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Fractured State Environment Process: Warrens

Fractured State Environment Process: Warrens

Fractured State

Modeling process from a concept guide to a more finished modular model.

Modeling The Fist

Modeling The Fist

Fractured State

Timelapse video of rough model Ancient Fist from concept to show thought and process behind models

1sign, 2 sign, 3 sign....statue?

1sign, 2 sign, 3 sign....statue?

Fractured State

Early stage models for propaganda, signs and an industrial monument.

Staring into the (blocked in) face of the Opposition

Staring into the (blocked in) face of the Opposition

Fractured State 3 comments

Early Look at the knight model and his weapon. Model optimization, animation concerns and camera showing detail.

Something about Todd's Treads

Something about Todd's Treads

Fractured State

Time spent modeling divided among creating, editing, and optimizing models from an early to finished state

The end of the world post

The end of the world post

Fractured State

New models based on concept work in varying levels of doneness. A comparison of modeled buildings.

I Like Buildings.

I Like Buildings.

Fractured State

This week we have an early Industrial faction bank model

It's Aliiiiiiiive! Sort of. Maybe?

It's Aliiiiiiiive! Sort of. Maybe?

Fractured State 3 comments

Animation rigging/skinning concerns on very low poly characters. Early iteration

From concept comes life

From concept comes life

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An early character model sculpt and a group of new props for both the character and environment

The Importance of Scale

The Importance of Scale

Fractured State

Talk of modeling and efficiency with a concept in mind

New! New Art - New Face

New! New Art - New Face

Fractured State 1 comment

Fractured State now has a new team member doing 3d art!