That is also planned some time in the future.
That is also planned some time in the future.
Have you gotten to the monorail level? Delta labs are indeed "relatively" easy, it's around where you face the first Vagary that things start to get difficult.
The mod is still being worked on, it's just moved on to the community developed lobby Forged Alliance Forever, and it's inefficient to maintain two diffrent versions of it, that's why only the FAF version is still in development. Go over to www.faforever.com to learn more about Forged Alliance Forever.
Well, this mod has now mainly moved on to FAF. Updates here aren't really planned, because FAF uses a diffrent mod loading system, and making two mod variants just for that is inefficient. Most people that actually play Supreme Destruction play on FAF anyway, so that's where the mod is now being updated.
The Alpha release is finally awaiting authorization! It should be up in a few days or so.
I suggest a stealth system, coupled with fast speed. The hitpoints need to be low though, and the weapons should be designed so that they inflict a lot of damage in the first moment of battle, but overall have lower DPS compared to comparable units. And i don't think it should be amphibious.
I'm not sure how compatible it is, like I said, I have not tested it yet, but I'm assuming it won't be compatible with many mods, aside from UI only ones.
They are hidden by stealth field generators. ;)
Check the bottom of the description for the latest news, couldn't bother to post a news article because they have to be authed.
I'm not sure how compatible it is, never tried it with other mods. It adds the things in the images, and besides, i'm going to post a full changelog of new units/unit tweaks before i release the beta version.
There appears to be an issiue with moddb's video system, the video can't be uploaded. Will try again tomorow.
That's because it's design and purpose were inspired by the TBF Avenger ;)
The Steam SD Mod group is up, feel free to join it.
Uploading a unit demo video, will be up in a few hours.
It has 6 upgrades, of which you can install 3. You can pick between:
1) Quadroupled rate of fire, or a Beam weapon,
2) Shield or increased hitpoints,
3) Increased vision or increased speed.
Guys i have a problem with this, I can't seem to find the "Extras" tab in the Career menu. It's not next to the other 2 tabs, is there something wrong with the game or am i just looking in the wrong place? I don't think i unlocked anything yet, i'm level 17 overall, Assault level is 5, Exo level is 11, Stealth level is 5, and Support level is 2.
Do you have the non dlc version of the game? If yes, then that might be the reason.
1. Do not use the mod with the mod manager
2. Do not use the mod with other mods
3. Make sure you apply the mod on a clean install of Supreme Commander 2, in your case just reinstall it.
I know a bunch of people that this mod works for so i'm sure the error is somewhere on your end.
See if it helps.
Mass extractors now give almost twice the income however, to compensate. Forgot to mention that... oops...
1. Mass conversion has been extremely nerfed in terms of energy -> mass efficiency, it now makes 10 mass for 1000 energy. Use it only as a emergency economy boost, or if you just have a whole load of power.
2. Not sure what would cause this, will look into it.
Version 1.1 is awaithing authorisation! :)
Pretty much, the cost is not THAT insane, the build time is also shorter, but the resource output of the paragon has been reduced aswell to compensate.
If you look at the other screenshots, it's a beta test to see if costum models work in Supcom 2.
It will not, try out the mod before commenting on what you think is overpowered or not.
The icon or name hasn't changed. Try building it. If it's not extra huge, you:
A) Haven't installed the mod right.
B) Are trying to use it with the Mod Manager.
C) Have another mod installed that screws up the files.
Umm, once you research everything, you should be able to build it in the gantry, like you used to. The Universal Colossus unlocks the same way as in the original game, it's just an EE class experimental now.
For it's cost and build time it's not that destructive, the fatboy II for example only costs 100 mass more and 200-some more energy but packs a whole lot more punch. But, as you pointed out, the Noah makes it very easy to produce stone heads. I have made it so that you can not build the stone head with the noah unit cannon anymore, the change will be applied in V1.1.
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