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Keksz
Keksz - - 1,799 comments

You should bevel those edges...just a tiny bit. It will smooth up things a lot. You never have anywhere in real life 100% hard edges...well maybe on a knife :P

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rkraptor70 Author
rkraptor70 - - 4,975 comments

Forgive my lack on knowledge, but wouldn't that increase the polycount?

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Keksz
Keksz - - 1,799 comments

it does but it doesnt look like you make models for games....but for games you also create high poly versions to create this kind of edges with normal maps

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Given the fact I've spend four hours behind them, they deserve a picture of their own.