I watched all your models and i gotta say im terribly concerned about your poly count. These are for EAW/FOC right? the alamo engine cant handle this stuff i fear...
there are a lot of details that texturing can do (slightly worse) than modeling and ingame a lack of detail wont be that noticable plus its a 9 year old game..
the models themselves are good tho i dont like the barrel on this one.
It's an actual planned vehicle, to the point of having a scale model for shows, and he posted it yesterday.
However, I find the muzzle brake on it a bit iffy because they commonly prevent the use of SABOT rounds, so I don't know what they intend to do with it.
Scratch all of that, it's...an assault gun. They actually went and built a 35t assault gun...nice.
Shiny!
Though, from this angle, it might look like it's missing a roadwheel at the very front.
Really think it's that resource intensive?
A more accurate answer would be laziness.
I watched all your models and i gotta say im terribly concerned about your poly count. These are for EAW/FOC right? the alamo engine cant handle this stuff i fear...
there are a lot of details that texturing can do (slightly worse) than modeling and ingame a lack of detail wont be that noticable plus its a 9 year old game..
the models themselves are good tho i dont like the barrel on this one.
take this one per example:
2.bp.blogspot.com
much less polys and still looks futuristic, dont model the muzzle brake holes, texture it.
gj overall tho :P
" take this one per example: "
2.bp.blogspot.com
Not sure if April first prank of serious...
It's an actual planned vehicle, to the point of having a scale model for shows, and he posted it yesterday.
However, I find the muzzle brake on it a bit iffy because they commonly prevent the use of SABOT rounds, so I don't know what they intend to do with it.
Scratch all of that, it's...an assault gun. They actually went and built a 35t assault gun...nice.