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A simple fix for MechCommander2 running with latest Nvida Driver not initializing the proper renderer.
fix for mechcommander2 on windows 10 with nvidia driver problems
This marks the completion of pre-alpha 0.3 with a few unexpected changes.
pre-alpha 0.3: accomplished!
Some news I missed to share in 2018 before I will post updates from Pre-alpha 0.3.
goodby 2018 – final remarks
August tech update: Masking technique for (deferred) post processing effects. Starring: stencil buffer and replacement shader
pre-alpha 0.2 – screen space sub surface scattering – masked per pixel
Some new gamedesign info regarding economy / goods.
pre-alpha 0.2 – a closer look at engineering 2.0 – goods
More about technical improvements coming with Pre-alpha 0.2
pre-alpha 0.2 – to the core of things
Blueprints and Recipes - What they are good for...
pre-alpha 0.2 – a closer look at engineering 2.0 – what is what
After many many hours of work DWARF MINES finally reached the Pre-alpha 0.2 milestone
pre-alpha 0.2 - done!
New dev log featuring better camera collision avoidance and a preview of the character item customization.
camera and characters
The first version including all game pillars. AI arrived finally!
pre-alpha 0.1 – now with some brain
- All maps with new textures and doubled resolution. - Tiny adjustments to the hightmaps and placement of a few affected objects.
v1.4 online with hd terrain textures
Fist release of the MechCommander2 Campaign Borderworlds.
first release
status update end 2012 ( a new map and what's currently worked on)
new map and status update
Why borderworlds isn't released yet. And a shot of Map 3.
what's going on
new screenshot for the MechCommander 2 campaign Dark Gray : Borderworlds
shot of map 4
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