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RookieDagro
RookieDagro Aug 3 2014, 11:24pm says:

Hey, I can't log into the dev suite, the server is running, the suite says the server is offline I have no idea what to do.

+1 vote   engine: Prospekt Source
RookieDagro
RookieDagro Sep 15 2013, 6:59am says:

Needs voice acting (easy to acquire, just go to some anime forums or like deviant art), it needs better animating on the characters and the models need to be better. (this isn't 2001.)

It also needs a combat system. There's no way this game can be much fun without one. The player is never in any danger and there's no threat, there's nothing to get excited by.

You need to understand that there's no need to move the camera around so much, there's no reason for it.

That said, I like the concept - I just don't think this is the fleshed out concept. If you continue to work on this, it could very well be something. But as it is right now, it looks like a tech demo at best.

-2 votes   game: The Provinces Of Midland - Argskin
RookieDagro
RookieDagro Sep 2 2013, 10:35am buried:

(buried)

I meant your game! It's a joke!

-6 votes   game: Ogre Stomp
RookieDagro
RookieDagro Aug 31 2013, 9:48am says:

minecraft? is that you?

+2 votes   game: Kill Craft 2
RookieDagro
RookieDagro Aug 31 2013, 9:47am says:

lol oh my god. it's too early for april fools!!

-4 votes   game: Ogre Stomp
RookieDagro
RookieDagro Aug 29 2013, 9:59am replied:

Wow, they failed at making a game, it's going to be awesome to see desura crash and burn too.

-1 votes   game: Second Life
RookieDagro
RookieDagro Aug 27 2013, 10:38am replied:

Yes, very different. Nothing like the previous games that used the same concept, Limbo and various others that also copied Limbo.

+1 vote   game: Shadowplay: Journey to Wonderland
RookieDagro
RookieDagro Aug 20 2013, 8:50am says:

lol uploader can barely run the game and record at the same time #NiceStoreBoughtComputer

+1 vote   game: NEED FOR MADNESS
RookieDagro
RookieDagro Aug 20 2013, 8:47am says:

multiplayer or bust

+1 vote   game: NEED FOR MADNESS
RookieDagro
RookieDagro Jul 28 2013, 3:38pm says:

Instead of hold alt, could you not just use right-mouse button?

+1 vote   media: Hyp Demo 2
RookieDagro
RookieDagro Jul 28 2013, 3:34pm replied:

Don't forget a zombie mode mutator, zombies swarm the map, last man standing, player vs player disabled, that'd be fun as hell.

+1 vote   media: Hyp Indev #2 Particle fx
RookieDagro
RookieDagro Jul 17 2013, 10:15am says:

I'm very much interested in your group behind this game.
You had 9 weeks to create a game and you created something with high replay value.

If you guys have set up some team or something and intend to make a non-school owned game in the future, where can we/I follow you?

+2 votes   game: Lair of the Madhat
RookieDagro
RookieDagro Jun 3 2013, 11:04am replied:

It's smashed, how, pray tell, is he supposed to shut a broken window?

+1 vote   media: Project Zomboid Screens
RookieDagro
RookieDagro May 19 2013, 11:29am replied:

Same to you.

+2 votes   game: Dungeon Gate
RookieDagro
RookieDagro May 13 2013, 5:22am says:

needs more multiplayer

+1 vote   game: Project Zomboid
RookieDagro
RookieDagro Apr 30 2013, 6:53am says:

Hm. Now make this game but with spaceships and I'll be happy.

+1 vote   game: Leviathan: Warships
RookieDagro
RookieDagro Apr 13 2013, 6:27am buried:

(buried)

Another mainstream title on Desura? Really?

What the ****? Desura are you selling out for bribes like IGN?

-8 votes   game: Cities in Motion 2
RookieDagro
RookieDagro Apr 12 2013, 7:26am replied:

Microsoft is the publisher.

+1 vote   game: Monday Night Combat
RookieDagro
RookieDagro Apr 11 2013, 10:33am says:

What the ****? **** OFF MICROSOFT, STOP TRYING TO MILK CASH.

DESURA IS FOR INDIES, GET THE **** OUT AND TAKE YOUR 3 YEAR OLD PIECE OF **** GAME WITH YOU.

#IndiesOnlyOnDesura #ContentControlPlease #GreedyFuckers

-3 votes   game: Monday Night Combat
RookieDagro
RookieDagro Jan 26 2013, 9:19am says:

First video is a spastic playing the game. I'm not going to bother.

-1 votes   game: ERIE
RookieDagro
RookieDagro Jan 18 2013, 6:54am replied:

Hah. That's marketing gone mad. I hope that we don't end up in a future where adverts are plastered all over our implanted field of view. That'd be annoying as heck and ruin the whole technology.

+2 votes   game: atWar
RookieDagro
RookieDagro Jan 17 2013, 5:10pm says:

People can't seem to read, so I'll summarise.

I like the game, it's sweet.

I can only like so much of the game. The host options is a limiter on gameplay, it's designed to annoy you to the point where you have to buy premium to keep having fun rather than stop playing the game. Like Megavideo's 60 minute limit (back in the day, when it existed.)

It's a clever trick, but in today's market it's considered bad practice toward the consumer to offer a free game and then provide a "trap" inside the game. If this were EA there'd be outrage, yet it's an Indie game, so it's to be expected that they think it's a decent compromise with their lack of marketing experience. My point was originally to highlight the good points of the game and the bad point(s) in equal measure and provide feedback on what a non-casual gamer thinks of atWar and to ultimately propose that the developer consider an alternative "bonus" method of revenue to have minor additional bonuses for the player over the limiter method to expand game content for a fee.

-1 votes   game: atWar
RookieDagro
RookieDagro Jan 17 2013, 5:08pm replied:

Yea, mainstream games are under focus, which means they can't screw their consumers over with dodgy business methods that are in a somewhat grey area, whilst many people feel cheated, many are happy. Mainstream companies can only opt for the choice that makes everyone happy.

The host options package feels like someone gave me a sweet FPS game to test before anyone else, then put handcuffs on me and said "Have at it buddy, have fun."
How could I use the mouse and move with handcuffs on without sorely limiting my enjoyment?

+2 votes   game: atWar
RookieDagro
RookieDagro Jan 17 2013, 5:02pm replied:

I did enjoy it, to the extent that I was allowed to.
It's like someone giving you a bite of a cookie for free, then making you pay for the rest of THAT cookie. My alternative was to propose that they give you that whole cookie, then offer you another cookie if you enjoyed the first one. A somewhat dodgy metaphor but I think it works.

0 votes   game: atWar
RookieDagro
RookieDagro Jan 17 2013, 5:01pm replied:

No, you didn't read my review. I mentioned that they had to come up with an alternative revenue source that didn't limit a player's experience and subsequently the enjoyment of the game.

+1 vote   game: atWar
RookieDagro
RookieDagro Jan 17 2013, 3:16pm replied:

Overall rating of the game is a 4/10, purely because you have to pay to play.
Gameplay (when you can find a game) - 9/10.
Music - 7/10
Sound effect(s) - 4/10
Chat system - 7/10 - easy to use, have to click the chat box to talk every time you finish troop movement, rather than pressing enter as with most games.
Graphics - 9/10 for this type of game, they are better than is to be expected from the genre of riskesque games.
Ease of game hosting and playing with friends - 1/10 - if you're lucky you can join a game with a friend before the 5 turn limit, but don't think about making any private games for you and your friends, that'll cost you money.
I believe you shouldn't have to pay to host. There should be something else, such as a general system, an avatar you can attach to units to give bonuses and you can buy items for the general to equip him with different abilities (nothing overpowered, just like +1 attack +2 defence, etc.)
There are alternative options such as an item transaction store, rather than forcing players to pay to enjoy the game to it's full extent.
I hope you take my -somewhat- review seriously and review an alternative method that makes the game free-to-play with a paid option, nothing like it is now - pay-to-play.

-1 votes   game: atWar
RookieDagro
RookieDagro Jan 17 2013, 3:14pm says:

Okay so, this was fantastic, and I thoroughly enjoyed myself for about an hour.
I got a friend to install the game after telling him how awesome it was playing on the game of thrones map, we decided we wanted to play together and then we went to host a game. Here's where you completely ruined your game - you have to PAY, with REAL MONEY, to host a game of this, being that with these types of strategy game finding players is hard enough, you've built a wall that stops players from creating games altogether! I was sorely disappointed, in the game, in the poor marketing decision.

Altogether the game is a definite 9/10 on gameplay, the customisable maps and unit types that people can add in to remake scenarios is brilliant, I love it, I love the game, I love the chat systems, I love the battles.
I just hate the fact you want people to buy a "game option package" to host a game. In my eyes this has completely destroyed my view of the overall product. Poor producers often destroy a product. Take a look at War Z and how sergei titov completely ruined a game that had potential by overhyping it and promising deadlines he couldn't keep. He even ended up writing an apology letter about it.

+1 vote   game: atWar
RookieDagro
RookieDagro Jan 17 2013, 12:35pm says:

It looks fantastic, and it's free.
This is what a real indie game is.
A group of off-handed developers making a game in their spare time that they want to play and enjoy doing it, thus making a polished final result.
I have to say this is one of the better things I've seen on Desura, by far in my top 10, possibly around number 6 or 7. Usually I don't get this excited about trying out an indie game, let alone one on Desura (which has let me down far too many times) I'm glad that I didn't choose to abandon Desura, little gems like this are the reason I continue to browse the craptent (content) on this bloody thing. I hope this lives up to expectations.
I will add you to my watch list to wait for future releases, paid or free, if they're anywhere near the same quality as this, I wouldn't be averted to paying for your next game. :)

+3 votes   game: atWar
RookieDagro
RookieDagro Jan 12 2013, 10:32am replied:

That's what I was going to do - vote it down that it is.

Your goal makes me very excited for this. By law I mean that it operates on the same rules as the real world, with no wierd restrictions like "cannot attack player here" - invisible rules that wouldn't work in the real world.

I want to be able to go to someone's house, kill them, take their stuff and then return to playing. If someone sees me killing/stealing, they should be able to press a button and "witness" me commiting a crime, making me wanted on the server and any player who kills me recieves a "bounty".

If you were to make this a reality, I would pull my 50 man guild into the game and we would build a guild city and enforce a gate tax on people coming in/out of our city, we would also make ourselves responsible for upholding the law inside that city, killing criminals on sight (martial law).

+1 vote   game: Block Story
RookieDagro
RookieDagro Jan 11 2013, 1:46pm says:

At first I thought this was just a clone of minecraft, trying to piggy back.

But then a comment from the dev said he was trying to "make an mmo out of this" <- this really threw me. If it were a persistent world with "real" laws so to speak, with PvP everywhere and guild territories, it might be the best thing to ever happen to mmo gaming.

That is so long as it wasn't 32 man slot servers just labelled as an mmorpg. It has to be possible for you to meet completely random people in a world full of hundreds/thousands of players.

+1 vote   game: Block Story
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