A Wolfenstein mod is indeed, sadly, a rare sight these days. Good to say it released though! :)
A Wolfenstein mod is indeed, sadly, a rare sight these days. Good to say it released though! :)
That's correct, there isn't a key for it. You have to lure the guard towards you and make 'm die in the doorway.
Have you been able to find it meanwhile? :)
Thanks, glad to hear you enjoyed it!
Thanks, I did the music for this one, and created the revamped March to War. :)
We don't know yet, so far we have been working on other mods. Thus I can't give an indication of when it might be done. But we will get back to it at some point.
Thanks, glad to hear you enjoyed it so much! :D The difficulty is definitely a lot harder than the original game, and overall it's really more of a puzzle FPS than the original. But good to hear you enjoyed it (and nearly completed it!). :)
Looks like fixing the mouse movement will be in the next bugfix update after all, thanks to our coder! :)
Don't know if we'll fix it for this particular mod, but it is something to keep in mind for future mods, for sure. Thanks for the feedback!
There are definitely some elements of Nolan's Batman films in there. The first one, Batman vs. Bane, was more directly inspired by TDKR. But yes, it's Batman in the Wolf3D engine. :D
That's certainly true!
I didn't mean the sprite specifically (I phrased that wrong), just the way you use ceiling textures as leafs/top branches of the tree, which reminded me of G&G 0.5. It's neat!
A mod that actually tries to do something a little different - I think that's always worth encouraging. Love the atmosphere conjured by the graphics, innovative use of floor/ceiling textures combined with sprites ala Guns & Glory 0.5. Dig the animated tree blowing in the wind. Tough mod though! :)
Thanks, I'll pass it on to our coder. Don't know if everything can be fixed (e.g. memory usage, but that's not a problem for most modern computers) but we'll see. Good to see you're enjoying the levels.
Hello Atina! What constitutes a wallhack shot exactly? As for the rain, I believe that is quite a common occurence in Wolf3d mods unfortunately. Hard to fix from what I've heard. And is the last note aimed at the amount of memory or just the size of the download?
What were the elements you enjoyed?
Mapper here - thanks for the kind words. As my goal is to create levels that immerse the player, your words are the biggest compliment a mapper can receive. And also a shoutout to my fellow mapper Dean, who has made some of my favorite Wolf3D levels ever (including the ones he did for Origins).
This project is looking good, but is it still alive?
Yes, they are made from actors. I used the explodable objects tutorial as a basis, and ofcourse the sprite offset tutorial, otherwise it would cost me way too much memory.
The kitchen furniture is going to be shootable, and I'm planning on adding other shootable stuff, like tables, vases etc.
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