I am a Return to Castle Wolfenstein fan, and a beginner at mapping. I started mapping in 2009, and have really improved since then. I couldn't have improved without the help of Vicpas and many other great people, but mainly Vicpas. I started this Mod DB account so my maps could have another home, and also to keep Rtcw fans informed on my progress with any projects I'm working on. My interests include mapping, world war two games, and computers in general.

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Finally, a new update regarding Castle Wewelsburg! I have a handful of information to give to you all, so prepare yourself!

First of all, I want to mention that the final release of Castle Wewelsburg will have disabled cheats. This means that players will NOT be able to cheat at any time while playing the mod. My reason for deciding on this is simple: I strongly dislike cheating, and I want to discourage it as much as possible. A great way to do this, in my opinion, is to remove the possibility of players cheating their way through Castle Wewelsburg.

I realize that some players only cheat sometimes for fun, but in my opinion, cheating ruins immersion. As I've stated in previous updates regarding Castle Wewelsburg, I want this to be my best release by far. In order to accomplish this, I think that disabling cheats is a step in the right direction.

Second of all, Castle Wewelsburg will have easter eggs, like the recently released The Dark Army: Uprising did. These easter eggs will range from secret rooms that are difficult to access to bigger secrets like bonus levels. The bonus levels will NOT be connected in any way to the story of Castle Wewelsburg. This means that, in total, the mod will probably have almost 10 levels, with most of them being playable. As always, this is subject to change since the mod is still in the works.

Third of all, the recently released RealRTCW 2.1 mod, which runs on the ioRTCW engine, will be used in the mod. I've taken notice of some minor bugs with the ioRTCW engine, but it's much more stable than before (those of you who played the first release of The Dark Army: Uprising will know what I'm talking about). Many bugs from the vanilla game are fixed, one of them being the nasty quickload/player death crash that many players have experienced. RealRTCW 2.1 also added some great new footstep and weapon sounds, as well as a new weapon: the shotgun. You can expect this weapon to appear in Castle Wewelsburg for sure.

Fourth of all, Castle Wewelsburg will most likely have randomly spawning enemy locations. This feature can be seen on some of the original SP maps like crypt1 and xlabs, where some enemies are spawned at random locations. The purpose of this will be to create less linear gameplay, which might appeal to those that prefer multiplayer over singleplayer. As I've said before, I want as many people to play my mod as possible, and hopefully they will enjoy it too. Any additional ideas about creating less linear gameplay are always welcome. Don't hesitate to let me know, if you have any ideas!

To conclude this update, I want to once again mention that Ronboy Productions is still hiring for members. If you think that you can contribute to the development of Castle Wewelsburg in any way, then please don't hesitate to join! I need help with this project!


That's all for this update. Thanks for your interest, and I hope that you all will look forward to the next update, which may contain some WIP screenshots of the first playable level!

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WolfWatch

3 members Publisher

We are a news blog/website that publishes news and sometimes interviews from developers, mapmakers and modders for W:Enemy Territory, RTCW, ET:Legacy...

85 Prøductions

85 Prøductions

11 members Developer & Publisher

French RETURN TO CASTLE WOLFENSTEIN™ single-player modifications developer. Known for THE DARK ARMY as well as various add-ons.

Ronboy Productions

Ronboy Productions

5 members Developer & Publisher

Ronboy Productions was founded by Mike Smith (aka Ronboy). This official name was inspired by Titeuf-85, who founded Titeuf-85 Productions.

Comments
shitty_sigarette
shitty_sigarette

We need more National Socialists on moddb.

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ronboy Creator
ronboy

How does this concern me? I'm only here to make mods for Rtcw, mate.

Reply Good karma+1 vote
AidenDemon
AidenDemon

Why you do not publish your maps as mod?

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ronboy Creator
ronboy

I already publish them as mods. They use a heavy amount of custom content, some of which overwrites default content, requiring them to be mods instead of maps.

Reply Good karma+2 votes
AidenDemon
AidenDemon

Hey pal, how r u? I got something to suggest u.

Reply Good karma Bad karma+1 vote
ronboy Creator
ronboy

What's your suggestion?

Reply Good karma+1 vote
AidenDemon
AidenDemon

I already forget =\
But wait, if you do not mind, can you give to me your map files of your Operation Deathshead? I have played it and want to bring some details.

Reply Good karma Bad karma+1 vote
ronboy Creator
ronboy

I'm thankful for your support, but I must decline your request. I am sorry, but I don't want anyone making changes to my maps, since they are my work. I hope you understand.

Reply Good karma+2 votes
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