels and ideas left ;)

Let's have a closer look at what has changed (in no particular order)...

  • added giant ghost-like bricks scrolling in the background, corresponding to the pieces just generated - they not just look cool, but might help spotting interesting pieces (see screenshots below);
  • added level-specific introduction messages;
  • added more sound samples;
  • eliminated unfair points advantage given by shooting at the bricks fired by the bosses during the BOSS levels;
  • made ground flash shortly in the places where it changes;
  • added QUICKSHOT bonus - extra points are awarded and the ground is lowered everywhere by 1 step when 5 consecutive shots hit each time a different brick of a different color within 2 seconds (white beam shots are ignored);
  • added bunches of bricks: at times, the bricks don't come as singletons, but in groups that form specific shapes (Tetris-like, screen-wide line and more);
  • added RESTORE bonus - the ground is flattened to the initial state when requested after the player completes the "RESTORE" indicator, by destroying the slide bricks;
  • added the WALL mode (see screenshot below);
  • adjusted levels sequence and parameters;
  • added instructions;
  • reworked cannon: now it's bigger, so that it's easier to read the colors;
  • retouched graphics;
  • added more tunes and improved the pre-existing ones;
  • made speed of RUSH modes level-relative;
  • reworked introduction (which now transitions in the menu scrolltext), and added interludes and ending (this also increases the already strong personality of the game and the feeling of being challenged by a rival);
  • added FACE-OFF level (the final battle!);
  • added HIT STREAK bonus - extra points are awarded and the zapper line gets raised by 10 steps when 10 consecutive shots hit each time a different brick (white beam shots are ignored);
  • made tons of (internal) improvements/optimizations/fixes.

Since all the blabbering above will probably sound vague in several places, here are a few screenshots...

WALL mode

In this mode you'll have to deal with avalanches of bricks!

Fully-lit status panel

This is just to give an idea, as not all of those indicators can actually appear at the same time. The HIT STREAK bonus indicator is not shown because the screenshot was taken before its implementation. In this screenshot it's also possible to see the bigger cannon and the "ghost" bricks in the background.

Additional screenshot

A little bit old, but why not sharing it?

Report abuse Huenison - status update #16

0 comments by saimo on Sep 30th, 2012

Huenison development proceeds at full steam!

Most of the sound effects that were missing have been added. Several of them are speech samples synthesized with Software Automatic Mouth (a program from 1982!) running on an emulated C64! The result, in the context of the game, is just perfect - so perfect that I've used the samples to give the game a (wicked!) personality!

[C64 screen showing the phonetic strings I fed to SAM and the post-processed "game over" sample (which, eventually, was replaced by something totally different, but that's another story...]

Implemented bricks families/representatives that not only give a visual representation of the bricks in play (handy when you want to check if there's a certain piece somewhere), but are also fundamental to add a new twist to the gameplay (primary reason of their implementation).


[actual in-game screenshot]

Moreover, although it's the typical game that doesn't need one, Huenison has now also a little introduction (whose audio part will warm the hearts of many)!


[introduction temporary text]

Finally, there have been lots of improvements here and there to make the game more and more polished.

Report abuse Huenison - status update #15

0 comments by saimo on Sep 27th, 2012

Development pace went up lately - and it shows! And you'll be able to see with your eyes, hear with your own ears and play with your own hands at the Play Expo in Manchester in a couple of weeks - just search for RGCD's booth ;)


[preliminary version of the menu music]

These are the latest changes:
 * finished music - all tunes and jingles are in place now;
 * added the first sound effects;
 * ensured that the "8-balls" bricks, when relocated by the first hit, never merge with the ground;
 * removed training levels and made pieces kinds appear progressively in the first regular levels;
 * implemented hiscores;
 * added cyclical messages to menu screen in pinball display fashion;
 * made menu more user-friendly;
 * changed handling of pause/quitting/focus - now everything is done from a single screen, and the player can always restart comfortably;
 * made tons of internal improvements;
 * fixed a few bugs.

Report abuse Huenison - status update #14

0 comments by saimo on Aug 11th, 2012

Again several months passed without news, but the development hasn't stopped: it's just that I've been too busy with life and a number of other projects (QUOD INIT EXIT, which is about to be published on cart for the C64, being one of them).

Since the last update:

  1.  the second tune for "normal" stages has been composed & tracked;
  2.  the menu functionality and looks have been improved;
  3.  tons of refinements and improvements have made the game a lot more polished;
  4.  some gameplay details have been refined (scores and some level parameters).

I've had some new ideas that will make the gameplay even cooler. But you'll hear about them with the next update. Stay tuned.

Report abuse Huenison - status update #13

0 comments by saimo on Dec 16th, 2011

Another long delay since the last update, but work, albeit a bit slowly, goes on...

1. Reworked cannon graphics to show all colors (this enriches the gameplay a lot).
2. Made in-game music level-specific (plenty of chiptunes are planned for the final version).
3. Added first chiptune for normal levels and chiptune for RUSH mode levels.
4. Added configurable dot-matrix modes (2x2 square, 3x3 square and 3x3 round).
5. Moved tutorials from the levels sequence to an own, freely-startable sequence.
6. Replaced transition effect with 2 variants of a rotzooming & fading effect.
7. Added logo.

Screenshot in the 2x2 square mode showing the new cannon (it might look weird/stupid, but it's incredibly functional... and after a while it also starts looking nice!).

Report abuse Huenison - status update #12

0 comments by saimo on May 30th, 2011

After a headlong series of updates, a sudden and lengthy pause might have led you to think that Huenison was dead... but, luckily, reality is different! I "just" got a new job, moved country and started a new life, so development suffered quite a lot from this, but the game remained alive and, indeed, even grew. The game - as one of my betatesters reported - tastes like it's approaching the finalization.

The major changes visible from outside are:
 * addition of a new special mode called "RUSH" (joins the "STORM" and "BOSS" modes);
 * addition of introductory levels, to let the player come to grips with the mechanics of the game;
 * redefinition of the levels sequence/parameters, for a better feeling of progress, discovery and variety;
 * addition of the first original music piece;
 * addition of special graphic bars for the various countdowns.

Now the question is: when the next update? I dunno. The next step is adding lots of other tunes, but I want to do that only when seriously inspired...