I am a Return to Castle Wolfenstein fan, and a beginner at mapping. I started mapping in 2009, and have really improved since then. I couldn't have improved without the help of Vicpas and many other great people, but mainly Vicpas. I started this Mod DB account so my maps could have another home, and also to keep Rtcw fans informed on my progress with any projects I'm working on. My interests include mapping, world war two games, and computers in general.

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Hello everyone. First of all, I want to confirm to you all that my new Rtcw SP project is indeed still alive. There has been a slight name change though; the project is now called Castle Wewelsburg instead of Wewelsburg Castle. I did this change in order to keep the naming style consistent with the original game's style for Castle Wolfenstein.

Let me explain the details of why the project was delayed. For a few months, I was waiting on Max Huggins (aka The Renegadist) to send me some dialogues that I asked him to record. While I was waiting for him, there was nothing else that I could do to progress with the project. Therefore, it was temporarily stopped for a few months until just recently. The wait was worth it though, because now my project currently has the great voices of 2 voice actors (The Renegadist and Michael Kennedy). The roles and script for the OSA cutscene were drastically changed during the wait, and now The Director is voiced by Michael Kennedy, while Jack Stone is voiced by The Renegadist. The third "surprise character" was removed from the cutscene, and was moved to the first playable level of the project, so you will have to wait about that unfortunately.

In the meantime, I've uploaded a few new screenshots of a new room that I added to the OSA cutscene: a meeting room. You can find them by clicking on the images tab above. If you recall the layout of the OSA from the original game, you will remember that it had a meeting room as well where Murphy (the American officer) and Higgs (the British officer) met with Jack Stone and The Director. These 2 officers will be using some of their dialogue from the original game instead of using voice actors, since I don't have many actors to choose from or the actors simply aren't interested in doing the voices.

Finally, I wanted to let everyone know that Ronboy Productions is "hiring" for anyone who is interested in assisting me with mapping, voice acting, or any other work on the project (keep in mind that it's not a paid job!). It doesn't matter how big or how small the help is; I will gladly appreciate anything. If you're interested, then please send me a private message here, post something in the comments section of this update, or send me an email.

That's all for this update. Thanks for your interest, and sorry if I let you all down by posting a rather small update after a few months of silence. But, at least the project is still alive!




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Ronboy Productions

Ronboy Productions

1 member Developer & Publisher

Ronboy Productions was founded by Mike Smith (aka Ronboy). This official name was inspired by Titeuf-85, who founded Titeuf-85 Productions.

Comments
AidenDemon
AidenDemon

Why you do not publish your maps as mod?

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ronboy Creator
ronboy

I already publish them as mods. They use a heavy amount of custom content, some of which overwrites default content, requiring them to be mods instead of maps.

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AidenDemon
AidenDemon

Hey pal, how r u? I got something to suggest u.

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ronboy Creator
ronboy

What's your suggestion?

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AidenDemon
AidenDemon

I already forget =\
But wait, if you do not mind, can you give to me your map files of your Operation Deathshead? I have played it and want to bring some details.

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ronboy Creator
ronboy

I'm thankful for your support, but I must decline your request. I am sorry, but I don't want anyone making changes to my maps, since they are my work. I hope you understand.

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