Again several months passed without news, but the development hasn't stopped: it's just that I've been too busy with life and a number of other projects (QUOD INIT EXIT, which is about to be published on cart for the C64, being one of them).
Since the last update:
- the second tune for "normal" stages has been composed & tracked;
- the menu functionality and looks have been improved;
- tons of refinements and improvements have made the game a lot more polished;
- some gameplay details have been refined (scores and some level parameters).
I've had some new ideas that will make the gameplay even cooler. But you'll hear about them with the next update. Stay tuned.