Game 3D artist.

Comment History  (0 - 30 of 59)
S_ource
S_ource @ Remington 870 high-resolution mesh

Awesome!

Good karma+1 vote
S_ource
S_ource @ health charger

Looks nice, but will it be enough pixels in the normalmap to catch all the detail?

And also are the liquid (if that's whats in the tubes) going to be animated to like "disappear"?

Good karma+1 vote
S_ource
S_ource @ Sniper Division is BACK!

Cool!

Good karma+1 vote
S_ource
S_ource @ Dream Gun Lowpoly

The triangle count is ~12,900 about the mesh i don't think iQew want to show that as media. Its using normalmap baked from highpoly so that why it looks "clean".

Good karma+1 vote
S_ource
S_ource @ Son of Nor Dev Diary #15 - Sand Temple Blockout

I don't understand why you show what to do with the puzzles kinda ruin a puzzle game.

Good karma+3 votes
S_ource
S_ource @ Explorer vehicles

This looks awesome.

Good karma+2 votes
S_ource
S_ource @ Recruits progress catchup - Free Desura Keys

The updates i like most is the ones that's not final ingame, like models and wip images.

Good karma+2 votes
S_ource
S_ource @ Smoke Grenade

Superb material and model.

Good karma+3 votes
S_ource
S_ource @ Introducing PUNT

Is it in same "universe" as aperture and half life? If then you can do something similar to what it seems like you have done before for portal, another company then aperture or something like that. Maybe one with smaller budget so the facility's look less fancy?

Good karma+1 vote
S_ource
S_ource @ Introducing PUNT

I agree a change in art style maybe, and also perhaps a interesting story like portal has?

Good karma+2 votes
S_ource
S_ource @ Introducing PUNT

Well you can clearly see where you got inspiration from but it looks interesting and something i would like to play. One small suggestion for the gun would be to add a few more loops on the round shapes close to the camera.

Good karma+2 votes
S_ource
S_ource @ New Overgrowth a193 video devlog

I don't know much about npc ai but that seems sophisticated. Awesome work.

Good karma+11 votes
S_ource
S_ource @ Primal Carnage - Character Showcase - 1

Characters and environments looks great, although i would suggest some more shake for humans cameras when dinos come closer would give it a cool feel(maybe it will be annoying?).

Good karma+2 votes
S_ource
S_ource @ Media Update: July

Looks good but extreamly dark.

Good karma+3 votes
S_ource
S_ource @ Playing with shaders

Its hard to make normal maps look super good for some objects in source engine since it doesent support specular maps.

Good karma0 votes
S_ource
S_ource @ Aubrey's Overgrowth art video

Nice stuff i really like this art video, looking forward to see next one :)

Good karma+1 vote
S_ource
S_ource @ SO2: A First Look

What hapen to (Armed with nothing but a 9mm and a pair of brass knuckles)? :P

Good karma+1 vote
S_ource
S_ource @ rc_compact 2

That planet in the background looks really flat im guessing its in the skybox texture i would sugess having it as a model in the skybox instead. :)

Good karma+1 vote
S_ource
S_ource @ Ship prop WIP

Looks nice tho it seem like you have some smoothing errors here and there.

Good karma+2 votes
S_ource
S_ource @ 2011

Looks pro man, any possibility you could get this upp for Hd download?

Good karma+1 vote
S_ource
S_ource @ Mastiff Update

Looks pretty good.

Good karma+1 vote
S_ource
S_ource @ UAZ-469 Test

Go far cry 2 style.

Good karma+2 votes
S_ource
S_ource @ Welcome to the Abyss

Textures are kinda messy imo, photo textures i would guess.

Good karma-4 votes
S_ource
S_ource @ Horde attack #1

Will definetly make the player feel hardcore when slaying some monsters XD, great work.

Good karma+1 vote
S_ource
S_ource @ Troll

Really nice and as i mentiond before i really like the texure style. What game/mod is it for?

Good karma+1 vote
S_ource
S_ource @ Barsa-Kelmes Day

Looks awesome, but maybe alitlle to much bloom?

Good karma+1 vote
S_ource
S_ource @ What rifle do you want implemented into the game?

M14 both auto and single.

Good karma+1 vote
S_ource
S_ource @ Media Releases?

I think big ones is better.

Good karma+1 vote
S_ource
S_ource @ Troll

I really like the texturing style. the model looks really good to but maybe alitlle to many polys.

Good karma+1 vote
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