You should bevel those edges...just a tiny bit. It will smooth up things a lot. You never have anywhere in real life 100% hard edges...well maybe on a knife :P
it does but it doesnt look like you make models for games....but for games you also create high poly versions to create this kind of edges with normal maps
You should bevel those edges...just a tiny bit. It will smooth up things a lot. You never have anywhere in real life 100% hard edges...well maybe on a knife :P
Forgive my lack on knowledge, but wouldn't that increase the polycount?
it does but it doesnt look like you make models for games....but for games you also create high poly versions to create this kind of edges with normal maps