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Comment History
Ryon
Ryon - - 12 comments @ MechCommander Omnitech

It's not because someone announces a new version of something that will be a version of something for the public. That can be an update of how work is going, what is the team working on and/or what is being fixed and/or planned.

Control yourself and just wait, it'll be here soon or later.

Good karma+3 votes
Ryon
Ryon - - 12 comments @ Stargate - Empire at War: Pegasus Chronicles

Translating:
"I'm with a 'little' problem, when I'm playing for more or less 5 minutes the game 'ends up', what do I do to not 'end', or at least to take more to 'end'?"

Ok, other meanings for marked words (ie 'end'):
'little' - In that case, I think you can even remove it;
'ends up' - Quit, crash or end the match by it self, in this case I think he meant that it ends the match;
'end' - the same as 'ends up'.

PS: I tried to help.

Good karma+1 vote
Ryon
Ryon - - 12 comments @ Babylon 5 at War 2.0

Well, ok.

Good karma+1 vote
Ryon
Ryon - - 12 comments @ Babylon 5 at War 2.0

So... Not even a Alpha release for space skirmish?
Or maybe a Beta?

Good karma+1 vote
Ryon
Ryon - - 12 comments @ Babylon 5 at War 2.0

no, but I'm gonna try to translate to english

Good karma+2 votes
Ryon
Ryon - - 12 comments @ Babylon 5 at War 2.0

so... there is no date for 2.0 release (the skirmish one)?

Good karma+2 votes
Ryon
Ryon - - 12 comments @ Babylon 5 at War 2.0

still waiting for 2.0 ...

Good karma+2 votes
Ryon
Ryon - - 12 comments @ Neus 2012 Babgylon 5 at War Version 2.0

At least the Google Translator don't translate EVERYTHING wrong youy languages (that I think that is English), mine one is Portuguese BR and EVERYTHING is wrong, it was a ******** to try to understand it(and I can't still translate it).

I'm waiting for this release since I heard about it!

Good karma+1 vote
Ryon
Ryon - - 12 comments @ Babylon 5 at War 2.0

Well, go where your game is installed, and go to data folder, and inside of Data will have another folder named as xml. In this folder, you may found many files(if you can see the extension, the extension is xml), now find the file: SPACEUNITSCAPITAL. If you cannot open the file, open it with notepad(or any other text program and if it have, use the "Find" option to find it quickly, use this to the command) and search for:

EAOMEGA.ALO

There may be many commands to this unit (NEVER change anything if you are not clearly right of what will happen! Always have a backup with you!), and try to find this command:

<Build_Limit_Current_Per_Player>7</Build_Limit_Current_Per_Player>

Just remove it if you want to produce "infinite" EA Omega Class Destroyer OR if you want a higher or smaller limit for it change the "7" to any other positive number (greater than zero).

--- ATTENTION: I really don't know if it will work, I changed it 2 months ago I think, I don't remember what I did but I think that is it.

Good karma+2 votes
Ryon
Ryon - - 12 comments @ Mobile Turret Control and Gun

I could swear that in MW4 that Mobile Turret have a bigger turret...

Good karma+1 vote
Ryon
Ryon - - 12 comments @ New mechs in Second Alpha Release

Mad Cat (or Timber Wolf if prefer) is 75 tons 'mech, so yes, it is a Heavy Mech. But there are other versions (as the MkII being an assault 'mech, and MkIII being a medium mech).

Good karma+1 vote
Ryon
Ryon - - 12 comments @ New mechs in Second Alpha Release

Nope, the Uziel is a 50 tons 'mech.
And Owens is a light 'mech with 35 tons. And there is no Mad Cat MkII (or Timber Wolf MkII if prefer) in this image, there is a Mad Cat MkIII (or Timber Wolf MkIII if prefer).

Good karma+1 vote