But then there will be no puddles on the Escape, right? Or not
But then there will be no puddles on the Escape, right? Or not
Hi
In log i see: ! Can't find texture 'terrain\terrain_escape_puddles_mask'
Will it be fixed?
HI, will it be fully integrated into the 3d pda in the future?
А ничо что закрывать надо по часовой а открывать против часовой? )) Или это только на видосе неправильная версия?
Hi, tasks for parts of mutants are cut from the NPCs?
Hi Arszi, thx for mod / Pls highlight your code in standard scripts for compatible with other mods.
If anyone wants to do draw in inventory, need open player_injuries.script and
at lines 1232:
----------------------------------------------------------------------------------------------------------
function on_game_start()
RegisterScriptCallback("on_key_press", onKeyPress)
RegisterScriptCallback("actor_on_sleep", actor_on_sleep)
RegisterScriptCallback("actor_on_hit_callback", actor_on_hit_callback)
RegisterScriptCallback("actor_on_update", actor_on_update)
RegisterScriptCallback("actor_on_before_death", actor_on_before_death)
RegisterScriptCallback("actor_on_item_use",actor_on_item_use)
RegisterScriptCallback("CUIActorMenu_OnItemFocusReceive",on_item_focus)
RegisterScriptCallback("CUIActorMenu_OnItemFocusLost",on_item_focus_lost)
RegisterScriptCallback("actor_menu_mode_changed",actor_menu_mode_changed)
--RegisterScriptCallback("npc_on_hit_callback", npc_on_hit_callback)
end
-----------------------------------------------------------------------------------------------------------
replace it:
-----------------------------------------------------------------------------------------------------------
local function on_inventory_hud()
if showtexthud>0 then
healthstatus=not healthstatus
else
if db.actor:has_info("inventory_wnd_open") or db.actor:has_info("trade_wnd_open") or db.actor:has_info ("upgrade_wnd_open") or db.actor:has_info ("body_search_wnd_open") or db.actor:has_info("dialog_wnd_open") then
show_hud_type=0
show_hud_change_time=time_global()
elseif
db.actor:dont_has_info("inventory_wnd_open") or db.actor:dont_has_info("trade_wnd_open") or db.actor:dont_has_info ("upgrade_wnd_open") or db.actor:dont_has_info ("body_search_wnd_open") or db.actor:dont_has_info("dialog_wnd_open") then
show_hud_type=1 -- show_hud_type=2
show_hud_change_time=time_global()
end
end
-- xr_sound.set_sound_play(db.actor:id(), "pda_tips")
HUDUpdate()
end
function on_game_start()
-- RegisterScriptCallback("on_key_press", onKeyPress)
RegisterScriptCallback("actor_on_sleep", actor_on_sleep)
RegisterScriptCallback("actor_on_hit_callback", actor_on_hit_callback)
RegisterScriptCallback("actor_on_update", actor_on_update)
RegisterScriptCallback("actor_on_before_death", actor_on_before_death)
RegisterScriptCallback("actor_on_item_use",actor_on_item_use)
RegisterScriptCallback("CUIActorMenu_OnItemFocusReceive",on_item_focus)
RegisterScriptCallback("CUIActorMenu_OnItemFocusLost",on_item_focus_lost)
RegisterScriptCallback("actor_menu_mode_changed",on_inventory_hud)
-- RegisterScriptCallback("npc_on_hit_callback", npc_on_hit_callback)
end
------------------------------------------------------------------------------------------------------------
I hope the author doesnt get mad at me)))
Hmmm ok, the only question is where to get now 2 scalps controllers ))
Hi, Arszi. I checked for military
Screen Drive.google.com
This is a random task, it is given by scientists to study anomalies/ You need to go into the anomaly and wait a while until the study ends.
I think it's a good idea to implement a radiation "background" for mutants because they run through radiation fields...and add rad exposure to all NPС's )))
Hi Arszi. How to complete the task "study psi anomalies" with your mods? I think it has become almost impossible..or totally impos )
Hi, Who knows how to make the interface appear only through the inventory?
ronaldoz
joined
This member has provided no bio about themself...