Got a degree in games design, aiming to improve in 3d modelling and game design. Mainly use: Blender Substance Designer/Painter Unreal Engine 5. Hoping to make many different types of games.

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So for a long time I hadn't been posting much when it comes to work but lately been spending a lot of time with Blender, learning it for work related reasons. Anyway this has got me wanting to learn to use the engine more in my own personal time.

Currently working on request for a friend to make Tails from the Sonic universe, I've recently remodelling my Sonic character within Blender, think it's an improvement over my previous models:


As for my Doomsday project I'm putting that on hold onto I have a more clear plan on what to do with it, if I do decide to anything cpmplicatedwith Blender then that might effect what will happen with the project, as for my Doom mod well I'm not really sure how to fix the Doom 2 build yet since it's on-going problem and haven't been able to figure out any solutions for the Doom kill bug that effects it.


Edit: I believe I'm getting close to be able to rig and animate then hopefully experiment with my 3d model in something like Unreal Engine 4. As for my Doomsday project I've decided to archive it for now since not enough progress is being done and will revisit the project later when I feel like I've improved my skills enough since I didn't feel the project was gaining enough progress to warrant having it's page. Just haven't had the time with the amount of games I play, general volunteer work and had a hard time figuring what I wanted to do with the project. Plus I don't think the project is ready in it's current state to warrant showing to the public but as far as I'm concerned it's not dead.

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