Game 3D artist.

Comment History  (0 - 30 of 59)
S_ource
S_ource Nov 27 2013, 10:52am says:

Awesome!

+1 vote   media: Remington 870 high-resolution mesh
S_ource
S_ource Oct 28 2013, 3:45pm says:

Looks nice, but will it be enough pixels in the normalmap to catch all the detail?

And also are the liquid (if that's whats in the tubes) going to be animated to like "disappear"?

+1 vote   media: health charger
S_ource
S_ource Oct 21 2013, 8:01am says:

Cool!

+1 vote   article: Sniper Division is BACK!
S_ource
S_ource Dec 17 2012, 11:23am replied:

The triangle count is ~12,900 about the mesh i don't think iQew want to show that as media. Its using normalmap baked from highpoly so that why it looks "clean".

+1 vote   media: Dream Gun Lowpoly
S_ource
S_ource Dec 16 2012, 7:22am says:

I don't understand why you show what to do with the puzzles kinda ruin a puzzle game.

+3 votes   article: Son of Nor Dev Diary #15 - Sand Temple Blockout
S_ource
S_ource Dec 13 2012, 6:54pm says:

This looks awesome.

+2 votes   media: Explorer vehicles
S_ource
S_ource Dec 6 2012, 4:50am says:

The updates i like most is the ones that's not final ingame, like models and wip images.

+2 votes   article: Recruits progress catchup - Free Desura Keys
S_ource
S_ource Dec 4 2012, 5:10pm says:

Superb material and model.

+3 votes   media: Smoke Grenade
S_ource
S_ource Nov 9 2012, 9:49am replied:

Is it in same "universe" as aperture and half life? If then you can do something similar to what it seems like you have done before for portal, another company then aperture or something like that. Maybe one with smaller budget so the facility's look less fancy?

+1 vote   article: Introducing PUNT
S_ource
S_ource Nov 8 2012, 9:51am replied:

I agree a change in art style maybe, and also perhaps a interesting story like portal has?

+2 votes   article: Introducing PUNT
S_ource
S_ource Nov 8 2012, 8:18am says:

Well you can clearly see where you got inspiration from but it looks interesting and something i would like to play. One small suggestion for the gun would be to add a few more loops on the round shapes close to the camera.

+2 votes   article: Introducing PUNT
S_ource
S_ource Oct 15 2012, 6:57am says:

I don't know much about npc ai but that seems sophisticated. Awesome work.

+11 votes   article: New Overgrowth a193 video devlog
S_ource
S_ource Jul 11 2012, 9:23am says:

Characters and environments looks great, although i would suggest some more shake for humans cameras when dinos come closer would give it a cool feel(maybe it will be annoying?).

+2 votes   article: Primal Carnage - Character Showcase - 1
S_ource
S_ource Jul 4 2012, 3:41pm says:

Looks good but extreamly dark.

+3 votes   article: Media Update: July
S_ource
S_ource Jan 9 2012, 6:03pm says:

Very nice.

+1 vote   media: Source Engine Global Lighting (Day/Night)
S_ource
S_ource Jan 10 2011, 5:07pm says:

Its hard to make normal maps look super good for some objects in source engine since it doesent support specular maps.

0 votes   media: Playing with shaders
S_ource
S_ource Jan 9 2011, 2:00pm says:

Nice stuff i really like this art video, looking forward to see next one :)

+1 vote   article: Aubrey's Overgrowth art video
S_ource
S_ource Jan 6 2011, 12:15pm says:

What hapen to (Armed with nothing but a 9mm and a pair of brass knuckles)? :P

+1 vote   media: SO2: A First Look
S_ource
S_ource Jan 6 2011, 11:45am says:

That planet in the background looks really flat im guessing its in the skybox texture i would sugess having it as a model in the skybox instead. :)

+1 vote   media: rc_compact 2
S_ource
S_ource Dec 13 2010, 6:15am says:

Looks nice tho it seem like you have some smoothing errors here and there.

+2 votes   media: Ship prop WIP
S_ource
S_ource Nov 25 2010, 10:52am says:

Looks pro man, any possibility you could get this upp for Hd download?

+1 vote   media: 2011
S_ource
S_ource Nov 18 2010, 5:03pm says:

Looks pretty good.

+1 vote   media: Mastiff Update
S_ource
S_ource Mar 11 2010, 11:13am says:

Go far cry 2 style.

+2 votes   media: UAZ-469 Test
S_ource
S_ource Mar 3 2010, 12:37pm says:

Textures are kinda messy imo, photo textures i would guess.

-4 votes   media: Welcome to the Abyss
S_ource
S_ource Feb 26 2010, 6:04pm says:

Will definetly make the player feel hardcore when slaying some monsters XD, great work.

+1 vote   media: Horde attack #1
S_ource
S_ource Feb 13 2010, 2:38pm says:

Really nice and as i mentiond before i really like the texure style. What game/mod is it for?

+1 vote   media: Troll
S_ource
S_ource Feb 6 2010, 7:40am says:

Looks awesome, but maybe alitlle to much bloom?

+1 vote   media: Barsa-Kelmes Day
S_ource
S_ource Jan 31 2010, 1:48pm says:

M14 both auto and single.

+1 vote   media: What rifle do you want implemented into the game?
S_ource
S_ource Jan 30 2010, 6:15pm says:

I think big ones is better.

+1 vote   article: Media Releases?
S_ource
S_ource Jan 30 2010, 4:50am says:

I really like the texturing style. the model looks really good to but maybe alitlle to many polys.

+1 vote   media: Troll
S_ource
S_ource Jan 20 2010, 1:28pm says:

Would be fun to help. But at the moment i have other stuff to do, but maybe in future.

+1 vote   article: Call To Arms - Jan 2010
S_ource
S_ource Jan 18 2010, 5:28pm says:

Well it clearly seames like you have to darken your ref/spec map or something.

+1 vote   media: Something is Bound to go wrong :D
S_ource
S_ource Jan 3 2010, 7:25pm replied:

Thanks. Looks great, nice detail.

+1 vote   media: 88mm Flak 18 WIP
S_ource
S_ource Dec 31 2009, 9:30am says:

Werry nice, is the right one a cage? And also is it okey if i use this concept for practising not using it for a mod or game just for fun?

0 votes   media: Primal Carnage-Concept Art
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