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Modeling process from a concept guide to a more finished modular model.
fractured state environment process: warrens
Timelapse video of rough model Ancient Fist from concept to show thought and process behind models
modeling the fist
Early stage models for propaganda, signs and an industrial monument.
1sign, 2 sign, 3 sign....statue?
Early Look at the knight model and his weapon. Model optimization, animation concerns and camera showing detail.
staring into the (blocked in) face of the opposition
Time spent modeling divided among creating, editing, and optimizing models from an early to finished state
something about todd's treads
New models based on concept work in varying levels of doneness. A comparison of modeled buildings.
the end of the world post
This week we have an early Industrial faction bank model
i like buildings.
Animation rigging/skinning concerns on very low poly characters. Early iteration
it's aliiiiiiiive! sort of. maybe?
An early character model sculpt and a group of new props for both the character and environment
from concept comes life
Talk of modeling and efficiency with a concept in mind
the importance of scale
Fractured State now has a new team member doing 3d art!
new! new art - new face
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