It is not compatible with this mod. Outfit Marauder is an old mod and predates this mod.
It is not compatible with this mod. Outfit Marauder is an old mod and predates this mod.
I haven't updated my add-ons here for a while though, but thanks for the honorable mention.
My work on CotZ isn't dead, but it won't be on CotZ anymore. When my newest work is finished, you should look on my ModDB page for the successor to Call of the Zone.
If you like my add-ons, including NPCs, Repeatable Quests, Artifacts, and some other add-ons like Item Expansion, please look forward to what I will release this year.
I'll double-check conflicts. I've moved unique squads to a new file, so I have to delete preexisting squads to avoid duplicates and edit files to use the new squads.
It should cumulate to you destroying the Wish Granter, amongst other spoilers.
Call of the Zone/appdata/logs/[game].txt
Check the error log and post it here. I am assuming that you have prior add-ons included.
All base files are in database. Modified files that replace, but do not remove, database files are in gamedata. By removing his altered levels_music.ltx gamedata file, you revert back to default settings.
A larger number of Stalkers are force-spawned upon generation. Most of them are actually around their bases. Zaton and Jupiter are heavily populated, and various important areas like The Garbage's Train Hangar and the Army Warehouses' Barrier are well-garrisoned.
Armors have been buffed and readjusted accordingly to reflect their canon counterparts in Clear Sky. Prices and weight were also increased, and descriptions were revamped.
Settings > Stalker Population Factor (0.25, 0.50, 1.00, or 1.50).
During my hiatus, I believe I lost track of which installations were my trial installations and which one was the mod repack I had intended for the update. I will upload a revision within this same day in EST time.
UPDATE: Uploaded. Any bugs or errors should be reported in this thread.
Would be good to know where in the files damage to Companions are located. Would love smaller collision boxes, but can do without invincible Companions.
Had only a friend tell me about it. Heard no other reports. Basically, main Quests turn into simply telling you that the NPC has a contact who needs your help, to which that contact sends you to a different one, indefinitely.
No, it does not. There has been some reports about the main quests bugging out, but I've yet to find a reason behind these reports.
With the fixes to the Ukrainian names, I'm not sharing it unless the original uploader gives permission or reaches out to me about sharing the fix. It's their project and I'm not going to take away their idea as my own.
You could still just find the file in my mod repack, but I'm not uploading it as a standalone.
Actually have an idea with that. Have a stash Quest, but upon acquiring the target item in the stash, next command is to spawn companions. Make a duplicate script of the companion addition, but edit it to make them hostile. They'll spawn nearby, ready to ambush you. Could also try changing that to mutants too.
Normal Zombies still do that whenever a smart terrain it is in gives it a role. Sitting down or standing watch with hands behind back, you never notice it before because they were obviously Zombified.
I know that issue. If you lose the ambush squad, they simply roam the map like a simulation squad instead of heading for the designated smart terrain. I will get to that issue later as part of the last update on this installation of CotZ.
Update as of January 6, 2023 attempts to fix a bug where Storyline Quests were not being offered, instead sending the player endlessly to other NPCs.
When (or if) I upload this again to the new CotZ, I was planning to methodically pick and choose artifacts for the sake of balance. This whole mod was overwhelming and I found myself lacking motivation to finally complete it with balance and new descriptions.
Your assumption is correct.
It should be compatible with the current mod repack version.
Fixed various errors made on New Year's Eve. If you have downloaded version 2.2 before January 2, 2023, please download again to (hopefully) resolve problems.
I haven't even downloaded this yet, but it's already getting a 10/10 and endorsement from me. Uploader knows small things make or break a game!
I'll find some time to address this. Probably an issue with Quests Expansion.
That's definitely a weird crash. What kind of companions were they and to where exactly were you moving them? Have you tried a different map and is it just this command?
Perhaps an artificial adjustment of, say, slashing sell prices and reducing money loot should do?
Thank you for your praise.
We could always add an option for a harder economy in a separate folder. The easy difficulty must he at least always available, however.
Do not be hesitant to bring up ideas on balancing or quirks.
Rhons
joined
Current Project: New Repeatable Quests for CotZ; CotZ Map Overhaul.